Glad to see all this interest! I realized a large amount of nation history and house history is dependent on interactions with other nations and houses, though since it'd be impossible to do so without knowing who's accepted, think of this application as the draft for your actual sheet. Once I accept the parties who are up to snuff, we can all revise our sheet a bit to be more fleshed out and include interactions. If you'd like to have a history deeply ingrained with interactions with other houses, be it as former slaves or rivals or something like that, try to just refer to their rival house as "A rival house" and generalized things like that. Once we have a final list for who's in the roleplay, players will volunteer their nation/house history to be the one used in yours. Anyway, enough jibber-jabber, here's the sheet. Either post it here or PM it to me, and feel free to PM it to me anytime before you're done for advice or any questions. The deadline is one June 10th! [hider=Sheet] Nation Name The name of of your nation. If your people speak a second language in conjunction with commontongue, like how not all Irish people speak Gaelic, but all Irish people speak English, give both versions of the name if it changes in translation. [sub]Germany/Deutschland, The Eyrie, Mordor[/sub] Ethnic Peoples The name your nation's people are referred to. If they have any pseudonyms or mild slurs they are commonly referred to by, add them as indents. [sub]Chinese, Crannogmen/Bogmen, Numenorean[/sub] Ethnic Description The physical traits and genetic similarities of your people. This can be anything from a shared skin tone, hair color, eye color, nose shape, or height. As tempting as it is, try not to design a race of beautiful, battle-hardy Ubermensch that never see a boy grow under 6'5. As for "genetic similarities", think of traits they have that are less apparent. Native Americans can't digest milk, White people have higher rates of particular mental illnesses, and so on. Culture This should be your biggest section. The cultural customs, styles of dress, favored foods, art, music, of your nation. Include everything from the customs (Raising hands instead of shaking them) to the reasons behind them (Originally to prevent disease, now simply customary.) If any districts of your culture are particularly different from the others, include that in indents, as well as any particular stereotypes or common views of your people. The more detail, the better. [hr] House Name The surname of your ruling house. Over time and through the initial enforcement of the commontongue, all ruling houses have generally Anglican-sounding names, even if their country's native language is a borrowed European Language, Gaelic, or Welsh. If your house name is a compound word, try to say something that sounds right besides in battle, so don't go with "Steelsword" or "Bloodfire" or things like that. You can sound plenty tough without being edgy: Blackpoole, Thorne, and Graves are all names straight out of Medieval England. Hell, I'm kicking myself for wasting Blackpoole on this example, but there it goes. [sub]House Lancaster, House Tyrell, House Tooke[/sub] House Words The motto of your house, which encompasses their values or general theme somehow. Try to keep it short -- In ASOIAF, the longest house words were "Unbowed, Unbent, Unbroken" and "Though All Men do Despise Us", the latter of which is pushing it in my opinion. Most were metaphorical, and if yours is, include the meaning in an indentation. Extra brownie points if you can't say it to directly threaten someone. House Sigil Should be designed with [url=http://inkwellideas.com/coat_of_arms/free-version/]this[/url]. It's not PC to say this is something I'm "OCD" about, but I'm definitely picky about uniformity in this regard. I find the official sigil creator is too limiting and the rest I've found have been too cartoony. If you can't use this site because you somehow can't run flash or can't figure out how to use it, leave this section blank for now and I'll get around to [i]doing it for you[/i] in the future. Also, keep the house words on the banner rather than the house name. You'll know what I mean when you start fiddling around with it. House Seat The name of your castle/fort/holding. Include a brief description of its appearance and any components like escape tunnels, moats, special doors, or things like that which might bear mentioning so that it isn't godmoding if you use them in the future. House Heirloom The item passed down from father to son, or mother to daughter or whatever, in your house. This is usually a weapon like a sword or axe, though houses with more scholarly or magical origins pass down books, dowsing rods, harps, scythes, and other various items. Though small houses and great houses alike have heirlooms, the heirlooms of great houses are typically much older, and usually enchanted somehow. Such enchantments should be included in an indentation and not present an advantage so great it can be relied on to win every battle. House Description A general description of your house, their current members, how they all look, and what they're known for. [/hider]