[hider=Narzul and Gahrul][b]Name:[/b] Narzul Fletchrat and Gahrul Backbreaker. [b]Age:[/b] 21 and 8. [b]Sex:[/b] Both male. [b]Breed:[/b] Half-goblin and ogre. [b]Appearance:[/b] These two are a striking pair. Narzul is a runty half-goblin, small, thin, slightly hunchbacked -- pathetic by orcish standards, smaller than even a human. His skin is dark green with a few mottled brighter spots and his dark hair is styled in a mohawk – a hopeless attempt to appear intimidating. Narzul's face is dominated by his hooked nose and sloped forehead, from beneath which two small, beady eyes leer at everything around him. The three things that definitely identify him as a half-orc are his long, knife-shaped ears, his midling stature and his tusks. They don't fit comfortably into his slim, goblinesque jaw and cause him constant discomfort, especially when eating. Narzul wears a complicated outfit, about the length of a tunic, that's completely covered in decorative spikes, tufts of Warg fur, skulls of creatures small enough not to slow him down and swirls of red paint. The whole thing is held together by leather straps and an underlying coat of chainmail and is exceedingly impractical. Gahrul, on the other hand, is everything that Narzul isn't. The ocher-skinned ogre is huge, measuring eleven feet tall from head to toe (though his slouched stance means he actually stands at roughly nine feet) and built like a brick shithouse. His build, like all ogres, is somewhat simian, defined by thick, oversized arms, a deep, wide torso and disproportionally short legs. Gahrul's head is level with his sloping shoulders, and his practically horizontal neck is where Narzul usually sits. Gahrul wears simple garments fashioned from leather and fur; short breeches, a leather skullcap to protect his bald head against the sun, and a vest that leaves much of his torso and arms bare. When gearing up for war, the Backbreaker has several pieces of improvised, thick iron plating attached to his person that form a makeshift suit of armor, including a full helmet. The plates have been decorated with crudely painted red stripes since the pair joined Nar Mat Kordh-Ishi. [hider=Inspiration][img]http://dota2walls.com/wp-content/uploads/2014/09/alchemist-the-convicts-trophies-wallpaper.png[/img][/hider] [b]Skills/Abilities:[/b][indent]- [i]It's All Ogre Now[/i] – While neither an ability nor a skill, Gahrul's great size and strength are the defining contribution of the pair to the Company. The ogre wields an immense iron tower shield into battle that he uses to shield himself (and everyone behind him) from arrows and other projectiles. It is also a useful tool to wade into a formation of pikemen with and Gahrul can slam a corner into wooden gates or other barricades as an alternative to a battering ram. The ogre isn't dextrous – or smart – enough to properly use it as a weapon, but one lucky swing is all he needs. - [i]Halfling Hawkeye[/i] – The most honed skill between the both of them is Narzul's archery. His size and weakness mean that he can only use a shortbow, dimishing his effective range and the penetrating power of his arrows, but he can still fell a nearby enemy with a well-placed shot. Narzul rides Gahrul into battle and fires arrows at any cheeky sod that gets too close to his ogre friend. - [i]Crafty, Cunning Critter[/i] – His mother's side has gifted Narzul with the sudden bursts of outlandish inspiration and creativity that define the goblin race. He maintains his own equipment (including fletching new arrows) and that of Gahrul, touching up the leather straps used to attach the armored plates to the Backbreaker and slapping new layers of iron on it with a few rivets when necessary. - [i]A Goblin And His Dog[/i] – Worth mentioning is Narzul's achievement in effectively taming and befriending an ogre, a creature generally deemed too stupid to understand anything. He has taught Gahrul several commands like go, stay, attack, eat, stop and run, which the ogre obeys with unquestioning loyalty. The duality of their partnership also means that they are useless as individuals. Narzul is far too small and weak to be a part of an orcish fighting force and Gahrul is a directionless ogre without Narzul's commands, as he doesn't listen to anyone else. The two are inseperable for that reason. [/indent] [b]Equipment:[/b][indent]- Most notable is Gahrul's tower shield. It's made of three inches of solid iron and it covers Gahrul's entire frame when held in front of him. It once functioned as one of the great doors that barricaded the entrance to the underground Gobhold. After their escape and improvised use of the door as a shield, Narzul attached straps and buckles to it (like a real shield) so Gahrul could wield it with one arm. It's so big that Gahrul can't see where he's going when he hoists it up, leaving Narzul responsible for directing him. - The ogre's makeshift armor supplements the formidable protection afforded to him by the tower shield. It exists of several seperate iron plates, bent to fit the shape of Gahrul's limbs and torso, that are attached to him with straps, hooks and buckles in preparation for a fight. The exception to this rule is his full-face helmet; it simply rests on his head. Unfortunately, there is no time to put it on in case of an ambush or fast mobilization. - Narzul's shortbow is another important part of equipment. It's made from the flexible, hollow and deceptively strong bones of a flightless bird species that the goblins of Gobhold preyed on for their tasty meat and decorative feathers. Its draw weight is still much less than a proper human or orcish longbow but Narzul makes effective use of it by combining a fast rate of fire with rapid target acquisition to take out close-range targets. It comes with a large quiver, slung across Narzul's back, that holds more than thirty arrows. He can afford to carry so many of them with him since there's no need to walk anywhere when he rides Gahrul. - He also carries a small dagger on his person for last-ditch personal defense efforts but Narzul avoids having to use it at all costs. [/indent] [b]History:[/b] [indent]Narzul is the unwanted bastard child of a raping orcish reaver and an unfortunate goblin victim. What the orc was thinking when it took and impregnated a globin female is anyone's guess, but Narzul assumes alcohol was involved. He was born in Gobhold, a system of underground caverns between the dwarven territory of Darazum and the human kingdom of Ceril. Gobhold was inhabited by manifold different tribes of goblins that constantly warred for supremacy over the best hunting caves and richest ore veins. Narzul always felt trapped underground in those infernal caves, probably the orcish blood in him yearning for freedom, and he spent most of his time above ground, roaming the mountains and hillsides. He was always an outcast in goblin society as goblins generally fear the brutality of orcs (and with good reason), and while he initially believed nothing of value was lost, being a permanent pariah wore him down eventually. He wanted to prove that his existence was a net benefit to his tribe. While out hiking in the mountains, Narzul observed a hunting party of humans accompanied by hounds and was inspired by the symbiotic relationship between master and pet. In typical goblin fashion, this idea was immediately blown massively out of proportion and he decided he wanted to tame one of the mountain ogres he'd seen. Big, strong creatures, but generally docile, more akin to bovines than trolls in their temperament. Finally enthusiastic about something, Narzul introduced this idea to his tribe – their very own ogre! That would be a huge asset in the inter-tribal wars, he argued, and the goblins couldn't deny Narzul's logic. A hunting party of dozens of goblins was assembled and Narzul led them above ground during a nightly raid and they stole away an infant ogre from its sleeping mother. For the next few years, Narzul raised the rapidly-developing ogre in the same way a human mother might raise a very, very slow child. He named him Gahrul, goblin for 'big one', inspired by his own derogatory name which meant 'nasty one', given to him by his mother out of spite for the orc that raped her. Gahrul took to the training slowly and it took a long time for real trust to develop between the two creatures. Gahrul, being so big, often had to be forcefully restrained by dozens of goblins during fits of uncooperative behavior. Regardless, an unlikely partnership was formed. The goblin smiths forged Gahrul's crude armor, clad him in it and marched him on their enemies with Narzul on his shoulders. Weapons weren't necessary against the tiny goblins and Gahrul was able to punch and kick his way through the opposition with ease. It was then that one of the lords of the kingdom of Ceril (who, exactly, Narzul will probably never know) came upon the underground goblin territory in a bid to expand his duchy's mining operations. The decision to have the goblins flushed out was an easy one to make. Even with Gahrul on their side, the splintered goblin tribes were no match for the human soldiers that marched into their caves. Narzul and Gahrul fled, taking one of Gobhold's great iron doors with them to shield against the rain of arrows (another shining moment of creativity, courtesy of Narzul). The pair ranged deep into the kingdom of Ceril, trying to avoid trouble but being hounded by xenophobic guards and town militias all the way. Narzul, tired of running, eventually ordered Gahrul to turn on a pursuing group of human hunters. Together, they killed them all, snapping something within Narzul that was previously unbent and unleashing the orcish bloodlust that had been hiding in his DNA his whole life. He was never the same afterwards. Their saviors turned out to be Nar Mat Kordh-Ishi, much to Narzul's chagrin. He had been raised with the belief that orcs were monstrous creatures his entire life, but Radush Eye-Drinker was the only one who would take them in. He was amused and somewhat impressed by the half-goblin's mastery over the ogre and the orc warlord immediately recognized the usefulness of a living siege engine. Besides, at that point, Narzul's hatred for humans eclipsed his abstract fear of orcs. That said, Narzul's time in the Pikes with Gahrul was one of the worst times in his life. Where the goblins had admired Narzul for his success with taming and befriending Gahrul, most of the orcs of the Company had nothing but disdain for the weak half-goblin who had all of his fighting done for him. They could appreciate Gahrul, of course, but the intellectual leap that was necessary to subsequently respect Narzul was well was only made by part of the leadership echelon and various clever specialists. This instilled a deep-seated sense of insecurity and impotence in Narzul, who has desperately been trying to repair his image ever since. Gahrul, of course, was unperturbed in the face of total, oblivious ignorance. The combat effectiveness of the Fletchrat (a more-or-less derogatory title earned by virtue of being a good archer and by sin of being an insufferable half-goblin) and the Backbreaker (a very admirable title entirely attributable to Gahrul's great strength) could not be denied by anyone, though, and the two moved out of the Pikes in a mercifully short time. They were much better deployed as a specialist of the Chosen, specifically to tackle heavily-fortified positions, thick concentrations of enemy infantry and to provide a mobile shield for some of the more pragmatic Spikes to take cover behind. Narzul has dedicated Gahrul and himself to that role with boundless, almost panicky enthousiasm, hoping that the orcs of Nar Mat Kordh-Ishi might be able to respect him for sheer fearless- and recklessness. Only time will tell if that works or if gets them both killed.[/indent] [b]Personality and Psychological profile:[/b] [indent]Of the two, Narzul has by far the most personality. He is an unpredictable, wild sort, constantly torn between the awakened bloodlust and savagery of his orc heritage and the clever, maniacal glee and cunning of his mother's side. He is both proud and insecure, confident and impotent, fearless and self-preserving. Narzul has no strong feelings about dwarves or knife-ears, but his hate of bunnies still burns strong and is half of what fuels his bloodthirst in battles against humans. The other half is a sad and pathetic desire to prove himself worthy among a Company that almost universally looks down on him just for what he is, with total disregard for what he has accomplished. His brains are the only tool he has to achieve this and yet that is exactly what the average orc does not respect. This aspect of him expresses himself in various forms of pettiness as well. Narzul loses his temper very quickly and holds grudges for a long time; he has probably wanted to kill at least half of the Company at one point or another. The only things that keep him mostly sane are his bond with Gahrul and the friendships (or, at the very least, amicable working relationships) he enjoys with a select few specialists from the Chosen, whom he calls the 'clever ones'. Gahrul is dumb as a bag of rocks. He understands most simple words and follows Narzul's orders very well, but he has roughly the intelligence of a two-year-old human child. He more than makes up for this with an inherently fearless nature – not because ogres are ferocious killers, mind you, but because they have no natural predators and fear has evolved out of their emotional range thousands of years ago. He likes food a lot. Any kind, really, as ogres are omnivores with an iron consitution that will eat and digest almost literally anything. Gahrul's other vice is, surprisingly, positive reinforcement. Much like dogs, Gahrul thrives on being told, in no uncertain terms, that he is doing a good job and is definitely a really swell guy. Narzul abuses this constantly and it would have been impossible to train the ogre without this particular trait. It's possible for Narzul to get Gahrul to do almost anything with enough encouragement – combat is a big one, as Gahrul doesn't really derive any inherent joy out of a good scrap. The satisfaction of a job well done is paramount.[/indent] [b]Relationships and Acquaintances:[/b] None yet. [/hider]