[hider=Additional rolls]The enemies in the area are distracted, so you have advantage on your attempts to remain unseen. Trear, worry no more about the critical failure, for I... Well would you look at that, I rolled a [url=http://www.roleplayerguild.com/rolls/369]2, going up to 7[/url]. Huh. Well at least I've got something for Ashkar, that's a [url=http://www.roleplayerguild.com/rolls/370]12[/url].[/hider] While Parum and Orchid stayed behind to make sure that the family would not be attacked while the rest were surveying a potential path before them, they couldn't miss the sound that could only be described as clatter-bonk from the direction of their brave front-line. A worried expression flashed across the faces of Linan and Cuth, but thus far no shouting came following the noise. Unsure whether they should proceed, they began taking some unsure steps with the halfling and a half-orc closely behind them. As this was going on, our not-quite-as-silent-as-preferable scouts miraculously saw trouble before they had seen them. On the main street a kobold and a lightly armoured woman stood next to a barely burning house, seemingly awaiting for something. A few moments later, a half-orc in leather armour similar to the human's and another kobold came out of the house, the man carrying something in his right hand. They exchanged a few words neither Trear or Ashkar could quite hear, but were now seemingly on alert and on a slow approach towards the scouting pair's position, if aiming a bit too far left. [hider=Mechanics talk]Anyone attempting to sneak past the newly encountered opposition will do so at a disadvantage. If Trear and Ashkar are going to stay still, neither has to roll another check.[/hider]