HeroScape is cool, so I'm just gonna drop this right here in case I want to use it later: 1. [u][b]Character Cards[/b][/u] Everyone fills out a character card. Characters are classified as Heroes or Squads, but we will use Heroes for the duration of this example. Heroes are powerful individuals with powerful skills and abilities. [b]Name:[/b] Your character's name. [b]Health:[/b] The number of wounds a character can take before being incapacitated. [b]Strength:[/b] This value gets added to your Total Attack Value when you attack someone in melee. [b]Precision:[/b] This value gets added to your Total Attack Value when you attack someone with a ranged weapon. [b]Magic:[/b] This value gets added to your Total Attack Value when you attack someone with magical powers. [b]Defense[/b]: This value is added to your Total Defense Value when you are defending against an attack. 2. [u][b]Skills/Abilities[/b][/u] Each character has skills and abilities to help them attack, defend, move, buff allies, and hinder opponents. [b]Flying[/b] - Characters can fly do not suffer from movement penalties when crossing water or climbing terrain. They can also pass over other characters without becoming engaged. [b]Disengage[/b] - This ability allows a character to move away from opponents without taking a disengagement penalty. [b]Special Attacks[/b] - A Special Attack ignores the common attributes on a character card and instead give you substitutes. For example, a Shaolin Monk may have an ability that gives him +3 Attack whereas he might normally have +2. Special Attacks usually prevent you from moving and making normal attacks during your turn, and are considered to be signature moves. [b]Enhanced Normal Attacks[/b] - Some skills and abilities let you make normal attacks, with an added bonus. For example, you might be able to make two, three, or even four normal attacks in a single turn. Normal attacks use your base stats. [b]Bonding[/b] - Bonding lets you move/use other characters in combination with this character. So a Samurai Lord might bond with Samurai Retainers, and so he can move/attack with the Retainers and then move/attack with his Lord. It effectively lets you make two moves in a single turn. [b]Others[/b] - There are many types of special skills and abilities available to characters. Research would need to be done for you to fully understand them. 3. [u][b]Gameplay[/b][/u] On your turn, you may move your character up to 4 spaces (certain skills might change this). If an opponent is within your line of sight and within range, you may attack them. Roll die; add your respective values; compare.