Howdy, I'm looking for 1-2 others who may be interested in co-GMing with me a fantasy nation/faction/worldbuilding RP set in what I hope will be a unique and memorable setting. We would do some relatively light world building between us to set the rough framework for the kind of RP we want to run, and then open it up to 3-5 more players. I've learned that I greatly benefit from working with others to GM RPs, so if you're interested in working with me, let me know! I've written with SO many people on RPG during my time here, I know I could tag a bunch of friends who I'd love to work with on this, but I think I'll hold off for now- I know there are lotsa people on this site I've yet to meet who might find this interesting. [b]Some thoughts on the kind of RP I'd like this to be:[/b] -It is (grim)dark fantasy set in a harsh and unforgiving land crawling with mutants and monsters. This is Lovecraft meets Tolkien. -I'd like this to be an exercise in collaborative world building. That means that we want [b]nations that feel like they inhabit a shared world[/b]. Players will collaborate heavily in designing their factions. -[b]It is low-medium fantasy: magic exists. It is powerful, dangerous, and rare. Rare.[/b] [hider=More on Magic, Races and Cosmology] A note on Magic: I am not a big fan on fixed magic rules or magic systems. I do want to stress that this is low(ish) fantasy. That means no armies of reanimated dead or golems, no legions of fireball casters, balrogs, etc. We're going to err on the side of how the LotR handled magic rather than say, D&D. Meaning, it is present and powerful, but mysterious and often indirect. I prefer what I call the Tolkien/GRR Martin approach to magic and religion. Magic is real, mysterious, and powerful, but for the most part takes place 'off-screen', and is for aesthetic purposes somewhat subdued or indirect (eg- no undead armies or mages throwing fireballs around). Likewise, the RP will take the GRR Martin approach to religion: there are as many religions as we can come up with here, but we will leave it an open question as to whether any of them are true. [b]Conflicting mythos and cosmologies and visions of god(s) are encouraged.[/b] [/hider] -It is vaguely Renaissance tech. Cannons and arquebus are new military technology. There are a few exceptions to this. -It has archeo-tech from a lost, highly advanced civilization -It has original fantasy races -For these kinds of things, I tend to like fictions inspired by Tolkien, Warhammer fantasy and 40K, Lovecraft, China Mieville, Morrowind, Song of Ice and Fire...looking forward to seeing what others bring to the table. - [u][b]Advanced[/b][/u] writing standards. Let me know if you're interested!