[quote=@Mr Allen J] I don't get this whole conversation, I'm just going to be blunt here when I say not going to start enforcing weaknesses to NPCs. Because it's [b]honestly[/b] fucking redundant. And it's going to get even more redundant as I start introducing more villains/etc. I'm going to be blunt here and say that it really feels like you two are coming after me to have some argument because I pretty much won't let your characters have whatever you want. If you guys don't like it, then I don't care. [/quote] [quote=@TheWizardLizard] I'm going to be honest, I cannot conceive of why it matters. Like, the In-Game world has characters that are super-powerful without obvious weakness, just like it probably has some poor schmuck whose power is that he can, I don't know, hold his breath 33% longer than the average person. We, as players, don't play the former because it damages drama and narrative and creates a power arms-race of the same type that has been ruining Marvel and DC, where the characters are always in superpower flex-offs and narrative and careful storytelling are trampled in, again, DBZ style 'muh power level' nonsense. That all makes perfect sense, right? I don't see why this is hard. [/quote] Ah, now i get it. I am really sorry for the misunderstanding. It's just after reading the premise i thought that the biggest theme of the game is "realistic" depiction of superpowers in the world, i.e. simulationism prevailing over narrativism in all things including all that goes behind the scenes. I think now i get what are the strongest themes of the game.