[center][h1]Operation Exodus[/h1] [h3]A Halo RP[/h3] [img]http://freshwallpapers.net/file/6683/500x338/16:9/sci-fi-city_1050806696.jpg[/img][/center] [hr][hr] Location: Planet New Darwin, Holt City Current Status: Under Covenant Siege / Siege Length 40 days [i]New Darwin is a border colony world which in the beginning of the human-covenant war was surprisingly spared from the initial invasions. This all changed however when rumours began to spread about the discovery about a potential sacred artefact buried somewhere on the planet. The battle lines had advanced far beyond New Darwin and it took a while for any Covenant forces to actually arrive. When they did, the planetary assault force was underwhelming consisting of only a handful of corvettes. The colony city was able to defend itself, and while it didn't outright destroy the corvettes, it damaged them sufficiently to force them back into the upper atmosphere where they were useless. This created an issue however, as now the city was desperate to try and evacuate its civilian population. The UNSC, only just hearing about the almost forgotten colony of New Darwin, quickly mobilised it's nearest task force, a small group of light and heavy frigates to New Darwin. Upon almost immediately arriving they engaged with already weakened Covenant corvettes, overpowering them and forcing them further and further back. The plan was to open up a gap wide enough that a fleet of human civilian vessels could leave and escape. The plan was not to be, as soon after the UNSC arrived, the Covenant bought in back up in the form of two capital ships. The beast ships quickly swatted away the frigates, forcing them to retreat to the other side of the planet. Quickly they established dominance, landing forces into the city and setting up a space elevator between the ground and one of the capitals, opening the way for a more intense invasion. The UNSC responded the best they good, sending a single Valiant-class super heavy cruiser (UNSC Bastion) filled to the brim with marines, weapons and vehicles. The plan was to enter the atmosphere, drop off whatever it could and then speed off to meet up with the damaged frigates. For this purpose it was decided that ODST was the way forward. The operation was a success, the ship entered the atmosphere so rapidly that the two capital ships didn't have time to respond, before it Jettisoned every last ODST it had alongside a myriad of marine and vehicle loaded pelicans to compliment current ground forces. Before the Covenant could open fire the ship had already began its trip back up and towards the damaged frigates, armed with repair supplies to start making emergency repairs.[/i] [hr][hr] During this RP you will be playing the roles of either Marines or ODST that landed on the planet in the counter attack, or had been bravely holding on since the start. There is deliberately no Spartans to help avoid a debate over how powerful they are or what they can and can't do. Also playing as weaker beings generally makes for better writing. This will be a different RP simply because it won't progress like a normal RP. This is going to a cross between a Advanced RP and a Table-Top RP. Players will make actions and at the end of their turn then i - the supreme one, will give your characters a choice of actions, which depending on their skills and stats will have differing chances of success. So... [hr] [center][h1]RULES!!![/h1][/center] [hr] Basic RP rules apply as per, so no messing around in OOC, keep it civil and any issues let me know, i am glad to talk everything through. Please post at least one day in seven (AKA once a week) - Failure to do so will result in a gory and nasty death for your chara. There is going to be death - this game uses a dice system and sometimes even with max stats, things can go wrong. If your character dies you are more than welcome to create a new chara and jump back in [hr] So some information about this RP, we are going to be using stats. Because i can't think of anything else we are going to be using Fallouts Stat system. So yes... you are S.P.E.C.I.A.L. In this however, 5 is normal. So anything above is better, lower is a penalty. Marines can spend 35 points and ODST can get 40 points to spend - use them wisely. [color=00aeef][b]Strength:[/b][/color] A measure of physical strength. Affects the amount of weight a person can shift, as well as how healthy a character is in general; a stronger character will pull through injury better. [color=00aeef][b]Perception:[/b][/color] A measure of how well a person can spot or notice things. Perceptive characters can spot enemies at longer ranges, or spot things others would easily look past. In game, Perception can lead to first strikes, as well extra options outside battle scenarios. [color=00aeef][b]Endurance: [/b][/color]A measure of how much pain and exhaustion person can withstand. affects Max Health primarily but can also be useful in other rare occasions. [color=00aeef][b]Charisma: [/b][/color]A measure of how well a character can persuade others. A charismatic character will be able to convince NPCs to do what they want as well as boost morale in others. [color=00aeef][b]Intelligence:[/b][/color] A measure of smarts. Smarter characters will have considerable more options when it comes to dealing with certain situations. [color=00aeef][b]Agility:[/b][/color] A Measure of reaction times and speed. Agile characters are more likely to react quicker, dodge and gain first strike. [color=00aeef][b]Luck:[/b][/color] A measure of how lucky someone is. Lucky characters can find things go there way in some situations, and can gain access to risky options in other situations. [hider=Weapons] MA5C Assualt Rifle - 80 Firepower BR55 Heavy Barrel Service Rifle - 85 Firepower M7/M7S Caseless Submachine Gun - 70 Firepower M6C/SOCOM - 50 Firepower - ODST Only 99D Sniper Rifle - 120 Firepower - Requires Sniper Perk M44 Rocket Launcher - 140 Firepower - Requires Heavy Weapons Perk Everyone has two grenades by default. [/hider] [hider=Perks] Everyone gets Two Perks. You don't have to have two... or any. [color=00aeef]Assault Focused:[/color] [i]Years of Assault training has paid off greatly[/i] - +1 to stats and rolls in Offensive Actions. -1 in Defensive Actions. [color=00aeef]Defense Focused:[/color] [i]Years of Defense Tactical training has paid off greatly[/i] - +1 to stats and rolls in Defensive Actions. -1 in Offensive Actions. [color=00aeef]Sniper:[/color] [i]Advanced training in the handling of marksman weapons[/i] - Allows the use of the sniper rifle [color=00aeef]Heavy Weapons:[/color] [i]Advanced training in the handling of Heavy Weapons[/i] - Allows the use of the rocket launcher and other heavy weapons. [color=00aeef]Adrenaline Bursts:[/color] [i]You can't help but feel a rush when underfire[/i] - +1 to Agility when under attack, -1 Agility in other cases. [color=00aeef]Non-Combat Training:[/color] [i]Winning a war isn't just about guns - its about smarts[/i] - +1 to Intelligence, Perception, Charisma. -1 to Strength, Endurance and Agility. [color=00aeef]Advanced Combat Training:[/color] [i]Guns solve all problems[/i] - +1 to Strength, Endurance and Agility, -1 to Intelligence, Perception and Charisma. [color=00aeef]Politician:[/color] [i]Pandering to the people has benefits[/i] - +3 to Charisma, Access to special interactions. Strength and endurance maxed at 7. [color=00aeef]Critical Expert:[/color] [i]It's not worth shooting unless you hit the head[/i] - + 15% chance to gain critical hit, -5% chance to hit. [color=00aeef]Patient Shooter:[/color] [i]Timing shots and slow rates of fire win wars[/i] - +10% chance to hit, -5% to critical chance. [color=00aeef]Brute:[/color] [i]Muscles solve all problems... who needs words?[/i] - +2 Strength, -1 Charisma and Agility. [color=00aeef]Lightweight:[/color] [i]Being scrawly has its perks[/i] - +2 Agility and -2 Strength. [color=00aeef]Forest Park Ranger:[/color] [i]In the forest, you notice things[/i] - +2 to Perception and -1 Strength and Luck. [color=00aeef]Vehicular Training:[/color] [i]Burning rubber right into the grunts face[/i] - Advanced options when operating vehicles. More likely to avoid hits and does +10% damage to vehicles. [color=00aeef]Tactical Awareness:[/color] [i]Knowing what you are getting yourself into helps[/i] - +1 to Perception and +10% for first strike. -1 Endurance. [color=00aeef]Silent Veteran:[/color] [i]...[/i] - Charisma stuck at 1. +10% chance to hit, +10% Crit chance, +10% First Strike, +10% dodge, +10% damage. [/hider] [hider=District Map] [img]https://s20.postimg.org/4xv8zp81p/City_Districts_Labels.jpg[/img] Link to fullsize: [url]https://postimg.org/image/lye58dl2x/[/url] [/hider] This is the situation map. It lists all the points of interest in the map. Going to one is sure to trigger an event and help the break the siege. When the RP starts i will release a key showing what is on each one. Don't wanna spoil it for the starters. [img]https://s20.postimg.org/5720h3zlp/City_Hotspots1.jpg[/img] Full size: [url]https://postimg.org/image/xjxi7klbt/[/url] [hider=Key] [/hider] The Holt City Centre is currently unavailable due to the intense fighting already going on there. the UNSC and Covenant are throwing everything they have into securing Chumanaga Park. The Covenant want it to set up a gravity lift for its second capital ship, the UNSC are desperate to stop this from happening. [center][h1]Character Sheet[/h1][/center] I have borrowed and adapted this CS from [@Lady Amalthea] - Check her RPs out. They are awesome. [hr] [hider=CS] [code] [hider] [h1][b][i][color=6ecff6][center]Character Name[/center][/color][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr/] [h3][b][i][color=6ecff6][center]Summary[/center][/color][/i][/b][/h3] [b][color=6ecff6]Name:[/color][/b](Full Name) [b][color=6ecff6]Aliases:[/color][/b](Nicknames, previous names, maiden names, etc.) [b][color=6ecff6]Age:[/color][/b] [b][color=6ecff6]Birthday:[/color][/b] [b][color=6ecff6]Birth Place:[/color][/b] [b][color=6ecff6]Gender:[/color][/b] [b][color=6ecff6]Languages:[/color][/b] Max 2 (English counts as 1) [hr.][hr.][h3][b][i][color=6ecff6][center]Appearance[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] [b][color=6ecff6]Weight:[/color][/b] [b][color=6ecff6]Build:[/color][/b] [b][color=6ecff6]Eyes:[/color][/b] [b][color=6ecff6]Hair:[/color][/b] [b][color=6ecff6]Skin Tone:[/color][/b] [b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] [hr.][hr.][h3][b][i][color=6ecff6][center]Psychology[/center][/color][/i][/b][/h3] [i][color=6ecff6][center]Positive Trait * Negative Trait * Positive Trait * Negative Trait[/center][/color][/i] [b][color=6ecff6]Sexuality:[/color][/b] [b][color=6ecff6]Relationship Status:[/color][/b] [b][color=6ecff6]Personality:[/color][/b] [b][color=6ecff6]Habits:[/color][/b] [b][color=6ecff6]Hobbies:[/color][/b] [b][color=6ecff6]Fears:[/color][/b] [list][*] [*] [*][/list] [b][color=6ecff6]Likes:[/color][/b] [list][*] [*] [*] [*] [*] [*][/list] [b][color=6ecff6]Dislikes:[/color][/b] [list][*] [*] [*] [*] [*] [*][/list] [hr.][hr.][h3][b][i][color=6ecff6][center]Military Service Record[/center][/color][/i][/b][/h3] [b][color=6ecff6]Occupation:[/color][/b] Marine/ODST Etc [b][color=6ecff6]Military Rank:[/color][/b] [b][color=6ecff6]Decorations/mentions:[/color][/b] [b][color=6ecff6]Reprimands:[/color][/b] [b][color=6ecff6]Past Military Deployments/Ships Served on:[/color][/b] [hr.][hr.][h3][b][i][color=6ecff6][center]Stats And Equipment[/center][/color][/i][/b][/h3] [i]Marines get 35 points to spend, ODST get 40, One point must be spent in each category. 5 is considered normal. Anything above confers a bonus, below a penalty.[/i] [b][color=6ecff6]Strength:[/color][/b] 1 - 10 [b][color=6ecff6]Perception:[/color][/b] 1 - 10 [b][color=6ecff6]Endurance:[/color][/b] 1 - 10 [b][color=6ecff6]Charisma:[/color][/b] 1 - 10 [b][color=6ecff6]Intelligence:[/color][/b] 1 - 10 [b][color=6ecff6]Agility:[/color][/b] 1 - 10 [b][color=6ecff6]Luck:[/color][/b] 1 - 10 [b][color=6ecff6]Perk 1:[/color][/b] [b][color=6ecff6]Perk 2:[/color][/b] [b][color=6ecff6]Primary Weapon:[/color][/b] [b][color=6ecff6]Secondary Weapon:[/color][/b] [/code] [/hider]