[i]Note: If any of this seems familiar to you, that's because I tried to launch this interest check sometime before, but I cocked it up big time. Didn't help that the Guild was acting trippy. So, after seeing that the staff could not do much, I decided to wait for it to blow over and start again. Also, while we're here, take your time to read this thoroughly. I don't mind answering questions, but I don't feel like explaining something that's perfectly explained in here. Thank you![/i] [center][img]http://img01.deviantart.net/5549/i/2011/095/f/d/city_skyline_by_atomhawk-d3d9u4f.jpg[/img] [h2][color=8493ca]~ Welcome to Jericho[/color][/h2] [b][color=f6989d]An island[/color] within the confinements of the United States, Jericho's history is one out of a Frank Miller novel. Composed of 920 sq. kilometers (571 sq. miles) of a predominantly urbanized region, the island is widely recognized as being independent to the mainland United States, it's only link a bridge with the state of California, specifically the city of San Francisco. It's secession was concluded in the mid-1990s after the signing of what is now known as, the [i]Jericho Act[/i]. The act prevents the United States from meddling in the local government's affairs, and military intervention is only permitted if the governing body asks for it, or breaks any of the international treaties concerning human rights and the basics. The island is also famed for it's low crime rate, with recent studies showing an average of only six percent of criminal activity in the area while there are no traces of organized crime whatsoever. Many analysts have come to the conclusion that they owe the abolishment of organized crime only to the island's militarized police force, [color=9e0b0f]RedWatch[/color]. Surprisingly, that wasn't always the case. In the early 1960s, in the wake the Cuban Missile Crisis, the US with Jericho under it's jurisdiction was hit by a sudden wave of vigilantism. Mob bosses were disappearing, common citizens found dead in the streets, people risking their lives to fight criminal activity in their area, to do something that their local police was continuously stumbling at. This wave gave birth to some who were extraordinarily good at vigilantism, which in turn inspired more people to go out and put their lives in danger. To make matters worse, the arrival of vigilantes only served as a beacon for criminals to force their hand on their territories, essentially creating an endless cycle of violence. Out of the US territories most populated by vigilantes, it was Jericho which took the top spot. While every major city in America was "gifted" with at least one notorious masked vigilante, Jericho's high crime rate made it a sanctuary for the wicked, with over twelve of them roaming the streets. Boston had "Cleaver", a vigilante/serial killer who targeted criminals. Chicago had "Handsome Jack", a brutal brawler responsible for the imprisonment of many Italian mob bosses. San Francisco had "Candlewick", a prominent arsonist. Jericho's most famous one out of the [in]famous thirteen was [color=00a99d]The Shepherd[/color], who thanks to his efforts in saving innocent lives in an incident involving a burning orphanage, was permitted to have a statue built in his honor after his supposed death even though the government itself publicly opposed his actions. Six months after his demise, fractions of the local government headed by then-mayor of Jericho, Desmond Reacher, appealed to the larger governing body with what would later become the Jericho Act. Since the act clashed with the Fourteenth Amendment of the United States Constitution, it took around 12 years of diplomacy, backroom dealings and the imminent threat of a second civil war for the theory to become a reality. Finally, after taking in consideration the people's pleas for a secession and the growing political pressure, the state of Jericho announced it's peaceful departure from the Union in 1993. Two years later, the militarized force known as [color=9e0b0f]RedWatch[/color] would take over from the police and would begin an anti-crime campaign, gradually making Jericho the safest place to raise your kids. Now, it's the year of 2020. Crime's dropped to a whooping six percent, organized crime doesn't exist and there are only shadows of the once-famous vigilante roaming the island. [color=9e0b0f]RedWatch[/color]'s success in providing safety to the inhabitants of Jericho has not gone unnoticed by leading elements within the political circle of the United States, who are looking to ratify an agreement for the force to take over all the 50 states.[/b][/center] [hider="OOC Information"]Hi there. I am Krot. As you can see, I'm trying to start a RP here, but it might not be clear to you what this RP's about. I can tell you it can be about..anything. It's sandbox, with a main storyline playing out in the background. You can play whomever you want, as long as it's within the confinements of the island. You can play a RedWatch officer, an unsuspecting teenager, a politician, a petty crook - anything, as long as it doesn't clash with the world I've just built. For example, you can't play a gang boss after I just told you that there is no organized crime in this island. You can play a vigilante, although it would have to be a fairly introverted one since RedWatch are too competent to allow a Batman roaming their streets. That will be bound to change, however. The RP has two main chapters, for now. Haven't really planned the third one yet. The first act is a political thriller with elements of action here and there (if you wanna spice things up). Second chapter is action, with elements of a political thriller. If we make it to a third chapter, then it'll most likely be following on the footsteps of the second chapter. I'm emulating Psycho-Pass, by introducing the participants to a utopia and then tearing it one by one. What you should know is that the first and second chapter will be so different to one another that they can almost pass as different RPs altogether. I'll obviously provide a more in-depth explanation in the OOC. This is just me gauging the interest. Before we go any further though, let me explain to you a couple of things. [list] [*]There will be no superpowers. [*]No major leap in technology. Maybe a slight jump in cybernetics, more advanced weaponry, communication systems, but nothing futuristic. No plasma guns, no robots, nothing like that. [*]I will provide you with some locations of note within the walls of Jericho, but I will not use a map in order to give you guys as much freedom. [*]The RP will have a fairly realistic outlook on things like vigilantism, politics, crime, et cetera so don't expect colorful superheroes or something like that. This is all grim and shit. [*]I will set no character limit, but I'll be quick to stop accepting new CS' if it becomes too crowded. I know I'm getting ahead of myself, but I thought it would be wise to drop this. [*]Finally, I'm not gonna sugarcoat it for you; if you're here to be a kickass vigilante, that will probably not happen until the second chapter. So, sorry.[/list] This is basically it. As I said before, I will go in depth if I get enough to interest for an OOC, but if you have any question of importance that you think can't wait then feel free to ask me. [/hider]