[hider=Phone Freak] Name: Allison Bell (Phone Freak II) Age: 16 Gender: Female Appearance: Short, pale, and slightly pudgy with short brown hair and green eyes. The type of girl people talk about when they say "but she has a great personality." A boring, average looking girl that probably would not be noticed. When forced to go out supervillaining she wears a long, dark blue coat covered in pockets, black gloves covered in metal plates on the outside and very thing material on the inside, and a metal helmet. The helmet covers her entire head and face and has a blue screen going right down the middle that glows. The effect is very Daft Punk. Intentionally so. Personality: Irate, high-strung, driven, dutiful, paranoid Powers/skills: Allison is a Technomancer, a wizard who uses technology as a medium through which to cast spells. Like all technomancers she can commune with technology to try and get it to do what she wants through a combination of appeasement and coercion, though she can't do so to things like engines because she "doesn't speak that dialect." She can commune with most things that "have wires" but is specialized in phones and phone lines. A few notable things she can do with a phone line are: 1). The most basic thing is the ability to scramble where your call came from, send your call bouncing all over the network until it becomes impossible to trace where it originated from. 2). Listen in to it to try and peel out information. When you say something into a phone it doesn't disappear when it comes out the other end, it stays in there. This doesn't even just apply to things people say into the phone either. Since phone lines were built to "carry information" even things people say near them can get sucked up in there and carried around the lines. You can even find where someone is so long as they're speaking near a live line. You have to know what you're looking for, though, otherwise you're just listening to random snippets and the white noise that everything left in the line eventually becomes. 3). Travel through them or trap people inside of them. Moving like this you can get anywhere the line connects in record time, but it's extremely dangerous and knowing your exact route is a must. She hates doing it. You could get stuck in a mire of white noise, get creamed by a call coming down the line, or eaten by a monster. Speaking of that last one... 4). Telefangs. Phone demons. Emotion left in the line that coalesced into a monster that lives there. Comes in positive and negative varieties. They try to piggyback out of the lines on similar emotions and into human bodies. If you've ever felt particularly good or terrible after a phone call that was one of them getting into you. They're harmless like that, but Allison can draw them out of the lines and bind them to her will. The monsters come in as many varieties as there are emotions, though the general rule is that the positive ones help and the negative ones hurt. Can only exist for long periods of time in the real word when Allison is on hand and puts forth effort to maintain them, otherwise they dissolve into noise and vanish within a few hours. There are other applications of phone magic, but these three things are what she's most skilled in. She is, however, a ritual caster. She can't just quickfire these spells willy nilly. It also goes without saying that she needs a phone line to be able to do any of these things. Equipment: Like most wizards she has a workshop hidden in the middle of nowhere where she works to perfect her craft. It's underground, filled with technical manuals, arcane grimoirs, parts, junk, and tools. Anything she needs to build and maintain her equipment. It's also where she lives. Her helmet (includes a voice changer). Her gloves (Actually powerful shock gloves she can turn on with a command.) Her Spellphone. A simple blue flip-phone with the number replaced with arcane symbols. After tireless effort she's managed to turn it into a portable magic tome capable of casting simple spells with a few dials. It includes a simple magic blast, a weak defensive shield capable of stopping anything up to a hale of small arms fire, and a longsword mode for close up offence. It also includes storage space for a single Telefang. It's held back the abysmal hour long battery life and being prohibitively expensive to produce. It had to be assembled basically from scratch, being carefully enchanted all the while. It is bleeding edge technonmacy, but a work in progress. Short Bio: Allison has most of her entire life on the run with her father, the original Phone Freak Archibald Bell, helping him commit crimes in order to fund their research. She never knew her mother or a normal childhood. As far as she knows she's been a supervillain for about as long as she could walk, taking a supporting role in robberies, scams, magical duels, and every sort of mercenary work you could imagine. Her father always treated her more as a student than a daughter, and as she got older treated her as a peer and colleague. All the money they won was channeled into the research, always striving toward that next big step. One day, Archibald left her behind. She was confused, until the power went off later that night. She got the news later that he'd set off to steal something from the hero Cyber Shaman, and the resulting duel scrambled communication throughout mainland North America for about four months. No one ever really learned what happened during that fight, Cyber Shaman certainly didn't brag about it, but Archibald never came back. He'd left her, alone, to continue the work. She'd inherited his research, his workshop, and his contacts. She was 12 years old. She'd been handling it pretty well by herself for the past four years, stealing what she needed, doing various jobs to fund her way of life, working on how to do with wireless signals what Archibald had taught her to do with landlines, and most importantly: keeping anonymous. Allison Bell was a ghost. The people who contacted her only knew Phone Freak. She'd completely divorced her villain persona from her actual person. It was all going swimmingly until the day she got that call. On her Spellphone. The one she'd just recently built. The one that didn't even have a listed number. And the voice on the other end used her name... [/hider]