[quote=@Bombardier] [hider=Donovan Vrach][center][img]https://pp.vk.me/c608916/v608916866/43a7/WZvoPhOvaxg.jpg[/img][/center] [center][h1][color=ed1c24]Donovan Vrach[/color][/h1][/center][center][color=ed1c24][b]Age:[/b][/color][/center][center]15[/center][center][color=ed1c24][b]Height:[/b][/color][/center][center]5'6"[/center][center][b][color=ed1c24]Weight:[/color][/b][/center][center]135 pounds[/center][center][b][color=ed1c24]Hair Color:[/color][/b][/center][center]White[/center][center][b][color=ed1c24]Eye Color:[/color][/b][/center][center] Red[/center] [center][b][color=ed1c24]Personality:[/color][/b][/center][center] Donovan is always bursting with warmth 'n' good vibes, always looking on the brighter sides of things, and his extroverted personality makes his good vibes contagious. Amiable, brave, and kind, his exterior is that of your stereotypical ideal hero with extra adventurousness. Unfortunately the teen, while not stupid, will sometimes do stupid things that inconvenience himself such as risking his own life to save strangers, assist those who are less fortunate than him when he's already in a rut, and et cetera because it is good. He has a moral code that he'll always attempt to stick by. Among his less than heroically-pure characteristics is a desire for glory, recognition, and riches that the boy doesn't allow to tarnish his current reputation as a goody goody who just wants to help people. In reality Donovan is one of the most ruthless traders in a guild full of ruthless traders. His lust for power and righteousness often clash when making decisions, and the more selfish part of Donovan occasionally rears its ugly head whenever matters of self-gain arise. [/center] [center][b][color=ed1c24]History:[/color][/b][/center]For as long as he could remember Donovan wanted to be a doctor, being raised in a household where his sole provider was a medical practitioner being an obvious cause for this. The boy's childhood was full of tales about legendary heroes accompanied with stories of his father's success as a surgeon and teachings about how important it is to be a good, selfless individual. It is only natural that Donovan aspires to help people and receive power, and the most blatant way to him is to become a doctor like his father. That'd make him so proud! Donovan spends much of his time learning about medicine, first aid, and the like. The problem is, hard work in the real world alone won't guarantee his position as a successful doctor; he'd have to preform well in Deep Ground Online. He personally doesn't like that it works that way, but he can't do anything to change it. With lots of support from his loving father, Donovan managed to get an apartment near Purple Crown before beginning his studies. Now majority of his time goes into helping around at any hospitals in the city, studying, and Deep Ground Online. [/hider][hider=Nostradamus] [center][img]https://wrathofzombie.files.wordpress.com/2013/12/plague-doctor.jpg?w=294&h=477[/img][/center] [b][color=000000]Avatar Title:[/color][/b] Nostradamus [color=000000][b]Avatar Class:[/b][/color] Healer (Surgeon) [b][color=000000]Avatar Level:[/color][/b] 3 (30,000 EXP) [b][color=000000]Avatar Guild:[/color][/b] The Ivory Masks of the White King [b][color=000000]Avatar Feats:[/color][/b] [list] [*][b]Level 3 – Resurrection:[/b] Magic skill that lets you revive a dead ally after a five-second casting time. Has a ten-minute cooldown. [/list] [b][color=000000]Avatar Abilities:[/color][/b] [list] [*][b]Bandage - Lvl 1 - Active[/b] A skill that allows Donovan to heal targets by 10% of their maximum health. Removes bleeding debuff. [b]Cast time:[/b] 8 seconds/5 seconds on self [b]Cooldown:[/b] None [*][b]Bloodletting - Level 2 - Active[/b] Friendly-fire results in targets receiving a buff that heals the target by 6% of their health every second. Can be applied to multiple targets. 10% risk of causing bleeding debuff to target. Use upon enemy targets causes bleeding debuff which takes away 8% of maximum health every second in addition to the appearance of leeches on the skin. Bleeding debuff may be removed by any form of healing or even physically removing every single one of the leeches. The user may use it on themselves. [b]Cast time:[/b] Instant [b]Cooldown:[/b] 5 minutes [*][b]Night Air - Level 3 - Active[/b] User releases black smog which causes bleeding, poison, and disease debuffs. Trouble breathing may occur and vision is obscured for all in the area of effect, excluding those with a plague mask. [b]Cast time:[/b] 10 seconds [b]Cooldown:[/b] 10 minutes [/list] [hider=Avatar Equipment:] [list][u][b]Weapons[/b][/u] [*]Rod of Asclepius (Snake-wrapped rapier) [*]Dual Tranquilizer pistols [*]Sawed-off shotgun [*]Knife [*]Grenades [u][b]Armor[/b][/u] [*]Light armor [*]Plague mask [u][b]Ammunition[/b][/u] [*]Shotgun shells [*]Syringes (Adrenaline, Anesthetic, Poison, Medicine)[/list][/hider] [/hider] Tell me if I need to change anything :sun [/quote] A few points about the Abilities: Blood Letting sounds a bit too powerful if it's 8% per second, considering that each round is roughly a minute long. If no one can heal the target from the bleed effect, after a minute they'd loose 480% of their HP. I would suggest maybe moire like 8% every thirty seconds or so, that way 1 round would do about 16% damage if nothing is done to the leeches. Still hefty, but not insta kill. I'd also ask if you would specify if this is a physical attack or magical one, which we can discuss at length if you'd like. I'm also assuming that each time Blood Letting is activated, only one leech or a handful cluster of leeches are applied, or can the leeches be put anywhere? If it's also going to be your main combat ability, you may want to consider lowering the cool down to maybe 2 or 3 minutes instead. Night Air as an ability seems fine to me, though specifically having a plague mask might be a bit too specific of a immunity. Not that I'm saying you should have a more widely available immunity available for it, but maybe change it so that you'd only suffer the effects if you're within the cloud (Or at least the effects are strongest in the cloud), but you can get out of the cloud and the effects will wear off shortly. Additionally, you'll have to elaborate more about what sort of poison and disease strikes the targets caught in the cloud. At the moment there aren't any actually "Elemental" stuff, just Physical and Magical. How it manifests, be it a fireball or blizzard for magic, an axe to the face or a boulder from space for physical, is mostly flavor or a sort of "reason" for secondary effects. Lingering magic damage, for example, is caused because you are "On fire", however you aren't taking fire damage specifically, just magic damage. I wanted to do it this way so we don't have to do elemental rock-paper-scissors or have an infinity+1 element that either can't counters or counters all other elements, like Fairy or something. Also we're still hashing out the inventory of mundane objects, so while most of your stuff is currently included in our to-do list (Except the plague mask and syringes), keep in mind those are also subject to change.