[quote=@Ariamis] [@rusty4297] You have the number of secondary weapon systems listed as two when it should be one, change that. Also, note that due to your current combined pilot score, anything more complex than a regular straight punch will prove challenging to execute, and prone to failure, just like with Yeager's boosters. I won't grant you movement bonuses for the limb pistons, but a close-combat dodge maneuver is possible once the pilot's scores get high enough. Overall, I would heavily recommend a piledriver rather than a weaponless Framewerk, but as long as you're aware of it I'll allow it. Just note that you won't be a kung-fu master robot the instant you join. [/quote] My sincerest apologize about the secondary weapon systems issue. I meant to put 1, thank you for pointing it out. That's absolutely understandable, I wasn't trying to make them extremely skilled or anything, just go for something different... The pistons are mostly meant to improve the force of the punch, making the punches a more viable weapon. Well, i was intending for the pistons themselves to be the weapons, for an explosive fast-twitch strike, similarly to how the "One-Inch Punch" is actually more physically devastating than a car-crash (if someone at peak physical ability does it, that is), the idea was that each punch would be quick and powerful. Maybe not proportionally as powerful as the one-inch punch, but still weapon-level of strength. If not, I accept your judgement, and will work with what I have at this time. Also apologies to those that feel it's getting too crowded, I was not aware that there were people that thought more members would be too many or I likely would have tried to wait for more room for me to join.