NOTE: Feral is a legacy RP from before RPG was wiped and rebuilt. Although it originated in Casual, it has since been moved to Advanced due to the high average quality of posts. In addition, Feral began in February of 2010, making it one of the longest running ongoing roleplays on RPG. Because of this, we tend to move a bit slower than many of the other RPs. However, the core group of players is incredibly dedicated. We're often taking new players and welcome anyone who believes they are comfortable with our relaxed pace. Dedication will be rewarded, and rather than finding yourself in yet another game that dies within weeks, you might just find that our slower pace is more than a fair trade for being part of a consistent group that won't just vanish... even if the site does. THE STORY THUS FAR (will be updated for new players as major events progress in the plot): Departing on an expedition to find a cure for feralism, it wasn't long before the party was forced to respond to the cries of help from an outpost being assaulted by ferals released from an illegal underground feral fighting arena, or pit. Having eradicated the ferals in the immediate vicinity, they attempted to track the remaining ones to their source. Ultimately, this led to what seemed like safe haven in a city ruled by the Daeva noble Malum. Although his true intentions seemed less than good-natured, it was the party that struck first, revealing a larger plot but crippling the city in the process. After spending months repairing the city and returning stability to its people, the party once again ventured forth, following leads that would eventually take them to Malum's master, the daeva-hating tiger Renji, who masqueraded as a priest in a small village. His plot to unleash a false feralism into the world had to be stopped, and in the process a number of party members nearly died as an army of artificial ferals sieged the group. Holed out in Renji's church, they fought desperately against what was clearly a coordinated assault being led by someone in the shadows. In their pursuit of the mad tiger, they became trapped in a strange, ancient labyrinth filled with magic and technology far beyond that of any of the three races. It was only after many trials that they were able to escape, although not without destroying the bulk of Renji's feralism operation. Having killed Renji and recovered an infected party member, the group was surprised to find a stockpile of weapons and ammunition emblazoned with King Aaron's seal. Although beginning as a diplomatic mission, things quickly turned sour when Neon's feral brother Drak crashed the party, revealing a potential weak link in the royal lineage. King Aaron, having always hated the Daeva, took the opportunity to declare war on the Daeva race, and the party was forced once again to fight for their lives as they escaped the city, losing one of their greatest fighters in the process. Now Queen, Neon turned the party's attention towards Adalrich and the Seraphim council, hoping to prevent them from joining the humans in declaring war. Traveling by boat, they were attacked by a Kraken and human soldiers. Their ship sunk and party wounded, the group was forced to take shelter in an isolated wolf village, whose antiquated practices and traditions nearly cost them the life of one of their own as they were forced to hunt him down in a bizarre ritual. Not long after, in perhaps their first real stroke of luck, the party was able to acquire safe passage to Adalrich, where they currently reside. They have only days to convince the council to remain neutral in the coming war, and take advantage of the Seraphim's vast stores of knowledge to perhaps find a fresh lead in their seemingly hopeless quest to find a cure. Their many adventures, while not all known to the public, have spoiled their collective reputation by those who make it their business to know, and the rubble left behind in their wake, although not entirely their fault, has made many wary when they stroll into town.