[quote=@DarkwolfX37] The only good thing about the DLC is that it has the new best weapon. If you're leveled well it's not even a challenge, but at least you get to destroy a town and nuke those fuckers in the children of atom. The puzzles were too easy, but I only got to see the first three. There's like, fucking nothing on the island. There's maybe 14 locations, and half of them are required. The whole fucking game was about "oh should synths get rights? What about the robot synths? What about the clone synths?" and then never actually fucking addresses that issue, it just uses it as a flimsy excuse to give you conflict. ANYTHING could've done what it was claiming to be trying to do, but better. I like how you have to choose whether or not a girl thinks she's a synth or not, but it's not enough to make up for the failures of the main game. Fallout 4 was a disaster and doesn't deserve to be a fallout game at all. It BARELY deserves to be a reskinned skyrim. Fuck Fallout 4, man. Fuck it and the dlc that they barely put any effort into because they just wanted the money. They literally took a fan made mod, gave it a half-assed story, then sold it. Then they "improved" the shitty settlement building system that never should've made it past the game testers, and now they come out with "the largest dlc map ever" that's got less content than even the fucking dead money dlc from New Vegas. Whoever is in charge of Fallout 4, everyone involved who wasn't purely a coder or artist or voice actor, should be fucking strung up and shot. It's half off right now so you might as well get it, play it, realize it's shit, and not bother with it in VR. There is no RNG in Fallout 4. There aren't even random critical hits. You have to actively choose to make a critical hit and there's a meter that fills up that allows you to. I dunno. Probably not. I don't really see a reason for it. [/quote] A negative Nancy, as usual. Increasing frequency and amount of bottlecaps seems like RNG.