[hider=Character Sheet] [b]Name:[/b] Gerren ‘Perrin’ Paragon [b]Nickname:[/b] Perri [b]Race:[/b] Demihuman [b]Age:[/b] 19 [b]Gender:[/b] Male [b]Appearance:[/b] [hider] Perrin’s build and looks likely seem quite odd to most. He is quite large and has a mixture between both seeming muscular and quite fat. His muscularity is mostly only seen in his large and strong arms and legs while the rest of his girth seems to be accounted for in fat. Mostly on his stomach and backside and it is claimed that both are large enough to possibly be a bed. Beyond that his main fur color is a caramel shade, his underbelly fur being more a light tan and the spots being a dark brown. Their eyes are a light shade of purple and they have long black hair that goes behind their shoulders. Their hair often seems quite well groomed and a tad shiny. [/hider] [b]Proportionality:[/b] [hider=Proportionality] [b]Weight:[/b] 400 [b]Height:[/b]7’0” [b]Frame:[/b] Perrin’s build and looks likely seem quite odd to most. He is quite large and has a mixture between both seeming muscular and quite fat. His muscularity is mostly only seen in his large and strong arms and legs while the rest of his girth seems to be accounted for in fat. Mostly on his stomach and backside and it is claimed that both are large enough to possibly be a bed. [/hider] Use a hider. _______________________ [b]Personality:[/b]- Perrin as they more often preferred to be called is often and optimistic fellow. He often assumes the best in things and enjoys such thoughts. While taking an enjoyment and the constant assumption that things are going this often leads to generally doing and trying what they think is best or good. Constantly trying to help those out who are in need and especially those who are close to him aiming to be supportive and highly reliable when a shoulder is needed. Charitable at times and trying to remain a shoulders for others is often a difficult balance between a sense of freedom. A drive or feeling that freedom is something that both he, and others should obtain through positive means whether it be constantly trying out new things or traveling. Perrin often trying to believe in the best and sometimes idolizing people is often quick to have the sense of closeness with someone and a sense of trust. Simply abandoning someone is difficult for him on some level and it is especially difficult if they are in need which may drive Perrin to assist or return to them even in dire situations. On occasion he may try to be a bit of a charmer and may likely be easily charmed by a certain degree of boldness. [b]Job:[/b] Perrin is currently unemployed. If asked however a number of answers may come up such as claiming to be a cook, a guard or a packman. He is thought to be heading toward a traveling ‘guard’ job. [b]Fighting Style:[/b] Perrin mostly subscribes to the fighting style of Baritsu and may also claim to have skill in wrestling as well. [b]Weapons from strongest to weakest:[/b] – Hand-Axe (x2), Iron shield [b]Armors/Outfits[/b] Perrin may more often be found adorning purple shorts as his main outfit in the sense of comfortability. See below. Light Clothing- There is some light clothing worn made of a rather thin and soft fabric. First is the white shirt (which Perrin has long since outgrown and stretched), it is a rather basic short sleeve shirt that now goes down just a bit past the chest and barely over the abdomen it oddly still has a ‘baggy’ appearance to it. There is also the purple vest that is placed over top of that, it is a button up (the buttons long popped off)and has a tail that runs down to a bit past the posterior and ends in a ‘U’ shape. The vest is the remains of a cut coat. There is also a pair of purple shorts, these were originally full pants but had the legs rolled up and sewn into position to make into shorts. He still has the black wool newsboy cap that came with it (with ear holes) but rarely adorns it. Hide Armor- Leather armor of sorts is adorned in more adventurous or dangerous situations, such as sneaking around at night or adventuring into the woods for game. It is a little worn with age but still fits, if snugly. It covers most of the body including coming with a pair of leather boots. The Armor has a largely padded torso coverage covering the chest, abdomen, back and backside to a degree. The armor has a single shoulder pad on each shoulder, the sleeves which run down the arms and legs are less padded but are still protective leather and it also has a more padded leather skirt ending just above the knees. A large backpack is a more recent and more often adorned piece added to Perrin’s outfit. It has multiple pockets all over and large amounts of storage room inside. It has contained various items such as food, a large waterskin bedrolls, blankets, soap, a tent, even flint & steel and whetstone are carried around for trips. [b] Weight Class: [/b] Heavy. - Determines the speed you move during your actions, reaction speed and how likely you are to be staggered, hit and so on. Very basic. A Light character is more than likely going to be knocked down despite having the most actions, but when clashing with a heavier character, they are likely to be over powered on. Fastest of magic casters, yet not really excelling at it past speed. When attacking, usually has an easy time chaining their actions together to make up for lack of strength. A Medium weight character is more than likely able to outlast a light character in terms of assault, but less action can be taken. Your attacks are stronger and probably more proficient. And probably the most patient of the weight classes. You are more likely to not be over powered by a foe, but you are just a middle ground. Higher proficiency of casting. Usually high precision with attacks and actions. Finally, the Heavy Weight Class not only has the lowest amount of actions. But, the most wind up for most attacks. Though you're less likely to get staggered when doing anything, but easiest to hit with magic, the slowest of casters. Easily capable of knocking down many foes and hauling the most. Can use the heaviest of weapons with ease. Precision can be off the wall, but when it hits it hurts. (Probably can cause mass bleeding.) [b]Familiar:[/b] Beckoning Cat (Appears similar to a Persian Cat) [b]Familiar Abilities:[/b] The familiar gives the ability for positive buff status magic (such as: protect, shell and haste) and Higher luck. Absorb darkness and resist mind. Weak to water. [b]Movement Type:[/b] It walks and runs about like a normal cat. [b]Familiar Size:[/b] Very Small (Cat size) [b]Relic Weapons:[/b] Folding Chair (oddly big enough for him) [b]Relic Armors:[/b] Bright Attractive scale mail that appears like gold and covers the lower abdomen and a little beyond the waist. It is somewhat similar in appearance to a large (modern day) wrestling belt in form. Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance. Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate. Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle. - In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it. - These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not. - However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to. Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. [b]Trance:[/b]Perrin’s general attributes increase pretty evenly, his strength may increase a little more than the rest. Trance may more often be activated from boredom or admiration. The only observable change in state for Perrin is that he may give off a light glow equal to that of a dim firefly. As for abilities he has an increased capability to crush things and a higher level of attraction whether it be by charm or other means focus may be more likely to shift upon him. [u]- The way Trance is activated is through stress and emotions. So tension can induce this. [/u] [u]- Your body can shift form due to the sheer power. Such as changing figure a bit.[/u] [b]Pros[/b]- High strength, absorbs blows easily [b]Cons[/b]- Quick to bring people close, Heavy, wide target space, may have trouble with long distanced running cardio [b]Racial Strengths[/b]- He can hold multiple weapons [b]Racial Weaknesses[/b]- As a demihuman he is limited to having very few magics that are not his Familiar's. [b]Background:[/b] Perrin was raised and born in Lindblum to two parents. He is the older brother to two brothers and three sisters, oldest by three years. In his childhood most of the time spent was either at home or out hunting. His mother would drag him out into the wilderness to go hunting mostly for the game of it but in claim that it would make the family stronger and backboned (and what meat wasn’t needed could be sold). His dad mostly handled cooking (very well) but as for employment he tended to shift about as a general cook or servant to a an ale-draper and ‘professional’ ale taster in his later years. Hunting is mostly what Perrin remembers along with some amazing days of cooking celebrations. While out hunting he showed skill in collecting firewood, skinning (with an axe), helping set up small traps such as snares and dealing with the occasional bigger threat or game. His other relatives joined in hunts in later years. Rather than staying around the house and hunting only, Perrin began to search elsewhere. Money was seeming rather tight with the growing family, which pushed Perrin in pursuit of work in his preteen years. He quickly found himself indulging all sorts of work and often juggling three at once. He started off often as a general servant, a cook, or packman for other merchants for his starting jobs. Times seemed to become more dangerous or Perrin rather began to notice such, despite this he wanted to continue onward and even beyond with helping around and finding employment. Growing into his teens Perrin rather shifted into some more dangerous and maybe even a bit more hardworking careers. He became a linker boy to guard people on their travels home at night, a mail guard of sorts but rather guarding messages which were supposedly ‘secret’ among merchants until delivered, and his most exciting career as a (very successful) Pugilist especially with a large frame. Slowly enough Perrin wished to explore and travel somewhat like the merchants. He had even suggested it to a few he had known before. After saving up, getting supplies and waiting a year or two until he was sure that his siblings could handle themselves and the family, he pursued after the desire. A job offering had popped up through letter after a few merchants recommended him. Oddly enough he is to travel to the merchants before beginning the career. [/hider]