[quote=@Double Capybara] I have a few roleplaying books, including GURPS Ice Age. In it, there is a whole section about limiting with players being too crafty, since having a character inventing stuff is expected, but if it goes unleashed soon the whole thing becomes an uncanny mess far too advanced while far too primitive where Kronk the Stoneman somehow invents Pottery, Ropes, The Wheel, Fire, Farming and Animal Husbandry in a week or less. Everyone here agrees that Mortals should be able to do stuff. [b]But there is a limit.[/b] Xerxes is basically inventing something new at every post, skipping all sorts of minor techs that would be necessary. Take that with the fact there are at least two or three Xerxes posts a day, and you have something crazy going on. My trader character from back in the Phantasmagoria was a teenager at the time, now she is probably 30 something. Yet, she was born in a world that barely knew stuff like pottery and if things keep going on like that, by the time she is in her 60s there will be freaking airplanes. [b]That makes no sense.[/b] Also, Wrongend, you are completely misguided when you say: My Phantasmagoria post goes completely against everything you said. It's all about advancing tech using mortals. The thing is, it still cost me freepoints, even when I had a Diva of Flowers and Herbs teaching mortals about Herbalism, that is the rule of the game. [/quote] I want to have the mortals do it themselves, but we aren't at the stage where we can do that without it taking centuries. We aren't at the point where I can set up educational institutions and start pushing them to doing it on their own in a manner that doesn't take horrific amounts of time. EDIT: Also, Xerxes stuff isn't my thing. In three or four posts all I've done is drugged up my demigod. He's not really going to be skipping any experiments.