[@Kafka Komedy]Pestering? Nah, I haven't been as active as I should have been. And I thought I read it as slow time, but yes stopping time might be a bit much. Also, here is the human soul ability thing: [quote=@Major Ursa] Alright, soul effects as I see it...a work in progress, as you might have noticed. If you want to negotiate for something else, I'm open to that. [color=Red]♥[/color] Their death can reset the timeline back to their recent SAVE, and everyone back to their positions at the time of their recent SAVE. [color=Orange]♥[/color] Can move through normal attacks, but no orange of cyan attacks. [color=Yellow]♥[/color] Can attack normal attacks, destroying part of them...and if cut through enough, can directly attack the enemy once in the turn. [color=Green]♥[/color] Can deflect attacks, and regenerates some each turn. With passively heal a team mate if they are also involved in the encounter. [color=Cyan]♥[/color] Can stay still and not get hit by normal attacks, but can still take damage from orange and cyan attacks. [color=Blue]♥[/color] Is effected by gravity...wait, what? [color=Purple]♥[/color] They are stuck on a trap grid, but are able to set a trap on the grid once per turn to catch an enemy attack to possibly return/retaliate the next turn. [/quote] [quote=@BCTheEntity] [@Major Ursa] Looks pretty interesting. I might have suggested keeping all the canon Soul Modes for each type of Soul and/or color change, then just adding in new modes for orange and cyan; I was thinking that maybe an Orange Soul possesses Rocket Mode, forcing it to keep moving in one of the four cardinal directions a la Snake during the opponent's attack, whilst a Cyan Soul has Patience Mode, locking it in place like a Green Soul or any other Soul in Shield Mode, but letting the user move the enemy's attacks around it semi-freely rather than moving to avoid attacks like most of the other Soul colours. But I mean, whatever works. [/quote]