[hider=Character Sheet] [b]Name:[/b] [b]Nickname:[/b] Optional [b]Race:[/b] [b]Age:[/b] Must be older than 15. [b]Gender:[/b] Self explanatory. [b]Appearance:[/b] Picture or description. Use a hider. [b]Proportionality:[/b] [hider=Proportionality] [b]Weight:[/b] [b]Height:[/b] [b]Frame:[/b][/hider] Use a hider. _______________________ [b]Personality:[/b]- Self explanatory. [b]Job:[/b] What do you do for a living? [b]Fighting Style:[/b] How do you fight unarmed? [b]Weapons from strongest to weakest:[/b] - Self explanatory. [b]Armors/Outfits[/b] Self explanatory. [b] Weight Class: [/b] Determines the amount of actions one can take, as well as how agile to durable one is to just raw power. - Determines the speed you move during your actions, reaction speed and how likely you are to be staggered, hit and so on. Very basic. A Light character is more than likely going to be knocked down despite having the most actions, but when clashing with a heavier character, they are likely to be over powered on. Fastest of magic casters, yet not really excelling at it past speed. When attacking, usually has an easy time chaining their actions together to make up for lack of strength. A Medium weight character is more than likely able to outlast a light character in terms of assault, but less action can be taken. Your attacks are stronger and probably more proficient. And probably the most patient of the weight classes. You are more likely to not be over powered by a foe, but you are just a middle ground. Higher proficiency of casting. Usually high precision with attacks and actions. Finally, the Heavy Weight Class not only has the lowest amount of actions. But, the most wind up for most attacks. Though you're less likely to get staggered when doing anything, but easiest to hit with magic, the slowest of casters. Easily capable of knocking down many foes and hauling the most. Can use the heaviest of weapons with ease. Precision can be off the wall, but when it hits it hurts. (Probably can cause mass bleeding.) [b]Familiar:[/b] Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please. [b]Familiar Abilities:[/b] What the familiar gives you. Strengths and weaknesses. [b]Movement Type:[/b] Is it Stationary like a sentry? Does it fly? Or does it walk and run? [b]Familiar Size:[/b] Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.) [b]Relic Weapons:[/b] These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well. [b]Relic Armors:[/b] Pretty much the same thing as above. Tailored to your character. Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance. Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate. Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle. - In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it. - These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not. - However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to. Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. [b]Trance:[/b] Basically a form of sheer will and power. All attributes pretty much increase, as well as getting additional abilities you may not otherwise have by normal means. [u]- The way Trance is activated is through stress and emotions. So tension can induce this. [/u] [u]- Your body can shift form due to the sheer power. Such as changing figure a bit.[/u] [b]Pros[/b]- Your Strengths. [b]Cons[/b]- Your weaknesses. [b]Racial Strengths[/b]- [b]Racial Weaknesses[/b]- [b]Background:[/b] At least two paragraphs. [/hider] [hider= Familiar CS by itself. You'll need this for future Familiars.] [b]Familiar:[/b] Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please. [b]Familiar Abilities:[/b] What the familiar gives you. Strengths and weaknesses. [b]Movement Type:[/b] Is it Stationary like a sentry? Does it fly? Or does it walk and run? [b]Familiar Size:[/b] Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.) [b]Relic Weapons:[/b] These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well. [b]Relic Armors:[/b] Pretty much the same thing as above. Tailored to your character. Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance. Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate. Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle. - In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it. - These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not. - However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to. Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. [/hider] _______________________________________________ [b]Name:Princess Garnet Til Alexandros XVII[/b] [b]Nickname:[/b] N/A yet. [b]Race:[/b]Human [b]Age:[/b] 18 [b]Gender:[/b]Female [b]Appearance:[/b] [hider=Her highness in her full splendor.] [img]http://www.game-art-hq.com/wp-content/uploads/2015/07/Garnet-Final-Fantasy-IX-Worlds-Apart.jpg[/img][/hider] [b]Proportionality:[/b] [hider=Proportionality] [b]Weight:[/b] 142lbs [b]Height:[/b] 5'3 [b]Frame:[/b]Hour glass frame.[/hider] _______________________ [b]Personality:[/b]- Kind, caring, yet inquisitive. Has a will of Steel. [b]Job:[/b] Princess of Alexandria, heir to the throne. [b]Fighting Style:[/b] She fights using Hakkyoku-ken / Bajuquan. [b]Weapons from strongest to weakest:[/b] - Her Regal Mace is used as a staff. [b]Armors/Outfits[/b] Light type- Her casual attire is a white bell-sleeved blouse under a skin-tight, sleeveless orange jumpsuit with corset lacing in the front and back and large white buckles on the thighs. She wears a pair of red leather gloves and red ankle boots, and a black choker and a large crystal suspended from a long silver pendant. [b]Weight Class:[/b] Medium. [b]Familiar:[/b] [hider=Titan][img]http://image.noelshack.com/fichiers/2014/12/1395444256-ffxiv-a-realm-reborn-titan.jpg[/img] [/hider] [b]Familiar Abilities:[/b]Gives immunity to earth magics, resistance to staggering, higher defense, earth magic, but weakness to wind. [b]Movement Type:[/b] Ground, Walks and runs. [b]Familiar Size:[/b] Medium [b]Relic Weapons:[/b] Stone mace. [b]Relic Armors:[/b] A sand colored torso plate. [b]Trance:[/b]In trance,her magic power triples as well as her physical defense. [u]- The way Trance is activated is through stress and emotions. So tension can induce this. [/u] [u]- Your body can shift form due to the sheer power. Such as changing figure a bit. [/u] [b]Pros[/b]- She uses white magic, so she can heal and support. A powerful martial art, relatively fast. High defense due to her Familiar as well as earth magic. [b]Cons[/b]- Her only offensive magic is restricted to her familiar. Weak to wind based attacks. Physically she is not that strong even if her martial art is seen as strong. Not very good at fighting seeing as she has never fought a real opponent. [b]Racial Strengths:[/b]- She can hold multiple weapons. [b]Racial Weaknesses:[/b] - As a human she is limited to having very few magics that are not her Familiar's. [b]Background:[/b] As the Princess of Alexandria, she has no real life outside of the castle. However there were few moments in her life when she had left the confines of what she considers her whole world, such as when her father died, her "Uncle" came to visit for the funeral seeing as Lindblum and Alexandria are close politically even if not as social. She referred to the Regent of Alexandria as her uncle. Her Tutor Doctor Tot was also one of her valued friends growing up; he taught her about healing magic, as well as the geography of the land through literature, and also gave her one of Lord Avon's works that Garnet absolutely adores. Growing up, she became more acrobatic and secretive, as did her mother who grew cold and distant. She wondered for her mother, but a well garbed man sulked the castle at night, and saw her mother smile as they roamed the court yards in what would have been absolute privacy. The Jesters at times caught the princess spying and escorted her to her room with dismissive rhymes. Hope to her was lost- until she heard Tantalus would arrive via airship to perform Lord Avon's [i]I want to be your canary[/i].