[@TheWizardLizard] Nice post, I like it when we get community input (Especially when I'm off playing games!). But, [@Keksalot] pretty much [i]everyone[/i] has a risk of dying when they overuse their powers. That means it isn't really a valid weakness. You should probably just cut down on his heat absorbing properties, and add something like what me and Tsukune suggested in other posts. [quote=@Eyeruption] Do all powers in here have to have an obvious easily-exploitable weakness? It makes it look like the world is somehow trying to be fair towards all who don't have a superpower by mercilessly balancing the stronger metahumans. [/quote] Yes. I'd prefer if characters had weaknesses in order to keep things from getting out of hand, and to allow me to provide tension when necessary. [quote=@Eyeruption] Also, what weakness would you give to a person whose power is, for example, adaptive regeneration? Like, whatever does not kill him makes him stronger and also partially immune to whatever he survived. So for example after being once debilitated by strong pain he would become numb to it and after getting shocked very hard he will grow insulated scales. Would you simply prohibit even having a power that has a potential to overcome weaknesses? Or is it just the Player Characters who are supposed to be the small fry amongst actually powerful metahumans? [/quote] The first thing that comes to mind is that if your character strengthens himself against one form of damage, he weakens himself to another. Like, if you break his bones and he gets durable, you could electrocute him, or set him on fire. Another weakness would be lasting biological damage. Such as weakening him, or possibly making him sensitive to the small things like heat/sunlight/electricity.