In Orchid's wake, disregarded by its assailant, a kobold was struggling for dear life. Despite it's best attempts, slowly it's vision began to blur and the cold seeped into all of it's body, seemingly escaping out of its side. It tried to stay awake, but eventually drifted unconscious. One of the luckier ones of the little lizards weighed the massive human and his blade with his eyes. Their earlier strike had had little effect... perhaps it would be for the best to try striking at a weaker target first? That blade of the warrior was carrying wasn't something he'd really like to fight with. The kobold broke into a run, heading for the commoner the gang had been after earlier. That was a mistake that Ashkar did not leave unpunished. The blade the kobold had wanted to avoid collided with its back, sending the creature swiftly into the ground. They didn't seem to move after that. The two remaining kobolds continued the fight, even with the half-orc now in their face, yelling about eating them. The one in front of him dropped their sling and scooped up the dagger they had dropped onto the ground earlier. Screaming, it held the dagger in both hands as it swung the little blade overhead, bringing it down onto the opponents abdomen. Such a clearly telegraphed strike was all too easy to avoid for the warrior, but that left them open for another rock in the face, this one delivered by the previously less accurate kobold. And as surprising as that was, that rock sent Orchid counting stars and made the half-orc fall down. The two remaining kobolds barely believed their eyes, but the one who made the shot celebrated by pumping their fist in the air. Seeing this, the armed commoner and her family backed off a bit more, the woman still seemingly ready to strike at approaching threats. [hider=Rolls] The dagger attack was a miss at [url=http://www.roleplayerguild.com/rolls/319]12[/url] versus an AC of 14. The sling attack has both advantage and disadvantage, so it was rolled normally as a hit at [url=http://www.roleplayerguild.com/rolls/320]20[/url]. The attack deals [url=http://www.roleplayerguild.com/rolls/321]5[/url] bludgeoning damage. [b]Orchid is left at 0 HP, unstable and unconscious.[/b] On your next turn, you will roll a death saving throw unless you are stabilised.[/hider]