SoonTM --------- Name: Rooth 'Pouncer' Cobalt Age: 30 Race: Anthropomorphic Bengal Tiger BirthPlace: Nefer Eye color: Blue Gender: Male Affiliation: None at the moment. Power: Pyrokinetic - Rooth has the ability to create and control Fire, which he can use for offensive or defensive purposes, but he has to be in direct contact with it. Psychokinetic - Zero Range, can only use to augment own physical strength and toughness, Glows when in use, strength dependent on mental state, can stop small-arms fire when feeling reasonably confident. Height: Standard - 8'3", In Power Armor - 9'6" Weight: Standard - 364Lbs, In Power Armor and Full loadout - 984Lbs Weapons: Standard - 'Daybreaker' A Custom built War Hammer which is very head heavy and has a hollowed out core for enhancment module. Typically to ignite the hammer for increased lethality. .45 semi-automatic handgun which is commonly loaded with incendiary rounds. Weapons: In Power Armor - A custom Khepra Armories mid range scoped battle rifle, which he commonly loads with incendiary rounds, the weapon has two firing modes, single shot and burst and is highly accurate and deadly even at long range when used correctly. A CFS-6 Combination Flamethrower and 12 Gauge Shotgun, 30 round drum magazine, Hose to 4.5 gallon PyroSol-Z tank (Devastatingly toxic, extremely High-energy sticky fuel). And lastly a Custom combination Missile and rocket pods. Stocks 6 60mm missiles and 6 30mm rockets. Pods also have a the capability to fire 12 small smoke grenades. Weapon is mainly used when Rooth sees something he cant reach or on a heavy target. Advantages: Aerial-insertion and Jump-pack Close Quarter Battle Specialist (Colloquially known as a 'Pouncer') Pyrokinetic Tactile Telekinetic (Psychically-driven enhanced strength and toughness) Combat Engineer Mechanic and Designer (Armor and aerospace vehicles) Disadvantages: Legs severed below the knee, requires bionics to walk. Poor running speed. (compensated in combat by power armor and preferrence for jump-pack) Pyromaniac. Very mild PTSD. (Prefers the term 'Shellshocked') Notably egotistical. Cryophobia. Notes: Psi-abilities controlled by mindset. Stimulants include open flame and high temperatures, "Glorious situations" and certain kinds of music. Depressants include snow and cold temperatures, non-combat-related stress, and certain kinds of music. Keeps a large collection of replacements for his bionic legs, for various situations. Personal Data Storage: Used for Personal Data, his own equipment such as Weapons, Power Armor, Mechs, Prototypes and his own Projects. Rooth has his own personal heavy duty portable computer (Kept and used on base only) just about everything about himself, Khepra Armories, Steel Skull Studio's, and what he has created is stored on this computer. In addition he is able to access his own data from his Plug Rig, both are able to sync together but data can only be extracted from the computer meaning every time Rooth updates the computer he must manually plug up to it. This would also mean if he where to leave the Azure Confederation he would be taking all of his Data with him. Note: Also If Rooth where to ever be killed the system he currently has in place would wipe and completely get rid of all the data on the Plug Rig and computer, including 'Milo'. PDS Note: Because it's his personal computer there is no information on the Azure Confederation system besides his name, age and birthplace and a few long outdated and unused suits and weapons. The computers protection programs consists of a 350 number password, 3 separate 50 character passwords, a barrier system to protect the files themselves which is run by 'Milo' itself. (These barriers consist of over two hundred separate data combination locks which are contently breaking themselves down and rebuilding themselves to make sure tat not combination could ever be a repeat and to create an unbreachable system code) the computer has not wireless connection ports meaning a hacker or data-diver could never access it. Someone would have to directly connect to the computer by a adapter or USB cord. 'Milo' will automatically reject all adapters with a wireless output. The computer is stored in an unknown locaton on the base and protected in a case which 'Milo' can only open. Rooth's Plug Rig: This Plug Rig is located at the back of his head attached to his skull, the use of it is for his personal data, which to get updated data and information he must physically link his Plug Rig to his computer, once the data it on there it can not be removed or copied, the defense system on the computer which is run by 'Milo' (If there was any attempt to breach this rig from the outside it would be met with a possibly deadly consequence, for example if someone where to get though the passwords with success but fail to breach the barriers, The barrier system would send out a high voltage charge to the device trying to get into the system which intern would fry the device rendering it useless. If an outside AI hook up to the Plug rig or computer even if it got past the passwords it would have a 0.30% change of getting passed 'Milo' and the barriers.)(Note- this goes the same for the computer) Who is 'Milo'?: 'Milo' is and AI from a unknown ancient artifact created by long-extinct xeno-civilization, the artifact merged with Rooth and re-formed itself around his heart granting him the AI known as 'Milo', 'Milo' rarely speaks to anyone other then Rooth, 'Milo' is known to have a calm young male voice, and almost never will let anyone access any of Rooth's information, 'Milo' can tell when Rooth is logged into the computer and will often help him find things he is looking for, 'Milo' has even got to the extent of breaking into the systems in order to help him find what he is looking for, or even if its to gain access to a control panel, door or any other device he can connect to. Defining features: Bionic digitigrade legs, and a pair of hand cuffs attached to his tail the symbolizes self control, Synthetic eyes ( Augmented vision, Hud-controllable glow illumination range from off to 1,000, Blue). Plug rig at the back of his head. Magnetic, Wire, and digital connection ports, Universal adapter, often used to interface and control computers, power armor, battle suits, and vehicles. Ornamental Tritium Necklace (Glows unusually bright, more so when Rooth is feeling hopeful) Eagle pendant (Always on, symbolic item representing flight, vision, and can be seen as a phoenix; rebirth) Power Armor Type: Custom AAHY17 'Pouncer' Power Armor. Close Quarters Battle Air Assault Armor. Classification: Heavy Dominance. Power Armor Details: Latest generation Airborne Power Armor. heavily customized for orbital insertion, shock attack, anti-vehicle, and neutralization of shielded targets (particularly with mass-shield generators and laser-proof armor, or in fortified buildings. Custom Khepra Armories Jetpack, uses a high-end RR X-50 Personal Kinetic pulse engine, and 4 RR M-30 Kinetic thrusters. All have been tweaked to provide 75% more thrust, at a cost of doubling energy consumption. Also loaded with electronic warfare suits and communications array. Custom missile and rocket pods, stocks 6 60mm missiles and 6 30mm rockets. Pods also have a the capability to fire 12 small smoke grenades. Weapon is mainly used when Rooth sees something he cant reach or on a heavy target. AAHM-X8-C Helmet. Prototype with full auto-senses, extends normal detection frequencies, thermal cam and imaging radar and sonar. Faceplate is fully armored, with holo-displays on both sides, inside with augmented reality tactical display, outside displays a tiger skull by default, but can display other faces as desired (used in psy-war tactics) Also features two L9 lasers under forehead plate. usually for point-defense but often used offensively. Hu-Cor CT-9 Compact Conversion Power Core. Normally mounted in high-end civilian speeders due to very high thermal output, but considering Rooth's immunity to such temperatures, has been integrated to provide for armor's very heavy-duty energy load. AI core (upper back, between jetpack and suit) Using Model470 Hybrid circuit/neuralnet module. This AI is currently 4 years old and is known by the name of 'Titan', approximately 16 human years of maturity, often described as "Rowdy but having a good heart". (When Rooth decides to use him) Khepra Armories CFS-6 Combination Flamethrower and 12 Gauge Shotgun, 30 round drum magazine, loading port for special ammunition, hose to 4.5 gallon PyroSol-Z tank (Devastatingly toxic, extremely High-energy sticky fuel). Fists enhanced with Punch-activated hydraulics to increase punch lethality. Resealing membranes in fingertips allow use of claws. Forearms equipped with bolts for quick switch of equipment, extra armor, or shields. Also forearm plate grafted from older suits to current suits, always favored by Rooth for always being there when he needed to block a melee weapon or elbow someone to death. Severely Up-Armored Composite plating, adding to the suit's mass heavily, but providing superior protection and insulation. Extra heat-resistant layers, so armor doesn't melt when Rooth gets excited. Gripper hand on tip of tail can be used to grip structures. rip armor plates off of vehicles, or maim human-sized targets. Full rotation possible and encouraged. Stripped cooling and grav-chute systems, replaced with heat-retaining under-suit. Grav-chute discarded as superfluous, as Rooth's abilities allow him to safely land from orbital insertion speeds unaided. Upgraded Strength Assist system: Using far more expensive and rare synthetic muscle tissue. At least a full order of magnitude stronger than stock armor. 'Daybreaker' A Custom built War Hammer, materials unknown, seemingly indestructible, head very heavy, has a hollowed out core for enhancement module. Typically to electrify or ignite the hammer for increased lethality. Pauldron of Ares: rewarded to Rooth by the Mainline Human-controlled L-Corp Defense Systems. Features a powerful matter-disruptor that enshrouds the pauldron and surrounding armor with a disruptor field that pulverizes all matter that comes in contact with it. Ideal for Smashing though walls, armor, and people. Bio: While bits and pieces of his history is unknown what is known, is Rooth stumbled across unknown ancient artifact created by long-extinct xeno-civilization at age of 8. The artifact merged with Rooth and re-formed itself around his heart, and granted him pyrokinetic abilities and an internal AI named "Milo" which he would find out about later in life. At the age of 13 he lost his vision from an unknown cause and had to get Synthetic eyes which he grew fond of. At the age of 17 he was found to have talent as an airborne shock-trooper for the Yellow's, which he quickly rose and met all qualifications. At age 20, lost legs from the knee down to a heavy rail-cannon fired from a Red's tank at the defense of the Planetary Palace which is located in Yellow territory, during the Seker Uprisings. At the age of 24 he found himself joining the The Titan Confederation after losing his parents in a small skirmish between Yellow team and Red team a year before, He was out on a privet job for Khepra Armories when it all happened, he blamed both teams for what happened, Red for there recklessness and Yellow for not evacuating the town and not being prepared. Now his fights for what he believes in and to make both the Red's and Yellow's pay for what they did. His up most goal is to make a better world to come, the way he sees fit and he will do anything to make it happen. Personality: Instinctually hot-headed and impulsive, Rooth has spent many long years tempering himself to be incredibly patient and understanding, with an optimistic and altruistic attitude. Experience has made him rather pragmatic with regards to most things, though he does understand and enjoy the more artistic things in life when he's more relaxed. He also has developed a confrontational attitude with regards to authority figures he feels have not earned their position or have lost sight of their purpose. Combat: Raised in the Pouncer Squads of the NPDS, Rooth is most comfortable in heavy power armor equipped with a jetpack. He was earmarked by his commanders for his cool head and superb marksmanship later in his career. Rooth prefers ballistic weaponry, typically notably accurate assault rifles with explosive bullets that can double as marksman weapons. In melee, Rooth tends to bring his favorite weapon, a custom 30lb Maul he's named "Daybreaker" to the party, and usually carries a very large combat knife with him as well. In all forms of combat, Rooth fights with a brutally efficient, pragmatic style, free of extravagance or flourish. He's there to fight and win, and doesn't mind taking a few hits along the way Other Info: Rooth has a natural affinity with machinery and cybernetics. Often he is able to discern the mechanical workings of almost any device he can observe for a short while. He's also been noted to treat machinery and drones with uncommon respect, and has been caught thanking the machines he works with politely, regardless of their non-sentience. Interestingly, his equipment rarely, if ever, fails on him, and the armors, weapons and machines he's produced have shown similar reliability. In social situations, Rooth is very informal and light-hearted, quick to laughter, and is remarkably well-spoken. His voice is deep, like most tigers, but also carries with it a strange mechanical buzz. He has an artificial voice box, but it is of very high-quality, and should be completely unnoticeable to even the most well-trained ears. Some suspect he just likes the sound of a low-quality artificial voice added to his own. Morally, Rooth thinks himself as a fundamentally good person, is optimistic about most people, and at his core he is driven to do good in the universe. But he's also understanding of the fact that not all things are optimal, including himself. Embracing this imperfection has allowed him to recover quickly from his own failings. Deep down, however, Rooth suffers from a mild martyr complex. When stressed, he often throws himself into his tasks with reckless abandon, often putting himself at risk with the intent of sacrificing himself for a greater cause. While providing some benefits, such as the ability to ignore physical pain when in such a driven state, it has made many of his friends worried for his health, both physical and mental. As a final note: It is highly advisable not to get on Rooth's bad side. Though he is rather slow to anger, understanding of people's flaws, and easy to get along with, shows of blatant, inexplicable malicious intent are often met with an incredibly hostile response. Rooth's reaction to high levels of frustration is often very hot, emotional and ineffectual, but his true anger is as cold as the void, and he is very patient and can be tremendously sadistic, and very forgiving of himself for whatever he does if he truly feels justified.