[hider=Sana Rawn][hr][hr][h1][b][i][color=82ca9d][center]Sana Rawn[/center][/color][/i][/b][/h1] [center][img]http://img.roleplayerguild.com/prod/users/c3b1a2d9-10eb-48cd-a3d0-533b78a48d8f.jpg[/img][/center] [hr][hr][h3][b][i][color=82ca9d][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=82ca9d]Name:[/color][/b] Sana Lythia Rawn [b][color=82ca9d]Aliases:[/color][/b] Skull-Fucker [b][color=82ca9d]Age:[/color][/b] 32 [b][color=82ca9d]Race:[/color][/b] Human [b][color=82ca9d]Alignment:[/color][/b] Chaotic Good [b][color=82ca9d]Place of Origin:[/color][/b] [b][color=82ca9d]Gender:[/color][/b] Female [b][color=82ca9d]Class:[/color][/b] Bard(Vocal)/Marksman [hr][hr][h3][b][i][color=82ca9d][center]Stats[/center][/color][/i][/b][/h3] [color=82ca9d][i][center]+3 Points To Stat Allotment - Three Other Campaigns - All Linked Below[/center][/i][/color] [b][color=82ca9d]Strength:[/color][/b] 15 [b][color=82ca9d]Dexterity:[/color][/b] 19 [b][color=82ca9d]Constitution:[/color][/b] 9 [b][color=82ca9d]Intelligence:[/color][/b] 8 [b][color=82ca9d]Wisdom:[/color][/b] 13 [b][color=82ca9d]Charisma:[/color][/b] 14 [hr][hr][h3][b][i][color=82ca9d][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=82ca9d]Height:[/color][/b] 5'7" [b][color=82ca9d]Weight:[/color][/b] 125 lbs [b][color=82ca9d]Build:[/color][/b] Toned body over all with very defined muscles [b][color=82ca9d]Eyes:[/color][/b] Milk Chocolate with amber specks, round eyes with a slight slant at the outer corners. [b][color=82ca9d]Hair:[/color][/b] Dirty ash blonde with layers from ears to shoulders. Her hair is usually worn with shorter layers crimped and pulled back with a few loose strands around her face, the longer layers are curled under and left loose falling to her shoulders. [b][color=82ca9d]Skin Tone:[/color][/b] Tanned with olive undertones [b][color=82ca9d]Racial Abilities:[/color][/b] N/A (Human) [b][color=82ca9d]Tattoos/Scars/Piercings:[/color][/b] Ears are pierced; burn scars that run from the right side of her neck down to the line of her top in the front and hald way down her back, runs down the right arm to the top of her bracer on her forearm; several puncture marks on her right shoulder, left thigh, left calf [b][color=82ca9d]Day To Day Attire:[/color][/b][hider=Winter Clothing][img]http://artemisia.com/store/images/Brn-l-BrnGALLERY.jpg[/img] [img]http://img15.deviantart.net/62c1/i/2011/301/6/5/archer_female_leather_armor_by_lagueuse-d4e727e.jpg[/img][/hider] [hider=Warm Weather]She wears a very simple halter top made of tanned leather that tied around the back of her neck and is trimmed in a deep brown rawhide. She wears a matching shorts that is slit on each side of her thighs as to not to hinder her movements. Her boots are a soft suede material that come up to just below her knees and lace up the entire way, soft soles, no heels. She wears a sheer mantle that flows to the ground and is trimmed in the same material as her halter top, usually pulled over her arms to hide their definition.[/hider] [hider=Gypsy Attire][img]http://th00.deviantart.net/fs71/PRE/i/2014/318/1/2/spellbound_gypsy_by_elle_arden-d86eepc.jpg[/img][/hider] [hider=Accessories]Parents rings she wears on a chain around her neck [img]https://ornamentstudio.files.wordpress.com/2012/09/silvio-posie-rings.jpg[/img][/hider] [b][color=82ca9d]Strengths:[/color][/b] Perfect Balance, Ambidexterity, Eagle Eye [b][color=82ca9d]Weaknesses:[/color][/b] Residual Burn Pain, Sensitive Digestive Track, Extensive Scarring [hr][hr][h3][b][i][color=82ca9d][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=82ca9d][center]Stubborn * Outspoken * Vengeful * Kind[/center][/color][/i] [b][color=82ca9d]Sexuality:[/color][/b] Heterosexual [b][color=82ca9d]Relationship Status:[/color][/b] Single [b][color=82ca9d]Personality:[/color][/b] Sana in the past has been known to be rather quiet and untrusting, hard to get close to. She preferred to be left alone and detests asking for help; a very stubborn woman who preferred to do things alone than in a group. She was in a relationship for a time and seemed to loosen up a bit and find more joy in the world but that ended strangely and it left her changed. She can be rather outspoken at times but has a good heart and tends to help people in need even without being asked. Handing over items that one may need without a word and just walking away. If she does get mad though she will lash out either verbally or physically and when a new comer approaching she will draw and stand ready to strike them down if provoked. Sana can be rather vengeful at times and has been known to use deception to get the information she wants only to turn around and use a play on her own words to slaughter someone without remorse if crossed. [b][color=82ca9d]Habits:[/color][/b] [list][*] Huffing [*] Jumping to Conclusions [*] Eye Rolling [*] Nail Biting[/list] [b][color=82ca9d]Hobbies:[/color][/b] Needlepoint [b][color=82ca9d]Fears:[/color][/b] [list][*] Fogs [*] Bound By Chains [*] Hell Hounds[/list] [b][color=82ca9d]Likes:[/color][/b] [list][*] Revenge[*] Dancing[*] Singing[*] Hunting[*] Tea[*] Gambling[*] Horseback Riding[/list] [b][color=82ca9d]Dislikes:[/color][/b] [list][*] Fogs[*] Large Fires[*] Hellhounds[*] Eggs[*] Smokers[*] Paladins[*] Lych's [/list] [hr][hr][h3][b][i][color=82ca9d][center]Skills[/center][/color][/i][/b][/h3] [color=82ca9d][i][center][/center][/i][/color] [list] [*] [b][color=82ca9d]Agility:[/color][/b] Extreme flexibility in joints and muscles [*] [b][color=82ca9d]Acrobatics:[/color][/b] Ability to flip and tumble both in and out of battle [*] [b][color=82ca9d]Gymnastics:[/color][/b] Tumbling, flips, twists, turns, balance, swinging from branches and ropes - all with ease [*] [b][color=82ca9d]Ambidextrous:[/color][/b] Equal proficiency with both hands no matter the task [*] [b][color=82ca9d]Riding:[/color][/b] Skilled in riding standard four legged creatures such as horses and mules [*] [b][color=82ca9d]Fletching:[/color][/b] Making of arrows [*] [b][color=82ca9d]Marksman(Bow):[/color][/b] Specialized Martial weapons proficiency (Long and short bow only) [*] [b][color=82ca9d]Knife Fighting:[/color][/b] Hand to hand fighting with blades under 8 inches in length [*] [b][color=82ca9d]Knife Throwing:[/color][/b] Ability to throw blades with accuracy under 8 inches in length [*] [b][color=82ca9d]Close Combat Fighting:[/color][/b] Basic hand to hand fighting and improvisation [*] [b][color=82ca9d]Singing:[/color][/b] Ability to carry a tune with a pleasant voice, harmonizing [*] [b][color=82ca9d]Dancing:[/color][/b] Proficient in various styles of dance [*] [b][color=82ca9d]Survival(wilderness):[/color][/b] Fire starting, hunting, making camp, scavenging for food and so forth with minimal to live extended periods of time in the wilderness - animals do not mind person in their territory. [*] [b][color=82ca9d]Tracking:[/color][/b] Tracking people or animals through both urban and wilderness settings [*] [b][color=82ca9d]Trapping:[/color][/b] Ability to set makeshift traps for wild game or persons [*] [b][color=82ca9d]Interrogation:[/color][/b] Proficiency in being able to get people to give her the information she desires using words or torture [*] [b][color=82ca9d]Seduction:[/color][/b] Can easily charm weak willed people into giving her what she wants [*] [b][color=82ca9d]Light Armor Proficiency:[/color][/b] Can wear light armors without it hindering movement or weapon usage [*] [b][color=82ca9d]Endurance:[/color][/b] Ability to continue on fighting or running past the usual drop point [*] [b][color=82ca9d]Balance:[/color][/b] Ability to run sure footed when in precarious situations and while in battler [*] [b][color=82ca9d]Climb:[/color][/b] Can move up slopes and steep inclines without penalty [*] [b][color=82ca9d]Hide:[/color][/b] When holding still with minimal coverage or in shadows will go unnoticed if someone tries to spot [*] [b][color=82ca9d]Jump:[/color][/b] Ability to make long or high leaps [*] [b][color=82ca9d]Listen:[/color][/b] Ability to pick up on sounds that might otherwise go unnoticed or to pick out specific sounds in a loud area [*] [b][color=82ca9d]Move Silently:[/color][/b] the ability to move silently in certain situations or quieter than most would in areas such as bogs, loose rock footing, over leaves, and in the snow [*] [b][color=82ca9d]Language(Common):[/color][/b] Speaks, reads, and writes in the day to day common tongue of humans [*] [b][color=82ca9d]First Aide(Burn Concentration):[/color][/b] Tending to wounds, setting breaks, stitching skin and so forth. Specializes in tending to burns [*] [b][color=82ca9d]Swim:[/color][/b] Can swim without hindrance, including while in light armor and with pack [*] [b][color=82ca9d]Tumble:[/color][/b] Can fall gracefully and tuck and roll; lowering chance of damage from extended heights [*] [b][color=82ca9d]Sniper:[/color][/b] Sharp shooting proficiency with a bow at long distances [*] [b][color=82ca9d]Use Rope:[/color][/b] Can use grappling hook, climb rope, make knots, and binding people [*] [b][color=82ca9d]Escape Artist:[/color][/b] Work ones way out tight spaces, binding spells, ropes, manacles, and so forth [/list] [hr][hr][h3][b][i][color=82ca9d][center]Magic[/center][/color][/i][/b][/h3] [color=82ca9d][i][center]+3 Spells for previous campaigns (listed below) - All spells are cast by vocal song or song/dance combo - Effects begin as her voice and voice/movements begin. Duration's are either for the length of the song or specified time below[/center][/i][/color] [list] [*] [b][color=82ca9d]Trust Me(Beauty From Pain):[/color][/b] An inspire trust spell that is activated when she sings. Spell has a 75% chance of working on one target in the line of sight. Effect lasts 20 minutes - can cast once a day - If trust on some level is not gained after the 20 minutes the person it was cast on has a chance of lashing out at Sana with a feeling of betrayal setting in [*] [b][color=82ca9d]Courageous Heal(Everything Burns):[/color][/b] A triple effect spell activated when she sings. It hits all ally's in a fight. It heals up to moderate wounds, gives a +2 to attack hits and +2 to damage. Does not work on Sana and drains her terribly after casting. Exhaustion takes over and she can't even stand. Plus to damage and to hit lasts 5 rounds. (Side effect is due to the nature of the spell it will make those that it hits feel more courageous during the casting.) - Can cast once every three days. [*] [b][color=82ca9d]Beacon(Flashlight)[/color][/b] This song brings about a pillar of light that breaks through low light, darkness and obscured vision. (Such as mist, fog, smoke and rain). It has no special effect other than being able to be seen from up to a mile away no matter the level of light or density of obscurity. Cannot be seen through rock or stone but will follow a path until it reaches the sky if possible. The song itself will carry with the light and can be heard as far as the light can be seen. The light will continue as long as the song continues and fade once it stops. The end verse can continue to be repeated to last as long as the singer can sing. It can be cast once a day but if it is an extended version of the song it takes away from the next days ability. Each time it is extended, it takes another day to recharge it. Causes Sana's peripheral vision to be darkened and clouded for double the time it was cast for. [*] [b][color=82ca9d]Masquerade(Burn With Me):[/color][/b] During the course of the song Sana is able to completely change the look and voice of herself and up to one more party member. The illusion is true even if touched and lasts 24 hours, it can be dispersed by break illusion spells or if the person it is cast on speaks the words "The Masquerade Is Over" - Can be cast once every 12 hours. Causes terrible headaches once complete for 2-4 hours [*] [b][color=82ca9d]Winter Storm(Cold But I'm Still Here):[/color][/b] This is currently Sanas only true attack spell. During casting the temperature of an area that spans out in a 60 foot radius around her will begin to cool down, the ground will frost over as well as other materials that normally would in such conditions. Using her hand movements she can direct up to five beams of ice from her palms during the song to strike opponents or other applications as she made need.(such as a wall of ice or to freeze a lake to be able to walk on) - she may contain her five beams to the end of the song and let it out as a single attack that will form a wall of ice three feet thick and ten feet high in a circle with a 30 foot diameter. Ice attacks will melt as normal for air temp. Wall will last until she stops singing as long as it isn't destroyed. (She may repeat the song until she cannot sing anymore to keep the wall up but may not do anything else but sing.) - can be cast once a week. Gives Sana a chill to her bones an hour after casting that last until it is slept off. There is a 1 in 50 chance that hypothermia will set in sending her into a state of shock. [*] [b][color=82ca9d]As You Were(Awake and Alive - The Quickening):[/color][/b] Sana is able to transfer her life force to another to heal them if they enter that critical point where death is emanate. Half of her life force and up to 33% of her blood will flow from her to another. It can only be cast once every month and Sana is nearly comatose after the casting; it will take her 1-3 D4 Days to recover. It will not heal severed limbs and cannot heal a beheading. Person will come out any unconscious state nearly immediately; they will still be in the moderate damage range but potions and spells can finish the healing process. Takes the entire length of the song to cast; Sana will glow a Sand color aura as she casts and the aura will dim as it leaves her and transfers to her intended target. [/list] [hr][hr][h3][b][i][color=82ca9d][center]Possessions[/center][/color][/i][/b][/h3] [b][color=82ca9d]Possessions Generally On Person:[/color][/b] [list] [*] [b][color=82ca9d]Basic Clothing:[/color][/b] Refer to Winter Clothing Above [*] [b][color=82ca9d]Bracers:[/color][/b] Brown leather bracers with leather ties [*] [b][color=82ca9d]Belt:[/color][/b] Simple brown leather belt with steel rings [*] [b][color=82ca9d]Pouch:[/color][/b] Simple leather belt pouch with leather draw string and toggle tie [*] [b][color=82ca9d]Coins:[/color][/b] Handful of mixed gold, silver and copper coins [*] [b][color=82ca9d]Back Quiver:[/color][/b] Back secured waist quiver, fits 20 arrows [*] [b][color=82ca9d]Hip Quiver:[/color][/b] Belt secured waist quiver, fits 20 arrows [*] [b][color=82ca9d]Cloak:[/color][/b] Refer to Winter Clothing Above [/list] [b][color=82ca9d]Weapons:[/color][/b] [list] [*] [b][color=82ca9d]Recurve Bow:[/color][/b] [url=http://pre05.deviantart.net/8cb9/th/pre/f/2011/326/8/a/bow_of_orik_by_corellastudios-d4gz7dm.png]Black with Golden Engravings[/url] [*] [b][color=82ca9d]Knife:[/color][/b] One small dagger that is used for cutting up meat before cooking for the most part though is works as a throwing dagger if need be. Nothing special about it, the blade is 6 inches of plain steel while the hilt is carved oak. [*] [b][color=82ca9d]Silver Daggers(5):[/color][/b] Set of [url=https://s-media-cache-ak0.pinimg.com/236x/60/30/08/603008f709041055e0c5ddc306a2def4.jpg]Silver Daggers[/url] found in the chest of a Liches Layer as well as a second quiver of silver arrows provided to her by the Elven Army of Corellan Larethian [*] [b][color=82ca9d]Arrows(Standard):[/color][/b] Set of 20 cedar arrows that resist warping in her back quiver [*] [b][color=82ca9d]Arrows(Silver):[/color][/b] Set of 20 silver arrows in her hip quiver [/list] [b][color=82ca9d]Armor:[/color][/b] [list] [*] [b][color=82ca9d]Leather Bodice:[/color][/b] Light leather armor tank style bodice with leather shoulder guards, brown with specialized branding marks [*] [b][color=82ca9d]Bracers:[/color][/b] Brown leather with lacings and branded markings [/list] [b][color=82ca9d]Animals:[/color][/b] [list] [*] [b][color=82ca9d]Animal: Epona[/color][/b] black mare; bred for speed and long distance travel [/list] [b][color=82ca9d]Pack Contents:[/color][/b] What do you carry in you pack when traveling [list] [*] [b][color=82ca9d]Bedroll:[/color][/b] Basically a sleeping bag [*] [b][color=82ca9d]Blanket:[/color][/b] Wool blanket with fur lining [*] [b][color=82ca9d]Flask:[/color][/b] Small flask with whiskey [*] [b][color=82ca9d]Flint/Steel:[/color][/b] For starting fires [*] [b][color=82ca9d]Grappling Hook:[/color][/b] Iron hook for climbing [*] [b][color=82ca9d]Ink:[/color][/b] glass bottle of ink for writing [*] [b][color=82ca9d]Quill:[/color][/b] Feather with sharpened tip for writing [*] [b][color=82ca9d]Parchment:[/color][/b] 5 scrolls of blank writing paper [*] [b][color=82ca9d]Mirror:[/color][/b] Small silver hand mirror [*] [b][color=82ca9d]Rations:[/color][/b] 5 days worth of nuts and dried fruits [*] [b][color=82ca9d]Rope:[/color][/b] 20 feet of standard rope [*] [b][color=82ca9d]Soap:[/color][/b] We must remain clean [*] [b][color=82ca9d]Linen:[/color][/b] Used as a towel [*] [b][color=82ca9d]Brush:[/color][/b] Horsehair wooden hairbrush [*] [b][color=82ca9d]Sealing Wax:[/color][/b] Black wax [*] [b][color=82ca9d]Needle/Thread:[/color][/b] Fine thread, gold needle [*] [b][color=82ca9d]First Aide Kit:[/color][/b] Basic kit with linen strips, burn slaves, grain alcohol, herbs [*] [b][color=82ca9d]Spyglass:[/color][/b] Collapsible brass and glass with leather case [*] [b][color=82ca9d]Tarp:[/color][/b] 10x10 ten material sheet [*] [b][color=82ca9d]Waterskin:[/color][/b] Standard leather skin [*] [b][color=82ca9d]Clothing:[/color][/b] 1 change of standard clothing, two extra long sleeve thick winter tunics [/list] [b][color=82ca9d]Magical Items:[/color][/b] [list] [*] [b][color=82ca9d]Arm Band:[/color][/b] [url=http://static1.squarespace.com/static/5419dc98e4b0de0029a48fbd/5419ebd6e4b08773525461a2/54358387e4b0e09faedc46ba/1427925402292/Snake+Cuff.jpg?format=2500w]Enchanted with Barkskin[/url] [*] [b][color=82ca9d]Spare Cloak:[/color][/b] Old Cloak that is far too large for Sana, enchanted with Hellhound blood to resist fire [/list] [b][color=82ca9d]Potions:[/color][/b] Premade or prepurchased potions - limit 5 [list] [*] [b][color=82ca9d]Moderate Healing:[/color][/b] 3 moderate healing potions, ingest or apply to stop bleeding and heal wounds that are not critical [*] [b][color=82ca9d]Critical:[/color][/b] 1 critical healing potion, ingest or apply to stop bleeding or heal wounds that will kill a person within 5 rounds or less [*] [b][color=82ca9d]Moderate Burn Salve:[/color][/b] Will sooth and stop the nerve damage up to second degree burns [/list] [b][color=82ca9d]Creation Materials:[/color][/b][list][*][color=a2d39c] N/A[/color][/list] [hr][hr][h3][b][i][color=82ca9d][center]History[/center][/color][/i][/b][/h3] [b][color=82ca9d]Parents:[/color][/b] Father and Mother are both dead; killed by slavers. She did not have a good relationship with either of them but was able to at least have closure with her father before his death. [b][color=82ca9d]Siblings:[/color][/b] [url=http://img11.deviantart.net/58e1/i/2011/139/8/4/daggers_by_anndr-d3gos5g.jpg]Ramara Rawn[/url] - Younger Sister (presumed dead); [url=http://img08.deviantart.net/096c/i/2015/125/f/f/child_by_fotojean-d1f9xt8.jpg]Ariana Rawn[/url] - Little Cousin, in the care of Sister Agnes currently [b][color=82ca9d]Childhood:[/color][/b] She comes from a wandering band of gypsy that she left long ago for she refused to become what they wanted her to be. Another dancer and entertainer for the group. She was a tom boy growing up who preferred to spend time with a bow and arrow than a person. Though she never sought the way of her people she is very defensive of them and knows their ways. Skilled in song, dance, showmanship. Nothing traumatic happened during her childhood or growing up but being the typical teenager, hated what her parents wanted for her and in the end left those she knew for a world she wanted to know. Refusing to become the leader of the troupe lead to a fall out between her and her parents. Sana left home soon as she could and set out on her own. [b][color=82ca9d]Adulthood:[/color][/b] Over the years she has worked in various towns trading furs from animals she has killed on her journeys and worked mercenary from time to time as wars broke out, utilizing her skills as a marksman. Being caught up in several fogs sent her from one place to another over time and she just finally was able to get back to her home realm. It has been a long hard road with a lot of twists and turns. How she managed to get back she still doesn't understand but perhaps it was just the luck of the draw. She looks out for fogs constantly to ensure she doesn't get taken again. She is really tired of it. [b][color=82ca9d]Special Moments:[/color][/b] While on a hired mission with a group of adventurers Sana was captured and taken hostage by a Lych. Nearly being sacrificed on a stone table before she was rescued. Talk of war after her being set free sent her and other wandering the lands trying to get as far away as possible from the area. Neither wanting to be caught up in another war. Being hired to collect special items to cure a disease spreading through an orphanage a group of slavers invaded the local town. Sana and some others took out for the Slavers camp to put an end to it. During this Sana was badly burned and in the remaining slaves she found her father nearly dead, unable to help him they made peace. Sticking around after the others left to bury her father she came across a hidden pit where a little girl was being held hostage away from the others. Finding out it was her cousin she took the child and put her in the care of the nun running the orphanage until she could return and care for the child herself. [b][color=82ca9d]Current Events:[/color][/b] The Fog, ever the fog that plagues Sana and whisks her off from one area to another. It dropped her off near the orphanage months ago. Still needing to take care of somethings and afraid to take her cousin with her she set out. First stopping at an old friends only to find out she had left on a mission. Sana set out to find Kyra and see if she could help. [hr][hr][h3][b][i][color=82ca9d][center]Relations[/center][/color][/i][/b][/h3] [color=82ca9d][center]⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy[/center][/color] [color=82ca9d][i][center][/center][/i][/color] [list] [*] ⚜ [b][color=82ca9d]Glandur Alion:[/color][/b] King of Woodland Elves, met through Kyra and while they are not close she knows him well enough and knows the connection that Kyra and she have. He is willing to help her if she needs it. [*] ☮ [b][color=82ca9d]Kyra Altham:[/color][/b] Childhood friend, grew up together for a short time [*] ☯ [b][color=82ca9d]Johnathon Keystone:[/color][/b] Meet Keystone in another realm when she was caught up in the fog. They did not know him long but long enough to fight together to defend a small town and tavern. She was swept up in the fog again quickly before getting to know him better. [*] ☠ [b][color=82ca9d] Hugh Van Halder:[/color][/b] Former companion that abandoned her one day without word. Sana did not take it well and has held a cold place within her all this time; seeking him out to confront him or kill him. [*] ☮ [b][color=82ca9d]Regalia Montoya:[/color][/b] A Sword Wizard Pirate that she met long ago and helped with numerous adventures. The two are close but she has sadly not seen her in sometime. [*] ☮ [b][color=82ca9d]Sister Agnes:[/color][/b] A Nun and Cleric that runs an orphanage. Is a kind woman who Sana admires and trusts enough to care for her younger cousin until her return. [/list] [hr][hr][h3][b][i][color=82ca9d][center]Extras[/center][/color][/i][/b][/h3] [b][color=82ca9d]Character Quote:[/color][/b] I will skull fuck you with an arrow [b][color=82ca9d]Theme Song:[/color][/b] Archers By Wovenwar [b][color=82ca9d]Aura Color:[/color][/b] The color of sand [b][color=82ca9d]Scent:[/color][/b] Cedar wood and jasmine flower [b][color=82ca9d]Anything Else:[/color][/b] Previous Campaigns (Under older account) - [url=http://www.roleplayerguild.com/topics/82277-the-sands-of-blood-full]Sands Of Blood[/url], [url=http://www.roleplayerguild.com/topics/84226-cinder-sickness-a-dnd-style-classic-rp/ic]Cinder Sickness[/url], [url=http://forums2.battleon.com/f/tm.asp?m=22039593]Getting To Know You[/url] [/hider]