[@LokiLeo789], no Bronze Age or wheels until [@Muttonhawk], [@Hygswitch] and myself say so. They created demigods specifically for that purpose. You can wait. Be patient. Re: Might. For me personally, I've been saving Might because I wanted to turn my Workshop into a really awesome Holy Site Workshop, and for that I needed to save Might. Then any spare Might I'll need to spend on advancing civilisation, plus making cool new stuff in my cool new workshop, and maybe grabbing a portfolio or two. This will leave me with next to nothing, like the others. I'm sure most of us who have been stockpiling Might have plans for it which we just need a bit more time to use. As such, I'm not sure how justifiable bail-outs are. I think if stockpiling Might becomes a problem we can have a Might cap, as Vec suggested, with excess Might flowing into the environment. This would encourage more spending. Perhaps scale the cap with level, because higher levels generate and thus have more Might, and IC'ly a higher level god is more capable of handling more Might. Maybe somewhere between 5 and 10 Might per level? If we're leaning towards 5, then add a constant of maybe 10 Might to the cap as well. Beyond that, it comes down to common decency and restraint as players, which is probably common in god RP's. Some of us [i]could[/i] spend a bucketload of Might on wrecking stuff, but then A) simply overpowering our foes with Might isn't any fun RP-wise, and B) that then leaves us with only a small amount of Might to do other, more interesting things. For instance, we're writing the fight against Violence now, and while between the three of us we have more than enough Might to simply vapourise Violence, that would remove an epic fight scene, prevent the other players from joining the fight as they had wished, go against Rtron's wishes, and leave us with not enough Might to do the other things we want to do.