Name: Kalamadea Alias: James Furlow (pseudonym used as the name of his human form). A hero name can be created IC by the other Leaguers, though. Powers: Pyromancy: Kalama has total control of fire in every aspect, as well as being able to conjure and manipulate three types of fire at his current level of ascension (this is from before he became the essence of fire, as he is merely a fire god at the moment). These are traditional fire, blue fire, and holy fire. [hider=Fires]Traditional Fire: This is your standard pyromantic flame. It is a magically fueled flame, meaning it bypasses immunities to the mundane (but fire immunity is unaffected by it). Blue Fire: Blue fire is only found when created by magic. Most believe fire can only burn, but blue fire freezes and is cold to the touch. Fire immunity will still be unaffected by this flame, even though it burns cold. Holy Fire: Holy fire looks like a pure white flame, and feels pleasantly warm to most. Evil, however, feels it is burning hot, and it works to cleanse evil. This fire is especially effective against undead, vampires, and other unholy creatures. The fire can also heal wounds with enough time. Fire immunity still totally negates this flame, no matter how evil or unholy you are.[/hider] Hard Fire Constructs: Kalama can craft constructs from fire, granting him an ability similar to that of the Power Rings the Green Lantern Corps uses. They are, like the Power Rings, dependent on the user's power level for the durability of the constructs, making Kalama's very durable due to his high pyromantic ability. The most common use of this ability is conjuring armor, swords, bows, and barriers, but he has been known to craft firearms with this ability when they were absolutely necessary. The flames can repel magic, making them very useful as armor. Volcanic Affinity: Kalama is immune to anything to do with the element of fire, meaning all forms of heat damage are useless against him. This includes resistance to lava. Fire magic is the only type of magic he is immune to because of this. Ascension: While his current level of ascension is far from perfect, it still gives him a distinct advantage. He can assume a "divine form" that is made of pure pyromantic energy, which often manifests as a writhing mass of flame. This true form is really only used for crossing dimensional barriers and to travel quickly, giving the illusion of teleportation. Draconic Physiology: He is practically immune to mundane attacks. The attacks will still injure him, but he can instantly heal from mundane attacks. He is also weak against magic instead of magic just affecting him normally, with pyromancy being an exception. He takes a bit more damage from magical attacks than most would purely because of the fact that he's a dragon. Additionally, he is immune to mind control, but hormone control can still work on him, though it would take a very powerful hormone changing agent to affect his mind due to his age. Because he's a dragon, age brings more willpower, making him resistant to hormone control's affects, but not the actual hormone control. He also possesses superhuman strength and running speed, but his agility is equal to that of a very fit human. He can lift up to 100 tons easily, and can reach speeds of about 250 mph. He is also superhumanly intelligent. Multiform: He has three forms: a human form, an anthro form, and a feral form. His feral form is far less agile than his anthro and human forms, but is also many times stronger. If this form had hands, he could easily lift thousands of tons. It also has a greater straight-line speed than his anthro form, able to reach up to 1000 mph. Age: 5000 (a tenth of the age I usually play him at) Weaknesses: While in his divine form, he cannot directly harm anything. The writhing mass of flame that most see is merely the brain's attempts to put an appearance to his nature, so it isn't actually real. Those with experience with gods (yes, he is a god, but he's a mortal god, much like how Superman is a mortal god) of his nature will see nothing, but they will feel him so well that they may as well see him there. They'll see him appearing as he normally does in his physical form, only made of fire instead of flesh and bone. He is weak against magic and takes extra damage from all forms of magic except pyromancy. Constructs are weaker against magic than against mundane attack. They also draw on his body's energy rather than an external source such as a Lantern. As such, using them too much leaves him weary. Human form lacks the draconic physiology abilities, with the exception of the mental immunities and resistances. BRIEF Bio: Kalama only vaguely remembers his early life. He was born in another dimension, on a planet called Aenaea. He was a member of a race known as Drakoniid, whose common name is "Draconic Shifter", or simply "Shifter". Kalama himself left this race behind and became a full dragon as he became more powerful, as he reached a point at which Shifters could not become more powerful. His climb in power level was merely a hobby of sorts, a purely educational venture, but he reached a point where he couldn't stop gaining power. Even now, he's on a steady climb in power level. Recently, he's had to ascend to be able to handle this power, which he detests. He hates his vast power and wishes he never decided to learn what it feels like. He entered this dimension when he asked the lord of the void, Darque, for a chance to see another universe. Since he is a friend of Darque's, the void god happily obliged and sent him to the DC universe, where his vast power was not something unique. This pleased Kalama, as he was glad to see there were others that are far more powerful than he, such as Darkseid. He worked with the original Justice League of America for a while, but as the members who could age began to deteriorate, he knew, just as Superman did, that they had to find younger heroes to succeed the current League. He stayed with this new Justice League, serving to guide them and help them get accustomed to the bigger responsibility they now had. Appearance: His physical form, which he prefers, is, throughout all the times its had to be reformed, 6'3" tall, and weighs 250 lbs. Unlike a lot of animals, the muscle is not quite as dense as a lot, making his build a bit on the bulky side instead of being slim and packed. His musculature is not toned at all, it's just big and bulky. His shoulders are very broad and his torso is barrel-chested. Every scale on his body, including the front of his torso, is a fiery red, unlike a lot of dragons who have different colored front halves of their torsos compared to the rest of their body. He has an average-length snout compared to most dragons, with a similar shape as well. He's also completely wingless. He stands on digitigrade legs, similar in shape to the hind legs of a feral dragon. He has four toes on each foot. He also has a thick tail, as with most dragons. Unlike a lot of dragons seen within the furry fandom, he hasn't a single strand of hair on his body, lacking all forms of fluff. He also has deep green eyes, a common eye color with reptilian creatures, and the standard vertical slit pupils that most reptiles have. He also has a total of twelve horns on his body, which, like with most dragons, serve as channeling rods for the magic that allows them to breathe fire. He has two mid-sized ones on the back of his head, two smallish ones on his elbows, two large ones on his back where the wings would normally be, and six tiny ones on his lower jaw. Notes: I took away his shapeshifting since it would make him a bit too powerful, even for DC. That, and he never uses the ability, anyway.