[hider=Vestec] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life] [b]Life[/b] [i]Species[/i] [b]Name:[/b] Demons [b]Lifespan:[/b] Immortal [b]Description:[/b] The culture's and behavior of demons vary wildly from species to species. As there are innumerable amounts of species, demons are classified into three, very broad, levels of power. Hellions: The lowest tier of demons. Your imps and weaker beasts, the messenger boys and kicking dogs of the rest of the Realm of Madness. They're the largest of the three tiers of the Realm's Demons. They usually have lower or no intelligence at all, simply relying on bestial instincts, but there can be exceptions. Their magics are limited to basic attacks (I.E fireball again and again and again) or their physical attacks. Can only disguise themselves from mortal senses by turning invisible (to all senses). Devils: These are your average summoned demons. Djinni (think the Bartimaeus trilogy), and the stronger beasts. They're usually sentient. Their magics are on par or stronger than mortal magics (I.E they can use elementalism and all that jazz) they rely less on their physical attacks and more on their magical, but their melee attacks can still be potent. They can choose any form they please to disguise themselves from mortals. Lords: The most powerful tier of demons. These are creatures of immense power, Demons who fed off the essence of Reathos as the God of Death died. They wield power only bested by the Gods themselves. They are capable of bringing entire nations to their knees. They don't have the ability to hide themselves, as they wield such power that they don't need too. A good rule of thumb is that the strongest Hellion is weaker than the weakest Devil, the Strongest Devil is weaker than the weakest Lord. [b]Appearance:[/b] Varies wildly from demon to demon. [/hider] [hider=Creations] [hider=Destruction Magic][i]Physical [/i] [b]Name:[/b] Destruction Magic [b]Description: [/b] Created by the Hain Tular in a moment of pure rage, Destruction magic is that rage harnessed and turned into pure violent power. Currently it is still in it's early stages but with enough time (or help from the Gods) it will become a magic to be reckoned with. Seeming to be compressed air, Destruction magic simply destroys whatever it touches. Flesh, bone, stone, metal. Unless it has protection from magic, it gets destroyed. [url=http://magic.wizards.com/sites/mtg/files/images/hero/3_a1sm9bth.jpg][b]Appearance[/b][/url][/hider] [hider=Death's Shards] [u]The body parts and items torn from the body of Reathos, turned into weapons and items.[/u] [b]Reaper's Scythe:[/b] While it lacks a truly definitive shape, this unassuming but terrifying artefact often takes the shape of a simple black ring. However, when used properly, the weapon morphs itself into whatever shape the user is most familiar with - be it dagger, scimitar, or firearm. In truth this alone would be cause for concern, but upon slaying an enemy, the Scythe tears asunder the link between mortal coil and immortal soul, storing this fundamental energy as little more than a power source for its user - granting terrifying magical power to its user, even to one normally without magic of their own. Its possibilities are limited only in scope of its stored energy and the creativity of its [s]ab[/s]user [b] Death's touch[/b]- A small green gem, about the size of a quarter, that seems to pulse with a palpable aura of poison. It can be held safely, however once the wielder presses it against an item or object (sword, hand, teeth, mouth, etc) that object immediately becomes the most poisonous object in the known universe. A simple touch is enough to slay all but those blessed with Divine blood or protection. [b]Death's Crown[/b]- A crown of bleached white bone. It's band is the upper half of a human skull. The front teeth balancing on the wearer's forehead, while the eyes seem to stare above the users like bottomless abysses. Skeletal fingers grasp at the sky, projecting from the top of the band. allows the wielder to control the dead, undead, and spirits. Allowing them to be resurrected, talked to, and commanded. (Location: Center of the Venomweald, next to the Writhe.) [b]Death's Skull [/b]- A grinning skull, hung by a simple chain, with eyes that glow with a burning white flame. Screams of a distant death seem to echo at whoever stares at it. It's the skull of death himself, ripped from his shoulders by Vestec. The shattered remnants of his conscience lays within it, whispering of the secrets of life and death to whoever claims to own it. Whenever it chooses a new master, the skull turns to a small earring, impaling itself in the cartilage of the wearer's ear. (Location: Somewhere in the terrifying waters of [b]Death's Sight:[/b] By all appearances a simple strip of black cloth, utterly unremarkable aside from its seeming indestructibility. However, should one tie the material around their eyes their vision will change - no more will they be limited to the visions of the mortal world, but they can glean the ways of the spirits, see the ghosts of the dead all around them, and call shades from the ether to commune with souls long past. Surprisingly, though this does not limit vision in the slightest, a user can become... reliant on the Sight, dependent on it to continue to truly see this world and that of those incorporeal. [b]Death's Hand:[/b] A strange tarot deck. It seems well used but in perfect condition nonetheless. The usual pictures in a deck have been replaced with far more macabre imagery, all seeming to weave together into a tapestry of demise and foreboding, telling dark tales of one's inevitable demise, perhaps plucking and snipping the very strings of fate itself, twisting reality to bring its predictions to their unsettling conclusion. Often, when dealing with individuals of high power and potential the deck will become confused, 'Blinded by Fate.' [b]Death's Song:[/b] An innocuous seeming flute carved from the wood of a willow, inlaid with silver in a dazzling series of pictograms and imagery. A raven, bleak and harsh, seems to draw the eye near the end of the flute, the focus of the artwork all over. Those who hear the flute's tune will find themselves passing away with the notes, souls wisping away on the wind with the lethal song as their life force is drained away. [b]Reaper's Lantern[/b] - A lantern made of stone, set on a black chain, glowing with an icy blue fire. It seems to radiate cold, leeching away warmth and the feeling of safety. It's a shard of Reathos' soul storing stone, and it acts as such, capturing the souls of those who die around it. (generally used together with the scythe) and allows the souls to be used as a magic supply. This can grant non-magic wielders magic. It's limited only by the user's creativity and energy of store. In a pinch, it can be used as it's own weapon, the chain extending to unbelievable lengths and a chorus of wails being heard as it flies through the air. [b]Death's Shroud[/b] - A large billowing cloak, seen only on the edge of vision, that seems to cling to the wearer. Whenever the hood is drawn up, the wearer slips from the realm of the living and into the realm of the dead and the spirits. They are like a spirit invisible to the naked eye, undetectable (Level 4 Divine Concealment) by mortal means, and intangible/incorporeal. [/hider] [/hider] [/hider] [hider=Zephyrion] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Ull'yang] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Belvast] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Niciel] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Vowzra] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Illunabar] [hider=Avatar][/hider] [hider=Heroes] [hider=Susa] Gender: Female Race: Human Appearance: [hider=] [img]http://img13.deviantart.net/33f3/i/2013/080/d/6/gaenra_request__finished__by_whitekitsune1-d5vj2zk.jpg [/img][/hider] Personality: On one side, she was born with a burning wanderlust, and is easily bored if she stays for too long in the same place, yet, on the other, she is a simple person, often turned away by what is far too otherworldly. Usually prone to hide and combat her own emotions, having the hunter's mindset that "showing fear is bad". History: Born in a quiet village, she quickly took up to her mother, sister and adopted brother in the hunting profession. Said brother had a lot of visions in his dreams and talked about many marvels, this made Susa want to see what lies beyond the horizon, at first out of curiosity, but eventually just to prove said "brother" that he was outright wrong and everything was as boring as their homeland. The adopted brother's vanishment was what triggered her journeys, where she went from village to village hunting and trading her craft for shelter and food. All went well until the Phantasmagoria, that broke her leg and left her stuck in a village. Then came Lifprasil, who not only cured her but asked Susa to follow him. This opened a whole new world to Susa, of gods and beasts. Soon after it came the Aimless Time, the destruction of her hometown by the hordes of chaos and the battle. Alignment: Chaotic Good Abilities: Along with the typical super-strength/agility/senses that come with the heroic package, Susa has a shamanistic connection with nature and is a master of the bow and arrow. [/hider] [hider=Makeda] Gender: Female Race: Angel Appearance: [hider=] Dark skin and hair, with golden eyes. Always wearing scintillating armor. Image reference: [url=http://i.imgur.com/O8CCyzL.png]Face[/url] ♦ [url=http://i.imgur.com/NqRKYJo.jpg]Armor[/url] ♦ [url=http://i.imgur.com/rCRbvuh.jpg]Idk, I like the chains and style[/url] [/hider] Personality: A very stern person with strong convictions. While she does understand the world is complex, she believes justice has no time to wait for its complexities, that peace is worth fighting for even if that means a greater sacrifice. History: While most angels are born with colorful hair, Makeda's was black instead of her family's blonde. And meanwhile angels are more polite than the average mortal, it didn't stop gossiping and mean ideas to run around. This created a paradox on the angel's mind, on one side she didn't like the society she was born into, on the other she desired to show everyone that she could be a paragon of its values. During the first chaos war, Ilunabar noticed her odd behavior and picked she up to be her heroine. Alignment: Lawful Good Abilities: She is able to manifest more dense energy than a typical angel, making Blunt weapons her main power. [/hider] [hider=Chroma] Gender: Female (?) Race: Change Eater Appearance: Always changing, as most of her gooey sister. Due to Ilunabar's influence, she usually keeps a humanoid form, but she is often changing colors and overall shapes of her "outfit". Usually going for a comic book or Tokusatsu outfit, except, you know more Jvan, with bones and stuff. Personality: -- History: -- Alignment: True JUSTICE Abilities: -- [/hider] [/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Astarte] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Logos] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Kyre] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Teknall] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Toun] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Lazarus] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Lifprasil] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Jvan] [hider=Avatar][/hider] [hider=Heroes][/hider] [hider=Life] [hider=Nocti] [center][colour=9e0b0f][h3]Nocti[/h3][/colour] [b]Species - Flora - Lex - the Other[/b][/center] [b]Appearance:[/b] A noctus is a flattened, matte, darkly coloured Other organism that feeds on near-space radiation in Lex. All nocti are composed of two primary tissue types- An outer 'hem' and an inner 'web'. The hem forms an elastic, unbroken loop or band, which may be circular, angular, lobate, or even form elongated lens-shaped or torus-like forms with an outer and inner hem. Any structure that extends outside the main body of the noctus is part of the hem. Inside the ring formed by the hem grows the web, occupying a two-dimensional (but flexible) plane between the edges of the hem, though injury or entanglement can cause three-dimensional exceptions to arise. True to its name, the web is a network of veins, often similar to the veins of Galbaric leaves or lungs. However, the web can be arranged in an infinite diversity of ways, from geometrically perfect arrangements of lines and curves in stars, fractals, branches, circles, tessellations and distinct shapes to chaotic tangles. The range of how much of the inside of the hem is filled with veins is wide. Some species have veins so reduced that they really only exist as a hem, while others have almost no gaps in the network. Due to metabolic processes, the web of a noctus sometimes emits pinpricks of faint films of discoloured light that the organism was unable to fully trap. As with trees, corals, sponges, and really any kind of sessile organism with variable growth shapes, each species of noctus has a 'habit', or general tendency of shape. Many are free-floating along with the other ring particles and meteoroids. Many more are attached to said meteoroids by their hem, whether by means of a flexible stalk or by the edge of the hem. Most are attached at one point, some at several, some to several different meteoroids, and a few by their entire hem, allowing their web to billow out into space like a windsock. Another majority are not only attached by the whole hem but entirely curled onto a meteoroid, much like Galbaric lichen, albeit with a distinct edge and interior. These tend to be small. Nocti do not come in a large variety of colours. Most are dark shades of purple leaning to red, with a papery or velvety texture. Some are slightly bluer shades. All are quite flexible, but while some ripple easily at the slightest touch, others rebound to their usual shape quickly and firmly. In size they vary greatly, with the smallest barely a few centimetres wide. The largest nocti can be as the size of whales, more than ten metres in radius, but the diminishing ratio of hem to web limits them from growing much larger, and the branching shapes that overcome this limitation are more vulnerable to breakage. Free-floating nocti are larger, with much less opportunity for collision with stray meteoroids. [b]Life Cycle:[/b] Nocti live simple lives. They reproduce by fission, often facilitated by imago whose feeding habits are designed not only to sate themselves on a noctus but also to break off sections that are complete enough to rapidly form a new noctus. Many noctus species take advantage of this, concentrating veins and nutrients between their main body and a lobe with a well-developed hem. The desired link is soon targeted by an imagen in the way of an animal eating a fruit, and the lobe is cut off exactly where desired. Reproduction by cloning, of course, is not conducive to genetic variation. Nocti instead exchange genes- Though they are not always carried on nucleic acids, as with Galbaric life- during the course of their ordinary lives, in a process of entanglement. Nocti that collide and coil tightly around one another may split apart and accept the twisted tissue, even from another species. Other time, the two tissue types meld together into one, resulting in a single organism with some of the traits of both. Many species, particularly those with difficulty colliding normally, such as those who curl into rocks, form extensions of hem and web designed for the sole purpose of easy entanglement. These 'flowers' tend to be long and branched in order to increase the chances of tangling, and some even 'fruit' near the entanglement sites in order to cause imago to rummage through them, shuffling them around a wider area. Entanglement occurs easily, if unreliably, in recently-separated lobes with exposed webs. Many species of nocti therefore 'fruit' and reproduce at the same time, when the meteoroids they occupy or drift close to are nearest the sun, and therefore receive the most nourishing radiation. Conversely, when the particles orbit on the far side of the sun where Galbar's shadow prevents radiosynthesis, almost no 'fruiting' takes place, and indeed many nocti retract to minimise predation. In the absence of a circadian cycle, this is the primary means by which time is marked in Lex. The orbital period is about forty-three days. As Lex orbits on the same angle as Galbar itself, it does have a yearly cycle, with the upper surface of the ring receiving more shade half the year and direct sunlight in the other half. As the ring is so thin, relatively speaking, and each meteoroid is itself mobile and capable of spinning, the yearly cycle has no real significance in Lex. [b]Description:[/b] Nocti form the energy basis for life in Lex. Their webs extend beyond the visible level, serving as a foundation for pulses of self-replicating, rapidly decaying subatomic particles that flow in currents over the sheet of space marked by the hem. Harsh solar, stellar and reflected lunar radiation, unfiltered by an atmosphere, collides with this film at all times. Much of it passes through without incident, but the occasional photon is caught in precise loops of interaction with the exotic matter. The captured light ignites a chain reaction of replication by the field that the noctus generates. Particles resonate in carefully selected orbits within the web that optimises the probability of replication in a useful way. From the initial high-energy interaction, the noctus can accumulate enough low-energy interactions to produce far more energy than originally entered the system. The presence of physical matter not specifically designed to interact with this region tends to heighten the chance of distortion, making the process unviable in atmospheric conditions. Similarly, the reason the noctus web is always flattened is because the chance of scattering increases if the particles are allowed to waver in three dimensions. Ultimately, the reaction results in the noctus being able to accumulate matter out of nothing. In Lex, where accidental vigour can cause chemically valuable dust to fly out into space, never to re-enter the ecosystem, this is crucial to life being even remotely viable. The interactions also help the noctus warm up just enough for other life chemistry to occur, and easily produces both matter and antimatter, which can annihilate each other for more energy. All life in Lex is thus dependant on Nocti both for chemical constituents and for a fixed, ingestible energy source. [b]Interactions:[/b] Nocti almost invariably live in a state of symbiosis with gaia. Gaia are unable to fix energy or produce matter of their own accord, but are highly efficient at processing the matter grown by others. Some nocti are more prolific in growing with a gaian colony than others, to the point where their colour more represents the bright gaia than their own dark hues. Additionally, dormant gaia stud the surface of almost every organism in the noctus forest, waiting for their metabolisms to slow so that decomposition can take place. Nocti frequently parasitise one another, a smaller noctus trying to take advantage of a larger one's quantum current. Neither can move of their own accord, and most large nocti are specialised to be able to redirect energy out of an infected area in order to starve the intruder. As such this is rarely successful, but it does provide a niche for some species. Imago take advantage of nocti in a vivid variety of ways. In addition to consuming various parts of different species of nocti, grazing it, attaching to it, picking out the softest specimens and scouring for 'fruit', the nocti form between themselves and the meteoroid reefs the physical structure of the Lex ecosystem. An imagen with the right combination of instinct or intelligence may use noctus material to weave a nest, shade from solar storms, clamber between meteoroids, hide from predators, or any other imaginable purpose.[/hider] [/hider] [hider=Creations][/hider] [/hider] [hider=Amartia] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Kinesis] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations][/hider] [/hider] [hider=Lazarus] [hider=Heroes][/hider] [hider=Life][/hider] [hider=Creations] [hider= Blind Seeker's Box]Creation: Physical Name: The Blind Seeker's Box Description: A heavily cursed, puzzled, and hexed box, the box must be unlocked through a complex series of actions, movements, magical divinations, and a hell of a lot of thought. Should one fail at any point, the entire thing will teleport to Lazarus, and failing that, crumble to ash, taking its contents with it. On the inside of the box, arcane projections of an enigma language are placed. Appearance: A simple mahogany box, with rope looped around it like a sling on a satchel. It pulses with energy and anybody with some magic capability would realize it is locked.[/hider] [hider=Sesh'areit]Creation: Incorporeal Name: Sesh'Areit Description: A hard-to-translate enigma language, making use of minor curses and blessings, set up in precise and seemingly random patterns. Looking at the bigger picture, strange runes begin to form from the blessings and curses interlocked together. The runes themselves remain in a seemingly random order, however. Spiraling around, looping over each other, and overlapping. [/hider] [/hider] [/hider] [url=http://www.roleplayerguild.com/posts/3357982]Creation list part 1[/url] [url=http://www.roleplayerguild.com/posts/3668465]Creation list part 2[/url] [url=http://www.roleplayerguild.com/posts/3668467]Slough's Creations[/url]