[quote=@Primal Conundrum] [@Sombrero] I'm a fan of tweaking races to thematically fit a setting, as well as having specialized sub-races (Like Aardgnolls!) The three I've mentioned so far are only three options, I'm happy to add more. If you have ideas for how you'd like to customize a race, I'd love to hear it! [/quote] I'm a big fan of tweaking races so that they can be played the way they're not traditionally supposed to be played, haha. Running, Climbing stealth mermaids on land for example. I was thinking of playing a burly mind flayer who uses psychic abilities to augment his abilities as a warrior/pirate captain and aspiring feudal ruler. But, in most settings, the necessary mind flayer parasite atrophies their physical features in favor of the brain to the point where they're incapable of being burly. I'm thinking he would instead be... I dunno, made of rubberier stuff as opposed to no stuff at all, so he'd still have a physical debuff, like a weakness to piercing weapons, but it would be conducive to playing a physical class.