Hello and welcome to my little game. This is going to be a classic pokémon journey, with a group of young children setting out from Pallet town to follow their dreams. I will take on the brunt of the work (and authority) as game master, although players are welcome to take control of NPCs and aspects of the game world as it suits their needs. Everyone should be working together toward a steady pace and an interesting adventure, so I'm trusting all players to behave. If anyone happens to end up significantly ahead of everyone else, we'll work to make sure everyone catches up. [i]Setup:[/i] Another year rolls around, and a new group of 13-year olds are gathering at professor Oak's laboratory in Pallet Town to receive their pokédexes and - for some - their very first pokémon. From there on, they will travel along the routes through the Kanto region, searching for ever stronger pokémon as they pursue their dreams. This is going to be a [b]First Generation[/b] pokémon role play, and as such all pokémon beyond the first 151 will be completely absent. I'm not as picky with other elements of later games - if someone is rich and wants to have a pokégear, fine. As this is a role play, we'll do away with many of the more game-like elements from the games and series. There is no artificial limit to how many pokémon you can carry at once (although trainers often agree to use a limited number of pokémon in a fight) or how many moves your pokémon can learn, and your inventory size is just however much you think your character could realistically carry, for example. Likewise, if you're in a life and death fight against Team Rocket similar types, there's nothing preventing you throwing your entire team and them at once. On the other hand, to keep a light-hearted feel to the game, we are going to play up the more cartoony aspects of the setting. Getting hit by a Thunderbolt or Flamethrower isn't going to kill or seriously injure anyone, for example, although it may incapacitate. Serious injury and death should be quite rare, and I'm hoping darker themes in general will be kept to a minimum. Ideally, I would like a party of unique - but believable - characters with strong personalities. To aid in this, I'm requiring everyone to pick a Trainer Class (see the sheet below), which will hopefully help your characterization. Be sure to show some restraint, though - I would like to avoid something like a party consisting of Red's son using his father's pikachu, a psychic prodigy of unheard of power, and a kid who taught her shiny magikarp to speak. [i]On combat and conflict resolution:[/i] Combat is going to be handled narratively. You'll win a few, lose a few, depending on your approach and whatever's dramatically appropriate - in order to ensure that there's some risk, I'll be the ultimate arbiter of who wins what. The important part is that the fights are tense and interesting to read. If there's ever an argument that can't be solved through in character discussion, such as who gets to capture a certain pokémon, or who gets to keep a cool item, we'll solve it in true Japanese fashion - rock, paper, scissors. You'll simply each send me a PM with a series of plays - say, ten - which will be compared to one another, in order, with the winner being the first play that isn't a tie. [hider=Character Sheet] [b]Name:[/b] [b]Age:[/b] 13 (Keep in mind that your age is automatically 13!) [b]Trainer Class:[/b] Please select the [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Trainer#List_of_Trainer_classes]Trainer Class[/url] that suits your character the best. Any class is open, within reason; you obviously can't play as an Old Couple, a Team Rocket Admin or a Gym Leader, and anything that requires a setting element that was introduced in later generations is off limits as well. But if you wanted to play a Super Nerd, a Psychic, Channeler, Ninja or similar, the field is open, as long as your character is a novice within his field, and you don't abuse your power. [b]Physical Description:[/b] Decent text descriptions are what separates us from the animals, so I'll want one of those from each of you. I won't stop you from including pictures if you want, but the text has to be able to stand on its own. [b]Personality:[/b] Be sure to give us a good idea of what your character is like. Be sure to make a character who would [b]want[/b] to be in this group. Also include something about your character's personal goals. You don't have to be aiming for pokémon champion. [b]Background:[/b] This can be fairly short, since your characters are only 13 years old. You may later want to amend this with ties to other characters' backgrounds. Your characters don't need to have been from Pallet Town originally - coming there specifically for the pokédex is fine. [b]Pokémon:[/b] Pick something relatively humble for your first pokémon. Children without their own pokémon are given one of the three usual starters by professor Oak - as long as supplies last - but there's nothing saying you can't bring your own. [b]Inventory:[/b] Your starting inventory should reflect your class. A Rich Kid is naturally going to have much, much more money than the average character, while no Hiker worth his salt would leave home without a backpack full of camping supplies. Losing a pokémon duel outside of a gym costs you half your cash, so stash some away - though if you get a reputation for carrying nothing, you'll have a hard time finding opponents. [b]PC Stash:[/b] You can only carry so many items before you collapse from the weight, but thanks to Kanto's strangely advanced digital storage system, money, items and even pokémon can be stored and retrieved anywhere with an internet connection. Don't lose your password! [/hider] You're welcome to ask questions and post interest with or without a filled out character sheet.