[center][img]http://i.imgur.com/5kSYkrA.png[/img][/center] Once, you were a human. Maybe you were a salaryman, or a kid on a skateboard, or a third-grade english teacher. Either way, you're dead now, and those memories of your time as a human are lost and forgotten to the swirl of reincarnation. As quickly as your soul is placed into darkness and stripped clean, it is pulled back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body. You're a Goblin. Born in a small, remote tribe of Goblins in a forest, lacking any knowledge of your geography or of the nature of this world, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive. This is your life, this is your mind. With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster, but this will depend on your own ability. Just one thing sets this new batch of Goblin juveniles, your clan, apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world? I shall include originally made ones along with Fakemons. The plot is relatively simple and I shall keep it as a sandbox-type of roleplay, so it will be dependent on the players. I know this is far from complete, but I'd appreaciate it if those interested would share their thoughts and suggestions regarding anything that is on their mind. Welcome to the game, and do make it entertaining! [b]Character Sheet:[/b][hider] [b]Name:[/b] (What do they call you? Goblin names tend to be short and sweet. Name Examples = Rou, Kichi, Mi, E, Mei, Ji, etc. etc.) [b]Age:[/b] Day 3 [b]Gender:[/b] (Male or Female?) [b]Race:[/b] Goblin (More may or may not become available as they are met. Supply and demand and all that.) [b]Appearance:[/b] (Since finding pictures will be hard for this particular series, listing traits like hair color, skin color, and small quirks like pointed ears is preferred. Whenever a "Rank Up" occurs, this category changes drastically and becomes more detailed. Don't need much here at the start.) [b]Level:[/b] 1 [b]Personality:[/b] (What is your monster like?) [b]Talent(s):[/b] (You start with two talents. This is to help differentiate from others since I'm not using traditional stats. Ex. Dexterity, Accuracy, Strength, Magecraft, Fire Magic etc, etc. Talents persist throughout your monster's life so be careful with your choices. They do not always have an immediate impact either. Goblins are not born knowing magic and must learn, but they might have a talent for it. This goes for Swordsmanship, Archery etc, etc. Putting this in a bulleted list helps me a lot!) [b]Skill(s):[/b] (Skills are techniques and abilities that people gain. Not every skill in unique to specific people, but as they mature monsters tend to get more and more diverse skill sets from one another. This includes passive skills as well. Goblins start with the ability "Dark Eye". Putting this in a bulleted list helps me a lot!) [List][*][b]Dark Eye[/b] - Allows one to see more effectively in the darkness. (Passive) [*][b]Absorption[/b] - A monster specific skill. This skill allows monsters to gain the skill(s) of the creatures they devour. The amount of skills gained in this process is limited to a 6 time usage. Choose your stolen abilities wisely. Uses will reset to 6 upon Ranking Up regardless of the amount you have used.[color=red](Remaining Uses: 6)[/color][/list] [/Hider]