Okay, I stopped being lazy for long enough to make the stats. [hider] Human Rogue stats: HP: 3/44 MP: N/A Attack: 9-20 (1d12 + 8) Defense: 6 (1 from armor) Mdefense: 6 Strength: 10 Endurance: 39 Stamina: 10 Agility: 20 Dexterity: 16 Magic: N/A Wisdom: 12 Spirit: 12 Intelligence: 20 Luck: 18 INI: 28 EXP: 10 Human White Mage (Lv. 2) stats: HP: 30/69 MP: 20/20 Attack: 7-9 (6 + 1d3) Defense: 6 (2 from armor) Mdefense: 10 (4 from armor) Mattack: 16 - 21 (15 + 1d6 *is cast against SPI instead of WIS) Strength: 12 Endurance: 64 Stamina: 8 Agility: 16 Dexterity: N/A Magic: 34 Wisdom: 12 Spirit: 15 Intelligence: 24 Luck: 20 INI: 15 EXP: 10 *Can cast Cure, and Smite Human Fighter (Lv. 2) stats: HP: 45/45, 45/45 Attack: 12 - 21 (11 + 1d10) Defense: 14 (4 from armor) Mdefense: 7 (1 from armor) Strength: 22 Endurance: 40 Stamina: 20 Agility: 12 Dexterity: N/A Magic: N/A Wisdom: 12 Spirit: 10 Intelligence: 4 Luck: 12 INI: 15, 11 EXP: 12 [/hider] And I finally rolled for my own initiative... 19 for me, and 22 for Backstabs. Would have posted, but then I remembered that Evanist didn't roll after his turn... whoops. I'd roll for him, but I feel like that would be controlling his character, somewhat. EDIT: Just realized that Evanist can't possibly mess up the turn order right now, so I'll post for the rogue and Backstabs. EDIT 2: As for what happened in my latest IC post... The rogue attacks me! Rogue's roll: 9 (+10) = 19 My dodge roll: 20! My counter roll: 10 (+7) = 17 His dodge roll: 1... 1.5 x 10 = 15 + 8 (from my statmods) - 6 (his defense) = 17. The rogue died from a counter-attack. Backstabs tries to attack the white mage! Backstabs' roll: 8 (+9) = 17 White Mage's roll: 17 (+10) = 27 The white mage dodges.