Starting with my designer sheet. Custom cards don't have images yet, but when I get some time to myself at home I can use my Magic Set Editor for it. [hider=Designer]How long have you been playing Magic?: Somewhere in the realm of 15 years, I think? Always casual, though. Been collecting since the game first started though, at the age of 3. Got me some alpha Dark Rituals, mwahahahaha. Favorite mono-color: Red, so passionate and heated! Wizards loves to crap all over it, though. Makes me sad. Favorite dual-color: Izzet (R/U), a combination of my favorite color and my least favorite. Applying raw passion to cold thought is something that I relate to so hard. Favorite tri-color: Temur (R/U/G) for no real reason, I actually don't like/don't do tri-color very much. Favorite plane: Ravnica. It's filled with so much intrigue and everyone has some kind of machinations in play. Favorite set: Homelands. *Gets pelted with rotten tomatoes* Just kidding, just kidding! Guildpact, for introducing both the Izzet and the Orzhov. Favorite mechanic: I have two. Double Strike (it's the ultimate 2 for 1 deal!) and Extort (it combines two of my all time favorite things, killing my enemies, and being lazy!) Favorite card: Teysa, Orzhov Scion. Without a doubt, without question. Favorite archetype/deck: Teysa based extortion/spirit summoning What formats do you play?: Casual, Commander, Draft Favorite format: Commander What is your least favorite thing about Magic?: Condescending competitive players. How much experience do you have with creating custom cards?: A fair amount. Not tons, but nothing to sneeze at. Design a custom mechanic: Fuse-Lit - This creature has Haste. During the end step, sacrifice this creature, it deals damage to target creature or player equal to its power. (Red exclusive) Decay - Sacrifice this permanent: Add X mana to your mana pool where X is half this permanent’s converted mana cost rounded down. (Green exclusive) Both of the above come from a custom set I took part in helping design waaaaay back in the day, focused on a plane where black was infecting and perverting the other colors. Design a creature: [hider=Despairing Goblin]Despairing Goblin 1R Creature - Goblin Fuze-lit 1/1[/hider] Design an instant, sorcery, artifact, or enchantment:[hider=Bramble Armor]Bramble Armor 3G Enchant Creature Aura Decay Enchanted creature has +2/+1 and has, “when this creature blocks or becomes blocked, each creature blocking or blocked by this creature takes 1 damage and this creature takes 1 damage.”[/hider] Design a non-basic land: [hider=Hidden Waterfall]Hidden Waterfall Non-basic land Hidden Waterfall comes into play tapped. T: Add U to your mana pool. 1T: Scry 2. UUT: Remove target creature from combat.[/hider] Design a planeswalker: [hider=Phaerun Markuv]Phaerun the Faithless (W/B) Planeswalker - Phaerun Phaerun the Faithless can be used as your Commander. When casting Phaerun the Faithless, pay X where X is the number of your opponents or exile Phaerun the Faithless. +X: Each opponent takes 1 damage and Phaerun the Faithless gains loyalty equal to the total damage dealt. 0: Until the end of the turn Phaerun the Faithless becomes an X/X spirit creature with Flying and Lifelink where X is its loyalty. -6: You get an emblem with “Creatures named “Phaerun the Faithless” get Shadow and Shroud.” Starting Loyalty: 1[/hider] Do you have any ideas for a plot/setting?: Looks like things are already fairly underway. I can jump on what’s already built and construct more on the foundation.[/hider] [hider=Character][b]Name:[/b] Phaerun Markuv [b]Titles or Aliases:[/b] The Faithless, the Wandering Spirit [b]Gender:[/b] Male [b]Age:[/b] 32 [b]Race:[/b] Human/Ghost [b]Color:[/b] W/B [b]Appearance:[/b] [hider=When Healthy][img]http://suptg.thisisnotatrueending.com/archive/9427665/images/1272237394984.jpg[/img][/hider] [hider=True Face][img]http://orig14.deviantart.net/0838/f/2012/108/d/7/dark_mage_by_forge_t-d4wl9c3.jpg[/img][/hider] As a member of pure Orzhov blood, Phaerun's natural form has some physical deformities. His skin is a dark gray, appearing to be rotting. That's because, well, it is. His face lacks any distinguishing features beyond this under normal circumstances. When he has taken life force to heal himself, he takes on the form of what he [i]would[/i] have looked like if it hadn't been for that nasty Orzhov tendency to twist up genetics like a balloon animal in order to achieve longevity. In this form his skin is a dark white Mediterranean, with a short goatee and long hair, black as obsidian. Regardless as to whether or not he is in his healthy form or his true birth form, Phaerun's eyes shimmer golden, and his left ear is pierced with an earring designed to be identical to the Orzhov sigil. When his spirit is separated from his body, it appears to look perfectly identical to how his body currently looks, apart from being translucent with wisps of blue. Phaerun wears protective leather armor everywhere he goes, along with a hooded cloak. The hem is made of white silk, the main body of the cloak is black, and the symbol of Orzhov is worn proudly emblazoned upon the back. [b]Brief personality:[/b] Usually reserved until he has something to say, but when Phaerun does speak, he tends to show off his intelligence and education with adept observations and somewhat long-winded sentences. He very much believes in the "little guy" and does his best to look out for commoners, but more to the point he enjoys rooting out corruption and paying evil unto evil. He's a classic example of how being good does not necessarily mean that you are nice, as his punishments often involve draining the life force from his enemies in order to heal his own body, then subjugating their ghost to his will, or animating their corpse as a thrull. Phaerun often hides his kind and caring nature behind the facade of a self-centered elitist. [b]Home plane:[/b] Ravnica [b]Equipment:[/b] An ornate dagger for protection and ceremonial use, leather armor, cloak with Orzhov symbol. [b]Abilities:[/b] Aside from his magic, Phaerun has the ability to separate his soul from his physical body, which then enters a trance-like state. Phaerun’s ghost retains all of his spellcasting and planeswalking capabilities, but cannot interact with the living or any solid matter. As a pure blooded Orzhov, Phaerun is a master of magic involving contracts, life force (specifically taking it from others or imparting it to allies), the creation and animation of thrulls, raising the spirits of the dead, and of course the ultimate power in any plane: money. It should be noted that due to the nature of his soul and his body, Phaerun’s physical form decays faster than your standard pureblood Orzhov, so he needs to steal the life force of other beings regularly to repair his body. [b]History:[/b] Our story begins somewhere quaint, quiet, and completely normal without any expectations of greatness... Is what I would say if I wanted to lie. Phaerun was born the first son of Korva, head of the Markuv family and pure blood members of the Orzhov Syndicate. From an early age the family raised and educated Phaerun on how to be a good Orzhov elitist. How the Obzedat ghost council was the supreme law within the guild, about faith, tradition, and profits. He was taught what to shun, such as the evils of charity, falling into debt, independence. All for one for the faithful of Orzhova. As he grew, Phaerun focused his studies on the other guilds, as a method of knowing the competition. At least, that's what he told his family and his tutors, and it was true... At least at first. The more he studied the methods of the other guilds, the more he became enamored with them. These were nine other governing bodies of the city-plane, all with radically different methods and ideologies, and yet each one was successful in its own way (except for the Gruul, whom Phaerun still has nothing but disdain for). How could the rule of the Obzedat be so absolute when clearly they had nine equals? Guildpact or not, that did not sit well in the mind of Phaerun. And so he took a turn that he would live to regret... Upon his 17th birthday Phaerun was given a modest sum of money with which he was to invest however he saw fit. The test was to ensure that he could make back his initial investment within one year. He did exactly that. After all, Phaerun was a born and bred pure blood Orzhov. It's what he did with that profit that became an issue. Phaerun began taking profits off the books and using them to provide for the sick and needy, particularly in the slums of the Undercity. His activities were discovered by guild bookkeepers after a few months and while it was not illegal to use his own money in such a way, it was shall we say, [i]highly[/i] discouraged. Phaerun lost favor within his family and the guild, and this act of charity inspired others to teach him another economic lesson: cutthroat competition. Over the course of the next two years other guild members acted against Phaerun's interests. He put up a good fight, called in numerous favors, expanded his businesses, and showed them all that he was of a fantastic business mind, but their combined efforts bled dry his coffers until he eventually had to rely upon his family's wealth once more. Wealth that he couldn't spend however he saw fit. The guild and their church preached unity among the families, sharing their influence and wealth amongst one another, yet for the small crime of charity they turned on him in an instant, and at the order of the ghost council itself. Phaerun lost faith in the church. Not in what it preached, but what it practiced. This made Phaerun desperate. No longer caring for the consequences, the Markuv heir began to share with the commoners once again, this time from the coffers of the guild itself. Unfortunately he did not think this plan through very well, and was almost instantly caught red handed. For the crimes of stealing from the Obzedat and treason against the Orzhov Syndicate, Phaerun was sentenced to death and 1000 years of indentured servitude, in that order. The council made the necessary preparations to have Phaerun's soul torn from his body and placed under thrall to carry out his sentence. It was during this painful, excruciating process, that something unbelievable happened. Phaerun's spark ignited. Half way through the ritual, the young Orzhov heir's planeswalker spark flared to life, and by reflex he found himself transported to another location, another world entirely. One where foxes spoke, men lived in the clouds, and the very land itself came to life. Ever since his first walk interrupted that dreadful ceremony, Phaerun has possessed the magic to separate his spirit from his body at will, a most fortuitous ability. He has spent the last three years walking to different planes, studying the various cultures, and doing whatever he can to help out. He doesn't consider himself a usurper, but a liberator. The one thing he cannot stand seeing more than any other is the ruling class lording their wealth and power over the suffering of the common man. Such tyrants often find that their very life force has been stolen away, used to heal the body of the Wandering Spirit, just as their money is used to feed the servants they built such wealth from. Now Phaerun the Faithless has found himself on the plane of Omara, hopeful that he can make a difference here. He intends to spread the good word of Orzhova, but unlike the guild he has left, he intends to practice what he preaches. [b]Card:[/b] [hider=Actual Card Print to Follow]Phaerun the Faithless (W/B) Planeswalker - Phaerun Phaerun the Faithless can be used as your Commander. When casting Phaerun the Faithless, pay X where X is the number of your opponents or exile Phaerun the Faithless. +X: Each opponent takes 1 damage and Phaerun the Faithless gains loyalty equal to the total damage dealt. 0: Until the end of the turn Phaerun the Faithless becomes an X/X spirit creature with Flying and Lifelink where X is its loyalty. -6: You get an emblem with “Creatures named “Phaerun the Faithless” get Shadow and Shroud.” Starting Loyalty: 1[/hider][/hider]