[@ERode] Oh, I agree. I thought of everything like that - and he can certainly have it if he wants it - I just thought I would let them know, it's going to be quite...difficult to use. I was just giving my opinion as the GM, and saying that he probably won't be able to use this magic except in specific situations. I honestly quite like the idea of that, myself and wouldn't mind if that's the way it was used. [@CrystalApple] If that's what you were going for, then that's fine. It's going to need some more limitations other than 'takes longer to cast' or needs 'specific ingredients', though. I'm not going to be letting him cast a fire, lighting, and ice spell of some sort right after another that has more power than a normal spell - at least right at the beginning, not without one or two more limitations or drawbacks. It would veer much to on the 'way to versatile' side in terms of usage. (I would suggest in that case, making the individual spells somewhat weaker instead of more powerful than normal to compensate for that versatility, and only give him access to perhaps two different types of 'elemental rituals' to begin with.) Now, later on he could certainly cut down on casting time, and be able to have much more versatile spells. Basically, I'm asking that you spell out some more specific limitations for this ability if you want to be able to 'draw magic circles' on the air, if you will. Personally, I think what ERode suggested would be the best course of action here as far as this sort of magic goes.