[quote=@Savato] [@Rune_Alchemist] Most of it is good. There aren't any actual WEAKNESSES cited though. The first one is formulated as if it's more of a strength or slight limitation than anything else. The sudden loud noises seems to be irrelevant in a fight as well, considering she'll be spamming sounds all the time. Seems only efficient as a one trick pony sucker punch. As is, she doesn't seem to have much of a weakness. Well actually, wouldn't her powers be severely weakened in water, or even when exposed to violent wind currents? Would make more tangible weaknesses that make sense. [/quote] Well, yes, obviously anything that hinders sound/pressure waves would also make her abilities less than effective. Apologies for not putting that in there, I can be rather forgetful when it comes to putting weaknesses in a CS until they become relevant ICly, since it's hard to think about every scenario possible when making a character and their abilities. As for the first thing - we'll have to disagree there. Perhaps I simply didn't explain it well enough in the CS. Her effective range at the start of the RP would likely be somewhere around....five yards or so? maybe a bit more, depending just how much energy she puts into the attack. This means that she's at a fairly bad disadvantage against someone who has ranged abilities. Plus, since they're more or less directional unless she makes them otherwise, all one would have to do is wait for her to attack, dodge it and get in close before she can get another one off - give her a decent slam on the noggin and she's probably gonna go down. Not that hard to do, since her attacks probably will have a bit of a charge up time equivalent to just how much power she's putting in them. (probably should add that too, now that I think about it) She can't exactly take a whole lot of punishment herself either, considering she is more or less human, and since she's not exactly some martial artist, she can't defend herself at close range all that well without her abilities. Secondly: As for the loud noise thing - she's not omnipotent. She has good ears, but she can't be aware of everything around her 24/7 unless she focuses, like, a lot. It'd be something she used before a fight to get a bead on where people are. During a fight, its not something she can use on a whim that much. And when I say disorient her, I mean a severe case of vertigo. She's basically gonna not be able to do anything for around ten-fifteen seconds, maybe longer while she tries to reorient herself. She might just get knocked out right off the bat if its something bad enough. Obviously, in a fight that's basically gonna mean she's done for. All someone would have to do is then restrain her, and boom, she's basically done. Kaput. Now, it's not gonna be something that works repeatedly in a single fight probably. If they miss their chance once in a fight, it means its probably gonna have a low chance of working again, since she'd be royally pissed by then and go after the chucklefuck who tried it xP However, in subsequent scuffles I don't see how it wouldn't be effective. She can't predict the future/what people are going to do. She could expect them to do something like it, but unless its like, in the exact same manner as before then I don't see why it wouldn't work. In fact, they could use her expecting them to try it to their advantage and do something else completely.