[center][img]http://i.imgur.com/Go4Fgbz.jpg[/img] [img]http://i.imgur.com/TdXxmjY.png[/img][/center][center][h3][sup][sup][b][color=#784008]"[/color][color=#794108]W[/color][color=#7B4308]h[/color][color=#7C4408]e[/color][color=#7E4608]n[/color] [color=#814908]t[/color][color=#824B08]h[/color][color=#844C08]e[/color] [color=#874F08]g[/color][color=#885108]o[/color][color=#8A5208]i[/color][color=#8B5408]n[/color][color=#8D5608]'[/color] [color=#905908]g[/color][color=#915A08]e[/color][color=#935C08]t[/color][color=#945D08]s[/color] [color=#976108]t[/color][color=#996208]o[/color][color=#9A6408]u[/color][color=#9C6508]g[/color][color=#9D6708]h[/color][color=#9F6908],[/color] [color=#A26C08]s[/color][color=#A36D08]o[/color][color=#A56F08]m[/color][color=#A67008]e[/color][color=#A87208]t[/color][color=#A97408]i[/color][color=#AB7508]m[/color][color=#AC7708]e[/color][color=#AE7808]s[/color] [color=#B17B08]y[/color][color=#B37D08]o[/color][color=#B47F08]u[/color][color=#B68008]'[/color][color=#B78208]v[/color][color=#B98308]e[/color] [color=#BC8608]j[/color][color=#BD8808]u[/color][color=#BF8A08]s[/color][color=#C08B08]t[/color] [color=#C38E08]g[/color][color=#C59008]o[/color][color=#C69208]t[/color][color=#C89308]t[/color][color=#C99508]a[/color][color=#CB9608].[/color][color=#CC9808].[/color][color=#CE9908].[/color][i][color=#CF9B08]m[/color][color=#D19D08]i[/color][color=#D29E08]x[/color] [color=#D5A108]i[/color][color=#D7A308]t[/color] [color=#DAA608]u[/color][color=#DBA808]p[/color] [color=#DEAB08]a[/color] [color=#E1AE08]l[/color][color=#E3AF08]i[/color][color=#E4B108]t[/color][color=#E6B308]t[/color][color=#E7B408]l[/color][color=#E9B608]e[/color][color=#EAB708].[/color][/i][color=#ECB908]"[/color][/b][/sup][/sup][/h3] [sup][color=#EEBB08]♦[/color] [url=https://www.youtube.com/watch?v=oLA0vB9LCTM]Theme I[/url] [color=#EEBB08]♦[/color][/sup][/center][hr][hr][center][sup]Let it be known that "Bree," is a nickname.[/sup] Thirty to Forty. [color=#EEBB08]♦[/color] Male. [color=#EEBB08]♦[/color] Human-Prae Hybrid.[/center][indent][h3][sub][ ⊰⊱ ] [color=#784008][i][b]Ⱥ[/b][/i][/color]ppearance[/sub][/h3][hr][/indent][indent][indent] [color=#EEBB08]Standing at 5'10 and weighing in at 168 lbs, Bree--as he's called--is a well built, but not overly muscled man with a swagger to his step, a smirk often on his lips, and a twinkle in his hazel-brown eyes. Having Prae blood running through his veins due to relation twice removed--making him only a 1/4th Prae--Bree's most striking attribute is his odd eyes, which while appearing mostly brown, seem to glitter and refract light. Aside from his unique eyes and tousled dark brown hair, Bree is fairly average in appearance--though many women might attribute him a sort of roguish charm. Aside the aforementioned, Bree tends to wear jeans and long, high collared black shirts, with no buttons fastened, giving him a relaxed or even lazy air practically all the time. On assignments he is known--if only as a bold fashion statement and almost-parody of hunters--to wear a Duster, which is black and without the typical straps to hold it in place. Aside this are his relatively normal looking boots, which while reminiscent of "cowboy boots," are far less flashy. This perhaps sums him up well, a man who possesses a classy and infrequently outlandish sense of style. 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[color=#E5B108]a[/color] [color=#E5B208]n[/color][color=#E5B208]e[/color][color=#E5B208]e[/color][color=#E6B208]d[/color][color=#E6B208]t[/color][color=#E6B308]a[/color][color=#E6B308]k[/color][color=#E6B308]n[/color][color=#E6B308]o[/color][color=#E7B308]w[/color] [color=#E7B408]b[/color][color=#E7B408]a[/color][color=#E7B408]s[/color][color=#E7B408]i[/color][color=#E7B408]s[/color][color=#E8B408],[/color] [color=#E8B508]a[/color][color=#E8B508]n[/color][color=#E8B508]d[/color] [color=#E9B508]t[/color][color=#E9B508]r[/color][color=#E9B608]u[/color][color=#E9B608]s[/color][color=#E9B608]t[/color] [color=#E9B608]m[/color][color=#EAB608]e[/color] [i][color=#EAB708]y[/color][color=#EAB708]a[/color] [color=#EAB708]d[/color][color=#EBB708]o[/color][color=#EBB808]n[/color][color=#EBB808]'[/color][color=#EBB808]t[/color] [color=#EBB808]n[/color][color=#EBB808]e[/color][color=#ECB908]e[/color][color=#ECB908]d[/color] [color=#ECB908]t[/color][color=#ECB908]o[/color] [color=#EDBA08]k[/color][color=#EDBA08]n[/color][color=#EDBA08]o[/color][color=#EDBA08]w[/color][color=#EDBA08].[/color][/i][color=#EDBA08]"[/color][/hider] [hider=History][color=#EEBB08]A long long time ago, in a little town in New Orleans literally named Backwater a man named Austin died, and two children were born, twins—though not identical in the least. Named by their parents, so came to be a child who grew up as one boy, but became many men and a girl whose name was Anastaesia. Leading relatively tame lives, the two children went to school, played with friends, and lived in relative peace with their parents, Louis and Maryyna. However, it appeared that fate decided to play its hand, throwing a joker into mix. So it was that a string of murders occurred in the small town of Backwater, and so it was that the final two to fall were the parents of the poor naive children. Thus at tender and impressionable age of twelve, Anastaesia was tainted by trauma and the boy lost his name and had his mind torn to pieces. Lucky each in their own ways, the two survived, one with Anima altered, and the other with a mind permanently at war with itself, shifting about from one boy and into another in random fashion. Seeking sanctuary after a long lonely walk through the swamp and country, the two children were taken in by stranger who offered them kindness, expecting little in return. So it was that they were adopted by the man, who they came to know as Grandpap. It was only later after he'd brought them up and even taught the scatterbrained boy a bit of magic that they were let out on their own and told the man's real name: Dorin Katela. For a time the three traveled together, only to be joined by Dorin's true grandchild, a younger fellow named Vaihrn. Soon after, the siblings departed the two Katelas and decided to leave the U.S behind to make their way in a new land. However, before they departed, the young man used his newfound skills, along with his sister's wolfish persuasion, to garner more than a little money. Following this, the two left the states and traveled to Europe, where they eventually settled in Ominar. Having been an orphan himself, the man who had come to be called Bree by his sister, started a little operation, setting up bunkers around the city, and employing the homeless and orphaned so long as they chose not to waste what they were given. With time his business expanded and he came to be known as the DealBroker, or conversely the DealBreaker, by those who were not so friendly following his execution of their assignments. So it is that the Broker's watched the years pass, and it has come to this, Prae ruling [i]his[/i] city and villainizing Licentia no matter their stories. It's been twenty years since he started his operations, and man he's never been so [i]angry[/i]--at least some of him that is. Perhaps one day he'll be in agreement with himself. As unlikely as that'd be.[/color][/hider] [hider=Profession][color=#EEBB08]Bree is a broker of deals, he's an informant, he's a mercenary, and he's a wanderer. He is infamous, and famously, known for breaking, and making, a variety of deals with a variety of clients. He works on a need to know basis, and is highly unpredictable...but reliable when he feels like it. While that'd seem to directly contradict the concept of reliability, it doesn't, as his skillset and track record make him one of the best, if not the best, in his line of work. It should be noted that he makes three types of 'deals'. It should be noted that the Broker has small bases in all the major cities, including Echetus. He of course keeps his angelic origins secret, and makes deals with even Judas' faction. [color=#784008][i][b]Deals:[/b][/i][/color] Can be made and broken, are sealed only by one's own word and an agreement of sort. These can really entail anything, but when making these one should know that they are completely subjective and debatable between the Broker's many personalities. This means that any one of them can and will have different ways of achieving, or sabotaging, any given deal according to their own wishes. [color=#784008][i][b]Binds:[/b][/i][/color] These are deals which he binds either himself or his client to via the Art applied in a way that is not typically used--not that the Art is at all common. These are not entirely subjective, but are not entirely objective either in terms of his personalities and their meaning. However, since these deals are written out they can be worded in such a way as to not give his personalities any wiggle room. Still, one has to be almost as careful with these, as if you write them wrong...you could end up in a ditch somewhere, making love to an elephant on a tricycle. [color=#784008][i][b]Promises:[/b][/i][/color] These deals have been agreed on between all of his personalities mutually in some fashion and as such will be fulfilled, regardless of the methods --unless it has been stated what methods must be used-- and as such are considerably less subjective than the two previous types of deal. Broker never breaks his promises, but he also almost never makes them. They are a rare commodity and if they are made, you better be careful what you're asking for...because the Broker always pays his dues.[/color][hr] [color=#784008][i][b]“Guy's got connections”:[/b][/i][/color] Due to his many years in the profession of Deals, the Broker is quite well connected. It's even rumored that should someone say something, somewhere, three cities away, in a dark alley, he'll hear it given a day or two. No one is quite sure how he does it, but the Broker manages to know more than he lets on, or let on more than he knows, quite often.[/hider][/indent][/indent][indent][h3][sub][ ⊰⊱ ] [color=#784008][i][b]ℰ[/b][/i][/color] quipment [color=#784008][i][b]&[/b][/i][/color] [color=#784008][i][b]ℬ[/b][/i][/color] elongings[/sub][/h3][hr][/indent][indent][indent] [hider=Belongings][url=https://slm-assets3.secondlife.com/assets/1777550/lightbox/7c1feaebdf61e3e9b60398f21321289f.jpg?1278645815][color=#784008][i][b]Dustkickers:[/b][/i][/color][/url] [color=#EEBB08]These heavy duty boots have small compartments in them, allowing its user to kick up 'black dust,' otherwise known as gunpowder. These boots have a thin metal lining too, as well as running spikes reminiscent of track shoes to allow for a high level of traction. He has enchanted these boots slightly using the Art, so as to make them lighter, but only to him, so he can move with less restriction than would normally be allowed but still dish out a good ole asskicking.[/color] [url=http://oi61.tinypic.com/2ed89p3.jpg][color=#784008][i][b]Volgaris:[/b][/i][/color][/url] [color=#EEBB08]Volgaris is a hat, a plain, but stylish, stetman hat that happens to be the Broker's favorite. It is the one item on his person that isn't enchanted to be useful in battle. Its sole enchantment has [I]something[/I] to do with augmenting itself with absolutely insane levels of good luck. Considering the fact that Broker has been in numerous situations where it could've been lost, destroyed or damaged, yet against insurmountable odds it remains in perfect condition, as such Bree assumes that its enchantment is working, but he's still not quite sure....[/color][/hider] [hider=Equipment][url=http://threeyardsblog.files.wordpress.com/2012/06/572482-572157_untitled_super_super.jpg][color=#784008][i][b]Dustproof:[/b][/i][/color][/url] [color=#EEBB08]This particular portion of his garb, his Duster, has gained its name from the fact that he continually adds enchantments to it and it has hit the point where the Duster itself is immune to most things with the exception of getting dusty. It can shield him somewhat from things like heat and slashing attacks, not mentioning its ability to contain air, allowing him to close it around his head to give him a very limited air supply in areas where he'd otherwise be unable to breath. While the Duster itself is pretty much invulnerable, being mostly capable of blocking piercing attacks, not to mention elemental assaults, it in no way protects him from the force behind these blows. This is why he will tend to get bruising and broken bones, rather than getting stabbed, burned or drowned. Crushing attacks are particularly dangerous to him for this exact reason. It should be noted that this duster is not [I]actually[/I] invulnerable as it does take some of his own energy, and the energy from the environment, to fuel its various enchantments. He has stated, to Anastaesia, that it can only last so long in any given conflict if he doesn't want to exhaust himself just to keep its effects active.[/color] [url=http://farm5.staticflickr.com/4124/4844481037_c19c6fcc01_z.jpg][color=#784008][i][b]Silverchains:[/b][/i][/color][/url] [color=#EEBB08]These twin Colt 1911's, aka M1911's, are named as such due to both their silver coloration and because of their unique enchantments. The 'chain' part of their name comes from the fact that at the base of each pistol's grip --on the bottom part that'd normally face the ground when firing straight ahead-- is a small sigil. These sigils can be activated by a small influx of vis, allowing chains to spawn from within them and connect the two pistols. This chain, or rather the silver utilized to make it, is stored within the sigils themselves. There is a decent amount of silver, in fact there is enough silver within the sigils to create a twenty-two foot chain that connects the two weapons. This chain is extremely sharp to enemies, but completely dull to allies. How it differentiates between the two is a mystery. Other than this, there is a small secondary “trigger” on each gun. This trigger is more of a “button” mechanism that has been enchanted so as to link to the opposite pistol. This allows the Broker to fire a pistol without actually touching it, as long as he is touching its twin. This is particularly useful when he is using the chain.[/color] [url=http://3.bp.blogspot.com/-QY7YRwfoEdc/TZAIaLL8_II/AAAAAAAAAME/0AAjPelOUCc/s1600/175%2BAnniversary%2Bof%2BSAA.jpg][color=#784008][i][b]Black Beauties:[/b][/i][/color][/url] [color=#EEBB08]With enough power to do a significant amount of damage wherever it hits, the Black Beauties can teleport to one another, as there are small sigils on his finger tips which allow this. The sad part about this is that the Broker must be somewhat aware of the position or location of the guns so as to summon them to him. Otherwise they can randomly appear in different locations, or he'll accidentally summon “similar” energies to himself rather than the guns themselves. Additionally, the golden markings on the Black Beauties allow the guns to fire not only normal ammo, but to fire vis as well. In fact, the guns have been modified so that the portion of the gun directly corresponding with the hole in the barrel, but located on the rear-facing portion of the weapon, can [I]fold[/I] open to pull vis into the gun to be fired through the barrel. Last, but not least, the Black Beauties gain their color not from a natural metal, but from being continually exposed to choice vis of particular Licentia. This makes them not only more durable and sturdy, but also means that, should he have to fight one of the other races, he can damage each of them in unique ways. The Black Beauties transfer some of this unique vis into the bullets giving them a minor siphoning ability, or the chance to erupt into loose fragments upon contact with their target.[/color] [color=#784008][i][b]Impression Sheathes:[/b][/i][/color] [color=#EEBB08]These gloves, though they are more like a strange kind of [url=http://oi62.tinypic.com/14js3h4.jpg]fingerless[/url] leather [url=http://oi60.tinypic.com/34rtaop.jpg]gauntlets[/url], have had the very surface of their forms altered so that they can shift shape somewhat, though to a very limited degree. As such, the gloves can cover his fingers completely if needed, in addition to the fact that he can overlay sigils onto their form and the fabric will [I]remember[/I] the sigils for later use. While the fabric can “remember,” as many sigils as can be reasonably fit on its surface, it can only do so for an hour or two for simple sigils, and three minutes for complex ones.[/color] [url=http://media-cache-ak0.pinimg.com/736x/a6/e3/24/a6e324c1a8c832afaee57291a3a3fa3c.jpg][color=#784008][i][b]RedShine:[/b][/i][/color][/url] [color=#EEBB08]A weapon that might as well be composed of enchantments, RedShine is made of a metal that was crafted through the use of the Art. This metal has a mixture of properties, giving it the sturdiness of steel, but the conductivity of silver. The properties of the elastic rapier, and the hard piercing longsword have both been augmented into this blade and can be switched on and off by altering the pressure being placed on the grip of the blade. To increase the blade's elasticity the pressure must be light, to decrease the elasticity the pressure must be greater. There exists a third function to this blade and that is to channel the vis of silver or to pull the blood of other beings into the blade. When the blood is pulled in it can either be purified or its traits can augment the blade to harm a particular race depending on who, or rather what race, the blood belongs to. RedShine can only contain foreign vis for a maximum of ten minutes after which point it will disperse into the surrounding environment. RedShine can replicate, but only once, allowing him twin blades rather than just a lonely sword.[/color] [url=http://knifeimport.com/images/products/detail/HK749.jpg][color=#784008][i][b]BlackLeech:[/b][/i][/color][/url] [color=#EEBB08]As its name implies, BlackLeech is capable of pulling trace amounts of vis from biological, or inanimate, materials that it comes into contact with. BlackLeech works primarily with biological matter, but can be used on inanimate matter as well. It should be noted that BlackLeech has four other notable traits. Firstly that it is composed of the same metal as RedShine; Secondly that it can only hold up to one Anima signature at a time; Thirdly, BlackLeech cannot hold vis for more than twenty seconds; Last of all, when it cuts a living thing the process of vis being absorbed causes a rushing and burning sensation on the cut area.[/color] [url=http://i1329.photobucket.com/albums/w554/jdeasy_rider/CIMG0541_zps46cdea5c.jpg][color=#784008][i][b]Tuner:[/b][/i][/color][/url] [color=#EEBB08]The sheath to Bree's dagger, Tuner can pull any vis from the BlackLeech and store it for later use. Tuner can store or combine up to six different separate Anima signatures, allowing it to be a container for vis that requires analysis at a later time or to serve as a conduit for BlackLeech or Bree's magic.[/color] [url=http://img0.etsystatic.com/019/0/8307148/il_fullxfull.487085444_lrvw.jpg?ref=l2][color=#784008][i][b]The Sniffer:[/b][/i][/color][/url] [color=#EEBB08]This object works much like a compass and a yard stick in that it detects vis as well as pointing to Anima signatures that are imputed into its apparatus. Additionally, the Sniffer is capable of detecting the predominant type of vis in any given area, as well as the levels of each less dominant kind, meaning it can tell how much Prae, Human, and Licentian vis is in any given area. Last, but not least, is the fact that the Sniffer can point to the most potent source/congregation of vis. The device has various 'hands' and the like to point to these locations, as well as a meter or two on the back, covered by the metal, which can easily be opened for the Broker to see. The device is enchanted so that it is essentially indestructible (though not entirely so), and will vanish from perception when not in use leading Bree to sometimes forget it's on his person at all.[/color][/hider][/indent][/indent][indent][h3][sub][ ⊰⊱ ] [color=#784008][i][b]ℭ[/b][/i][/color] apabilities[/sub][/h3][hr][/indent][indent][indent] [hider=Mental Skills][color=#784008][i][b]The Hundred-Headed Demon:[/b][/i][/color] [color=#EEBB08]One of Bree's well known aliases, this particular title relates to his chimeric personality, which due to the accident in his childhood, was left permanently altered. This is not to say that he was merely changed as a person, but instead to say that he seems a man whose mind shifts tacts like a model changes clothes. Yes, for rather than a man united by singular purpose and a set of well defined mental traits, Bree's mind is instead disjointed, possessing possibly hundreds or thousands of personality permutations each with their own set of beliefs, morals, and attitudes. If this were not difficult enough to deal with, Bree has no control over which [i]“him,”[/i] is active at any given time, nor does he control when a switch between an active persona and one of many many dormant personas occurs. Still, no matter the shift, the individual is considered “Bree,” with one exclusion that the man refuses to talk about or allowed to be documented aside from it being referred to by all his various persona as [i]“The Devil.”[/i] Beyond this, it should be known that Bree loses no memory or awareness as his shifts can occur at the drop of a hat, the turn of a shoulder, or the flip of a coin. So it is that people have come to call him the Hundred-Headed Demon, as what else could be so terrifyingly confusing?[/color] [color=#784008][i][b]The “Perfect” Conman:[/b][/i][/color] [color=#EEBB08]Once again deriving from his personality, the Broker is often called the [i]“Perfect Conman”[/i] because while his myriad personalities do not all get along, almost none of them will try to get in the way of their own collective well-being. This is one of his many rules, and is likely one of the rules that truly holds him together as a functional person in society. Without it he'd fall to shambles.[/color] [color=#784008][i][b]The Nasty Macgyver:[/b][/i][/color] [color=#EEBB08]Outside of the abilities that primarily originate from his divergent personalities, Broker has exceptional skill at improvisation and this even comes into play when he is in a sticky situation and has to make the best of a small amount of resources. He has earned this title, of a sort, from getting himself in and out of situations with tools and objects that would not typically be helpful in those situations, but nonetheless got him out alive and (mostly) in one piece. Because of this, those who have dealt with him on the opposite side before know to try and take as many of his valuables, trinkets, and otherwise belongings when trying to keep him tied up, or in captivity in general, because if they don't they might just end up on the pointy end of a toothpick.[/color] [color=#784008][i][b]Psychological Knowledge and Manipulation:[/b][/i][/color] [color=#EEBB08]Due in part to his Personality, which can be described as that of a hundred headed demon, Broker is quite good at manipulating people to do what he wants. At the very least he can typically turn situations to his favor in some way, allowing him to masterfully switch gears and sides pretty much instantly. Additionally, he has dabbled in the study of the psyche in order to attempt to understand his own shifting personality better, and while it didn't help him too much in that regard, it has given him some useful tools. It should be noted that because of his shifting disposition, the Broker can very easily deal with and understand a wide variety of people. Many people who have observed him actually think him to be able to perfectly understand nigh anyone due to this shifting syndrome of his, this is however an overestimation of his abilities, which are impressive nonetheless. This skill is often seen when he ends up gaining a relatively clear picture of someone's barebones personality based on short interactions between himself and others. While fairly accurate, this is at the end of the day guesswork mixed with actual psychological know how.[/color] [color=#784008][i][b]Minor Explosive Knowledge:[/b][/i][/color] [color=#EEBB08]Since watching pretty explosions is fun and some of his more...dastardly clients want rather big Deals fulfilled, he has learned how to properly use various hand-held, or otherwise, explosives. Some of these include grenades, flash grenades, and C4...also pipe bombs, lots of pipe bombs.[/color][/hider] [hider=Physical Skills][color=#784008][i][b]Hybrid Anima & Vis:[/b][/i][/color] [color=#EEBB08]A vis altered due to a grandmother who was Prae, Bree's Anima is more dense and pure than that of a normal human—though too a minor degree. Additionally, while his diluted blood does allow him to use magic as a human would, his use of such is hampered in some ways as his vis does not flow so freely or grasp so easily onto the energies of things outside of himself. To supplant this, Bree absorbs ambient vis at a slow pace on top of regenerating it like a human. This increases his physical stamina and alters his biology slightly due to his crystal having been metabolized into his blood and suffused throughout his body. As some of the tiny dust particles have settled in his eyes, he is more aware of vis in his surroundings, and since it has settled everywhere else he channels the energy more easily through his own form if not outside it. This allows him to use a form of minor telekinesis in the form of biological augmentation, making him slightly more durable than the average human—rather paradoxical due to the typically fragile nature of a Prae's body. So it is that Bree recovers from beatings more swiftly, retains consciousness for longer, and can sustain more damage than your average joe. Of course, it helps that he's used to it too.[/color] [color=#784008][i][b]Swordsmanship:[/b][/i][/color] [color=#EEBB08]He sure as hell ain't a master swordsman, but he is far from amateur in the art of swordplay and can hold his own against most of decent, or considerable, skill. He prefers light fast blades, allowing him high maneuverability, a bending unpredictable strike, or a solid defense by way of offensive prowess. At the same time, some of his personalities like to switch gears and use his blade(s) as a defense, allowing him to trap his opponent and then use one of his other abilities to finish 'em off.[/color] [color=#784008][i][b]Marksmanship:[/b][/i][/color] [color=#EEBB08]While he's no soldier and he's no pro, the Broker has sufficient skill to get by when it comes to marksmanship, though he does prefer revolvers and Desert Eagle pistols to get the job done most of the time, he will sometimes don more heavy weaponry to do the dirty deed. It should be noted that some of his personalities dislike the use of firearms and so will not use them traditionally, or even at all depending on their opinion(s).[/color] [color=#784008][i][b]Trickshot:[/b][/i][/color] [color=#EEBB08]While he is no master, his skill with his weapons of choice, mentioned above, are considerable, allowing him to pull some pretty miraculous stunts sometimes.[/color] [color=#784008][i][b]Juggler:[/b][/i][/color] [color=#EEBB08]Having learned it just for the heck of it, also to amuse his younger sister when they were both kids, Broker has since turned it into a useful ability. At this point in time he'll use it to wield multiple sets of weapons at once, or quickly switch between different tools or the like in difficult situations. Lastly his hand-eye coordination is improved by this greatly, allowing him to easier keep track of multiple variables, objects, and individuals in any given situation.[/color] [color=#784008][i][b]DualWelding:[/b][/i][/color] [color=#EEBB08]Because he is ambidextrous, though he started as left handed, the Broker has developed a high level of compatibility to dual wield not only two of the same weapon, but two completely different weapons or tools. In addition to this, the Broker can 'weld' two skillsets together [I]almost[/I] flawlessly. Combined with his ability to wield the Art, he can even combine two objects together for rather interesting contraptions, though he doesn't do this last bit too often since it can be rather taxing.[/color][/hider] [hider=Magical Skills][color=#784008][i][b]The Art of Athriohm:[/b][/i][/color] [color=#EEBB08]While he did find his own master to study under at one point, the man died tragically at the hands of a now quite dead Licenti prior to the completion of his apprenticeship. He has since managed to scrounge up information on the Art, do his own research, and plenty of experimentation. This has allowed him to gain just enough skill at it that he can manage himself. However, his skill with the Art is not strong enough on its lonesome (in most situations or if used traditionally) to serve as his primary fighting skill. It does however, give him a lot of variability, as it can easily augment any of his other skills.[/color] [color=#784008][i][b]Constractsman, the Smithy of Deals:[/b][/i][/color] [color=#EEBB08]Utilizing the Art and some rather tricky methods, the DealBroker is capable of writing binding contracts that are not upheld by something as flimsy as a government, but rather by the very vis of the individuals who sign it with their signature. While he will [I]sometimes[/I] call these contracts, he will more often refer to them as 'Dealbinds,' 'Binds,' or 'Binding Deals.' Their overall categorization falls somewhere between his definitions of 'Deal' and 'Promise' which can be seen far above.[/color][/hider][/indent][/indent]