[center][IMG]http://i58.tinypic.com/ab5a34.png[/IMG][/center] [center][b][NAME][/b] [indent]Matsuri Miyazono[/indent] [b][GENDER][/b] [indent]Female[/indent] [b][AGE][/b] [indent]14[/indent] [b][PERSONALITY][/b] [indent]Matsuri, to put it simply, is just quick, flashy, and all over the place. She's a ball of energy that can't help but be active, sometimes to the point of annoyance, her loud voice not helping matters any. When that energy runs out, however, she tends to get lethargic until something piques her interest enough, like food. She's not afraid to talk to anyone who catches her eye, but whether or not its appreciated is another matter. Her demeanor is a bit childlike, and perhaps even a bit boyish, as she likes cool things and being cool. Matsuri may not be able to contain herself often, but her temper is in no way a weak point of hers, as she generally doesn't get very mad, brushing off most things without realizing or simply pouting, and ignoring any offenders at worst. Her over-excitability does get the better of her on occasion, occasionally in combination with her Quirk, and she's certainly less than average when it comes to intelligence, occasionally lacking in foresight. She is also known to get flustered when caught off guard.[/indent] [b][BACKSTORY][/b] [indent]Parents love talking about how their kids tend to develop faster than others, and in no way are quirks any different. But by the age of four, Matsuri had still yet to show any signs, being the slowest of her siblings to do so. That was until a call for lunch brought her back from playing outside with her siblings. Matsuri rushed to her food, gaining an incredible burst of speed, tripping over the lower doorframe, her small body tumbling into the table. While her leg, several plates, her father's dreams of saving money, and her mother's trust in her youngest daughter's safety were broken, Matsuri's spirit was not. As a constant source of boundless energy, her Quirk had a strongly desired functional use. Unfortunately, it didn't make Matsuri more resistant to, say, a hard surface, so she had some work to do. During the semi-frequent hospital visit as she constantly tested the limits of her power, her bright mood meant that the staff and other patients tended not to mind her, but in those instances when she was stuck in a bed, unable to move, trapped in her own overly energetic body, she found solace in thinking about those paragons of pure inspiration. Doctors! Just kidding, superheroes, obviously, as much as the occasional staff member with a handy Quirk blushed when Matsuri used the term to describe them (even the nurse with a food flavor enhancing Quirk; especially her, actually). Matsuri met a few of them, either due to due them visiting or being in a hospital bed themselves. The media liked to spin heroes as invincible, but while Matsuri couldn't articulate it, seeing them stuck in bed next to her made her feel like a superhero even at the tender age of six. That said, while it wouldn't be impossible for Matsuri to become a hero without going to one of the elite schools dedicated to it, man the TV ads made them look so friggin' COOL. Matsuri began shopping around for a part time job in middle school, but even if it weren't for her age she was basically unemployable. She didn't stop from trying though, even if her constant efforts in doing bit jobs for quick cash often left her draining it after breaking something. But her persitence was not unrewarded. Matsuri's oldest brother, Mitsuo, earned a spot at a somewhat above average college. While Mitsuo had been accepted at better schools, this one had sweetened the deal by smoothing over many of the extra costs. With Matsuri having spent the last two years using her own money on her mishaps, plus her older sister moving out to live with her boyfriend, their father was able to save up enough money that he'd planned on using it for Mitsuo's tuition, but with Matsuri about to enter high school, the tight knit family decided to gamble on her passion and diligence. The fact that Mitsuo's college wasn't too far away from a hero school only sweetened the deal, but it wasn't close to their current home either. For the sake of their education, Mitsuo and Matsuri would have to strike out on their own, away from the rest of that family, for the sake of their futures. Matsuri only cried a little before getting on the train. After that she cried a lot. No way was she going to let them down...[/indent] [b][QUIRK][/b] [indent][b]Speedline[/b] – Upon the use of her power, Matsuri bursts forward at an astonishing speed with otherwise impossible acceleration. She can go from 0 to 80 MPH in less than a second, but beyond that initial burst, she can maintain that speed for only as long as she keeps running. Stopping is either an all at once thing in the form of painful injury, skidding to a slower stop, or otherwise trying to transfer her energy, like through a strike or jump. Think of it like a switch: once on, she speeds up to as fast as 80, and can coast on that as long as she can, but once she reaches top speed she can only continue or decelerate, and once she starts keeping speed she can't maintain it easily again or speed up until she's come to a stop. She can choose to burst out speeds lower than 80 MPH, and usually chooses too, but her emotional state can affect it; for instance, her overexcitability having gotten her into more than a couple painful meetings with the local architecture. Luckily, her Quirk doesn't seem to expend significant amounts of energy compared to her normal actions, but it might just be that Matsuri is so full of energy already...[/indent] [b][SKILLS AND TECHNIQUES][/b] [indent][b]Rosso Linea[/b] – Matsuri bursts forward at her preferred speed, but begins decelerating quickly. As she comes to slow, she passes off her kinetic energy through a punch or kick. She usually doesn't use very high speeds for this: pro boxers can punch as fast as 30 MPH at best, but Matsuri isn't built for that, so if she's going faster than 20 at the moment of impact, she's liable to stain or even fracture her arm even if she gets off a clean hit. Less clean hits or hits at fast speeds are more likely to get her hurt even worse. [b]Rosso Tronco[/b] Rather than a punch, Matsuri instead opts for a full on high speed body slam. This spreads out the force across her whole body and strikes a wider area, so she can afford to go faster while damaging herself less. [b]Sopra Linea[/b] – Matsuri manages the energy of her burst upwards, effectively managing a high or long jump. She can't land and keep going at high speeds, as it counts a deceleration, and until she comes to a stop she can't reaccelerate, but it does wonders for her mobility.[/indent] [b][LIMITS][/b] [indent][b]Durability[/b] – Matsuri is not invincible. Due to practice and more than a few broken bones and some lucky Quirks from the hospital staff, she's a bit more resilient than the average 14 year old girl. If she doesn't take note of her speed and whatever it is she's aiming to run into or through, she's liable to get pretty hurt. A protective superhero costume could offset this, but the bulkier it is the more limited her mobility would be. It might also limit her top speed, but her hyper-fast acceleration would be relatively untouched. [b]Turning[/b] – Matsuri's powers work best at going in the direction she can aim in. Turning is not yet in her range, as the torque and agility required results in her tripping over self more often then not, and even in the instances she doesn't it's because she started decreasing her speed. Cruising at her chosen speed while turning even a bit just isn't doable for her right now. Jumping gives her some mobility but it's still just two dimensions of movement. [b]Environment[/b] – Due to practice, Matsuri has reflexes that generally allow her to slow down or push herself off a wall before becoming a splatter, but if something happens that she doesn't expect then it's going to hurt. Her inability to go in anything but straight lines with the exception of jumping makes her movement more restricted, and thus more predictable, when constrained by obstacles she's not capable of blowing past.[/indent][/center]