[@Rune_Alchemist] Hmmm... That may be true if we be using chalk/charcoal alone but what about drawing these magic circles with magic itself lol, consuming a bit of mana to create these circles in the moment which will decrease the net cost of the spell in exchange for a little bit of a waste in the beginning. In this sense, for every spell he cast this 'preparation time' is reduced to channeling the energy needed and control of the casting process. It'd take a few seconds to create these circles from magic and a few more to release the spell after the prerequisite are met. (At worst it would take about [s]a[/s] several minutes to basically 'construct' a ritual circle along with additional time needed to cast the spell maybe) [hr] [quote=@ERode] Maybe that's the point of his Magic Ritual? It's a specialized ability meant to help him out in specific moments. Someone is critically injured but no one has powerful healing spells? Set up a magical ritual to assist in enhancing his healing magics and save their ass. There's a giant ass monster sleeping beside them that no one can kill in one shot? Have him set up his magical ritual to achieve peak damage potential, before everyone else works to aggro the giant ass monster away from him. Big wall in the way? Magic ritual to blow it up. [/quote] This path is also an option that can be pursued as well, besides the 'magic circles made out of magic' spam for every spell. It's viable once my character's repertoire of magic increased, but until then would be greatly limited to arcane magic which I don't mind. Which will actually have to force my character to create a ritual circle physically and use materials as well rather than spam magic circles everywhere instead. (Basically, to not water down the effects, making it 'special' if not more situationally viable)