[quote=@jasonwolf] While I think it'd be an interesting character it doesn't really fit the RPG's main purpose. First and foremost it is about the study of magic and use of the knowledge. If you were a ghost I'd consider you to no longer have normal magical abilities meaning you couldn't be an ologist. You'd just have ghost abilities. Something about it just doesn't feel right for the grand scheme of things. While I admit things are light right now on the "science of magic" it'll be fairly important to the larger overarching story. The way i have this planned is story arc, free roam, story arc, free roam, etc. The whole time over though hints to a larger story that very heavily deals with the scientific study of magic. I suppose if you could sell me on how a ghost still fits into that aspect I'd be willing to listen. For now it just seems that a ghost doesn't work well when the focus shifts to ologists and the studies of magic. [/quote] The best I can try to sell you on it is if my character was a necromancer or arcanist whose skilled in the art but took too many risks and ended up dead essentially. So my character would be more of a knowledge base instead of a practicum base, but that was mentioned previously. So I guess I won't. [quote=@Witch Cat] Woo, more people! [/quote] Sorry, hun, doesn't sound like I'll end up joining.