Storytime! So I get there on time, and the GM hasn't been picked up yet, so I wait around for an hour. Then the GM shows up and had to go all the way back to get his dice. So we only got in 4 hours today. But it was an interesting 4 hours. My kobold very nearly managed to get into Baldur's Gate after being discovered. And technically, I did make it, but the asshat Dragonborn I was travelling with had put a collar on me, so whenever he wanted, I had to take a will save or get yanked directly in his direction. I passed the first couple with flying colours, and was almost out of sight, when I failed. I ended up caged and then locked in a prison cell, awaiting execution. Assuming no one would bother to help the lizard, I used some tricksy logicing and talked the GM into letting me cast Phantasmal force on myself to escape. But I didn't roll high enough and ended up killing myself. Kobold ded. And no one got to take advantage of his spell storing ability. So I pull out my back-up character and level him up. Now I'm playing a human cleric of Lathander. Nice enough guy, really doesn't like shady folks tho. So what happens? I roll right into Baldur's Gate with some name dropping, and go to the same tavern everyone else is in, thinking I'll be able to have a couple drinks and get the party back together. Almost immediatetly, the thief splits the party. Just fucks the whole thing up. And since she won't cooperate, the bard went off to do her own thing, and my cleric, having no money, spends the rest of the day split between drinking and working in the kitchen to earn more drinks. Then I decide to go to the church of Lathander and maybe get some help from the church. But my special ability "Hear of Darkness" that is supposed to inspire fear and aid from the common folk, backfired into me getting jumped in an alley. The GM overestimated my character, but didn't pull any punches. So he died. 1 GM magic later, and I was alive and well, back to full health in the nearby church of the Forge Father. I get some basic information on my quest and directions to the Morninglord's chapel, and head out. So now I have to not only find, but convince the rest of the party to help me. The dragonborn has his own quest, though it's kinda high level, the thief is not helping anyone by fucking off every time, and the bard's player is kinda exasperated, so she just kinda does her own thing while shenanigans happen... If the next session doesn't get things back on track, I'm going to roll another character. Some kind of multi-classed abomination that is durable enough to tank anything so that at least when I wind up on my own I can survive for a while...