[quote=@ERode] I'll bite. I'm assuming that the dungeons are going to be more 'traditional' dungeons that can be cleared in a couple of floors, compared to the central Yggdrasil Project dungeons in Etrian Odyssey, with their world-ending threats lurking at the end of the labyrinth? [/quote] To start with, yes, they're gonna be able to be cleared within a couple of 'floors'. I should state that most 'dungeons' aren't really dungeons, but more of just an area in the world the party has to go through. Say, a large cave system that takes around a few hours to walk through depending on how much the party decides to explore and how many encounters they have. They may later encounter a traditional 'dungeon' with floors, but it won't be until after they've traveled inland a bit. Also, the further inland the adventurers get, there's a good chance they might stumble upon some creature or another that could be classified as 'world ending' - it depends really. I'll have to keep the baddies and creatures an appropriate level so the characters can always have a bit of a challenge as they grow more powerful as well. Can't just have them one-shotting everything. That's no fun~ Though, I suppose I could make the areas more dungeon like, with floors and such. I just haven't thought about it really. I'm a bit unsure how that would really work in this setting, though, but I could probably come up with something if its what everyone would want. I'm certainly open to ideas.