[@Belle] hey now, there's a huge difference between you and Arys. You're two different people. O.o [@BlackPanther] Teleport? Salamanders can teleport? O.o That's...hm. But he's not a salamander, he's seasonborn. [@LadyRunic], do you want most fey to be able to do long-range teleportation on their own? I could see maybe line-of-sight stuff, or if there's prepared spell circles set up as landing pads, so to speak. Long range teleportation at will and unrestricted is a very powerful ability. Two other rules did just up and vanish, but I assumed it was more a matter of shifting back through the portal, or possibly something short-range. ...Well, that or a landing circle, though the ability to use those from anywhere makes it hard to kill someone that can just jump away to one of those. Perhaps in battle there's a spell to keep those in serious danger from 'porting away from the field, though they can pop around within it....*thinking* I'm asking this mostly to figure out what Sini (and Lei) can do, as well as blank faces I use for story purposes. I've toyed with line-of-sight stuff, but I forget what, if anything, I decided on the matter. I could see salamanders travelling long-range from one fire to another, perhaps. Water-elementals like undines and naiads might be able to jump from one body of water to another. It gets trickier for the air and earth ones, but I think flying on the wind is close enough for air, and earth ones could just move through the ground without need of making a tunnel. Not instant, but it'd be faster than conventional flight/burrowing/running. Also Falk, you're just playing everyone. Jerk. *rolls* I WANNA BE ABLE TO PLAY, CURSE IT! But Max has no reason to be where Grexx is, and Lei is necessarily with him. Besides, I'd rather Sini come to the rescue.