[hider=Albert Archibald]Personal Information Full Name: Albert (Al) Archibald Gender: Male Age: 19 Appearance: Al is a young man standing at 5’ 11” with an athletic build and weighing in at around 180 lbs. He has short black hair, vibrant aquamarine colored eyes, deep and glistening like jewels, and an olive toned complexion clear of blemishes and having a well kept look altogether. More often than not, Al can be found in his school uniform, though when he is not wearing that he can often be found in rather formal outfits. On the dressier side, he wears a white button down shirt under a scarlet vest and a matching long, red jacket as well as black pants and boots. On the more casual side, he wears a red turtleneck, black shorts, and and boots as well, still keeping a rather formal appearance even when trying to relax. [img]http://media.tumblr.com/tumblr_meuylhEVJf1rz4git.jpg[/img] http://m.imgur.com/oA2UKlu?r (This link gives a better look at his outfit. It's also the best picture I coukd find of what I wanted, but I may change it if I find something better.) Brief Personality: Al is a perceptive, serious, resourceful, and very competitive person. He prides himself in hus whit and tactfulness. Though he gives off the impression of being prim and proper at first glance, he is, in actuality, notably loud, shrewd, stingy and bossy. Al is very confident in himself as well as his skills as a mage, so he often finds no trouble in speaking his mind and letting you know what is on his mind. That being said, he usually means well for those he cares about, not necessarily changing his behavior for others but doing whatever he can to help someone in need. His manner of speech is often hostile and dismissive of other people, often getting carried away with himself. It only takes a simple mistake to knock him back off his high horse, though. Weapon(s)/Abilities: Jewels - Al carries a large, scarlet cloth pouch, an i signia of an owl embroidered into thw cloth with silver stitching. In this pouch is where Al kreps many types of jewels in which he uses to cast spells. Each jewel is capable of using different types of spells based on how they were infused with mana. Jewel Magecraft - The Archibald family's magical strength is not necessarily in their mana, but rather how they use is. In jewel magecraft, the mage imbues jewels and gems with certain types of mana. Once this is done, the mage can then use small amounts of their own mana in order to trigger the mana within the gem, causing a chain reaction in order to use minimal mana and still cast multiple spells at a time. This said, this only prolongs the battle for so long. In Al's case, though he is tactful and intelligent, he is still a novice and can only handle casting so many spells at a time. This also limits him to the amount of jewels he is carrying with him. Simple spells often only require one or two jewels, where as stronger spells require four or five, so once he is out of jewels, he is out of luck. All this being said, Al is still rather talented, able to use most types of elemental magic, though strongest using fire, earth, and dark magic. He is trained well for both close combat and ranged fighting, though can only hold his own at a distance, often keeping himself too ooen for attack when in close range. Also, he is a very skilled tactician, relying more on traps and skillful executions rather than full on assaults. He uses very simple spells in unison in order to skillful outwit his enemies. [hider=Spells][u]Spells:[/u] [color=red]Ifrit Schuss[/color] - Fire projectiles that seek out and strike a target, can also be used to cast fiery bursts or explosions. (Simple) [color=green]Odin Schild[/color] - A weak crystalline barrier capable of momentarily fending off attacks (works better on magical attacks, easily shattered by physical attacks). (Simple) [color=purple]Verbeugung[/color] - A strong gravitational pull that lasts momentarily to hold a target in place. (Simple) [color=blue]Brynhildr Gnade[/color] - A blinding burst of light that renders those in the area momentarily blind (essentially a flashbomb). Can also be used to unravel illusionary spells or dark magic. (Simple) [color=purple]Wise Krieger[/color] - Owl-like familiars made of jewels that act on their own and follow Al’s commands, similar to a golem, requires constant use of personal mana to maintain form and control, even after created. (Strong) Kristall Krieger - Summons crystalline armor around Al’s arms and legs, stronger than steel and usually used as a last resort. Typically used for close combat. (Strong) *More spells to come, though these are the only spells Albert will know at first.* [/hider] History: Albert comes from a prestigious family of mages, brought up as the successor to his family's magecraft, and was instructed by his father, Samuel Archibald, to prioritize magecraft over his own interests. His family was run by strict tradition, his mother, Tabetha, being married into the family by arrangement. Due to unexpected and unfortunate events, his father was betrayed and killed while he was still young, and his mother dying of illness several years afterward. Because of this, he was left alone in his studies and watched after by his uncle, who would assure him that sometimes the path to becoming a great mage required sacrifices. Although Al resents the sacrifices he has endured for the sake of tradition, he is fiercely competitive and eager to prove himself as a skilled and capable mage. This dream is bittersweet, though, for to him, we're he to accept such a date, he would have to assume the same role as his father before him; marrying for power as oppressed to love and merely carrying on the family name and magecraft.[/hider]