[@Jedly] Thanks for the interest, as far as roles we currently have: x3 Rapid/Mobile Assault - Highly mobile, fast units relying on dogfighting weapons and high burst damage to down opponents. - Lin, Williams, McKnight x1 Assault - General-purpose main line assault units with sturdy armor and weapons. - Astelion x1 Tank - Heavily armored or shielded units designed to absorb large amounts of damage. - Trapp x2 Scout/Assault - lighter assault units that rely on guerrilla or unconventional tactics, and not generally on the main line. - Maki, Alice x2 Fire Support - (Typically) heavily armored units with long ranged artillery as well as fairly potent staying power in close combat. - Yuuyami, Sokolov x1 CQC - Likes to get into melee range to fuck shit up. - Gerard x1 Sniper - Likes to stay at a long distance to fuck shit up. - Trent - Included in this roster are also the NPC characters, so don't be too intimidated. So there's no particular role we desperately need covered, so its more your choice. A close ranged tank, or fast CQC are roles we don't have, but its player choice. An assault pilot in a Gladiator would be just as handy as another sparrow pilot or anything else a player could cook up. As long as it avoids being too outlandish or gimicky- as this is a "realism" based Rp- or as realistic as something involving giant robots can get anyway.