[quote=@BingTheWing] This is gonna be tricky - the history of both the world wars and the Cold War placed heavy emphasis on international relations. Globalization was on the rise during this time and there wasn't a single country who wasn't affected by another's actions. Also, colonialism - I'm pretty sure most of the countries nowadays were either colonizers or colonies themselves. So I'm not sure how non-colonizer countries will go about making their CS. Therefore, I suggest that we establish at least two superpowers, several major colonial powers and the participants in the war first before moving on to other things. I don't think we can start the RP coherently without having these roles taken (NPCs controlled by the GM would do). [/quote] The focus on international relations is a big part of why I made this RP, if everything goes well it'll a lot of options for player interactions. For colonialism, I made the Colonial Power disadvantage to represent a situation similar to Britain or France after the war, a powerful nation with a colonial empire that's slipping away and will force them to make some tough choices. If someone wants to make a nation that is a former colony, mention it in the brief history section and I'll make an NPC nation out of the colonizer (unless you get the OK from another player for their nation to be the former colonizer). There's always options for nations without colonial issues, there were plenty of nations who lost their colonial empires that were dismantled before the end of World War 2.