[center][img]https://s-media-cache-ak0.pinimg.com/564x/cc/86/21/cc8621c404a761e6391a1e206bbdbec2.jpg [/img] [h3][color=skyblue]இ [/color][color=#7BCDC8][i]ℭ [/i][/color][color=#57A3C6]h a r l e s[/color] [color=#4E99C6][i]Λ [/i][/color][color=#3F88C6]e o n[/color][color=skyblue] இ[/color][/h3][/center] [center][i]~[/i][b][color=#7BCDC8]"[/color][color=#7ACCC7]M[/color][color=#79CBC7]o[/color][color=#78CAC7]s[/color][color=#78C9C7]t[/color] [color=#76C8C7]p[/color][color=#76C7C7]e[/color][color=#75C6C7]o[/color][color=#74C5C7]p[/color][color=#74C4C7]l[/color][color=#73C4C7]e[/color] [color=#72C2C7]b[/color][color=#71C1C7]e[/color][color=#70C0C7]l[/color][color=#6FC0C7]i[/color][color=#6FBFC7]e[/color][color=#6EBEC7]v[/color][color=#6DBDC7]e[/color] [color=#6CBCC7]I[/color][color=#6BBBC7]m[/color][color=#6BBAC7]m[/color][color=#6AB9C7]o[/color][color=#69B8C7]r[/color][color=#69B8C7]t[/color][color=#68B7C7]a[/color][color=#67B6C7]l[/color][color=#67B5C7]i[/color][color=#66B4C7]t[/color][color=#65B4C7]y[/color] [color=#64B2C7]i[/color][color=#63B1C7]s[/color] [color=#62B0C7]a[/color] [color=#60AEC7]d[/color][color=#60ADC7]r[/color][color=#5FACC7]e[/color][color=#5EACC7]a[/color][color=#5EABC7]m[/color] [color=#5CA9C7]c[/color][color=#5CA8C7]o[/color][color=#5BA8C6]m[/color][color=#5AA7C6]e[/color] [color=#59A5C6]t[/color][color=#58A4C6]r[/color][color=#57A4C6]u[/color][color=#57A3C6]e[/color][color=#56A2C6]…[/color][color=#55A1C6]u[/color][color=#55A0C6]n[/color][color=#54A0C6]t[/color][color=#539FC6]i[/color][color=#539EC6]l[/color] [color=#519CC6]t[/color][color=#509CC6]h[/color][color=#509BC6]e[/color][color=#4F9AC6]y[/color] [color=#4E98C6]w[/color][color=#4D98C6]a[/color][color=#4C97C6]t[/color][color=#4C96C6]c[/color][color=#4B95C6]h[/color] [color=#4A94C6]t[/color][color=#4993C6]i[/color][color=#4892C6]m[/color][color=#4891C6]e[/color] [color=#4690C6]p[/color][color=#458FC6]a[/color][color=#458EC6]s[/color][color=#448DC6]s[/color] [color=#438CC6]t[/color][color=#428BC6]h[/color][color=#418AC6]e[/color][color=#4189C6]m[/color] [color=#3F88C6]b[/color][color=#3F87C6]y[/color][color=#3E86C6].[/color][color=#3D85C6]"[/color][/b][i]~[/i][/center] [hider=βio] [center][h3][sub][color=#3D85C6][color=#7BCDC8][i]ℭ [/i][/color]harles [color=#7BCDC8][i]Λ[/i][/color]eon[/color][/sub][/h3][color=#faf0e6][sub][sup]இ[/sup] M a l e [sup]இ[/sup] A s e x u a l [sup]இ[/sup] O v e r ~ 1400 | 16 [sup]இ[/sup] U l n a [sup]இ[/sup][/sub] [b][u]THE IM MORTAL[/u][/b][/color][/center] [h3][color=#FAF0E6][sup]இ[/sup][color=333333]...[/color][color=#7BCDC8][i]A[/i][/color] ppearance[color=333333]...[/color][sup]இ[/sup][/color][/h3][hr] [color=#FAF0E6]Charles is much older than he appears. The reason for this is pretty simple: his body is stuck in the age of sixteen for as long as he can recall thanks to a curse. Looking at about 5’6” in height and weighing about 187 lbs, he’s a sturdy looking boy who seems able to take a punch then keep on rolling. His hair is raven black, reaching at about ear length. His curls are wild and thick, seemingly refusing to be tamed by any form of method aside from magic. His chin is left without the signs of manhood adding to his youthful appearance much to his dislike. His face has a slight sharp appeal to it making seem untrustworthy on first glance, increasing when he frowns in irritation, alongside his cream colored skin, dark blue eyes that hide under angular eyebrows. When he casts magic, his eyes glow purple and the deeper the color than the stronger magic. Some might even say it can illuminate the darkest light though it doesn’t affect his ability to see in the dark. When teaching, he aims to give off a professional and mature look by wearing ironed slacks, button up dress shirt, a tie and dress shoes to make a good impression. Sadly, most the college kids seem to fail to realize he’s much older than they will ever be.[/color] [h3][color=#FAF0E6][sup]இ[/sup][color=333333]...[/color][color=#7BCDC8][i]P[/i][/color] ersonality[color=333333]...[/color][sup]இ[/sup][/color][/h3][hr] [color=#FAF0E6]Key aspects of his personality. [color=#3D85C6]☽[/color] Mannerisms [color=#3D85C6]☾[/color] [indent] Charles has had manners ingrained into him since birth. It was part of being expected to take a throne, both by his Aunt and mother, and failure to remember it was met with harsh repercussions from either. Unfortunately it’s now a habit. No longer associated with Morgan Le Fay, his mother Morgause dead, he has more freedom to chose which mannerisms he follows. In this case he became rather fond of the 1800s era since it was a time of respect, appearance, and reputation for young men and women alike. It’s also something he’s tried to pass onto his children and grandchildren, though the latter seemed to have difficulty in retaining them sometimes. In all his interactions he has never failed to retained them but the type of hospitality varies with the company he’s in, going from the pure forced basics to a mature eagerness of wanting to nice. [/indent] [color=#3D85C6]☽[/color] Strangers [color=#3D85C6]☾[/color] [indent] With unknown individuals, he seems aloof, observant and unemotional when dealing with them. This is mostly because he’s not drawn a friendship or have reason to care for them. In his mind, they are merely a sentence in the book of his life and like many others will move on, not likely paying attention to his little scribbles in their lives. Due to his lifespan, he’s had a few friends that are still alive through he's had more associates and fleeting contacts. For the most part, he acts based on his impressions of their company which means their own actions determine the quality of his politeness.[/indent] [color=#3D85C6]☽[/color] Friends [color=#3D85C6]☾[/color] [indent] When in the company of friends, his humanitarian tends to come out and his mind tends to focus on their well-being at the time. Due to his observant nature, he will take the time out of his schedule to ensure all things are in order with his small group of friends based on their life span. Licentia (which there is one) he often gets in contact once every century, Prae (which he hasn’t known any still alive) are every fifty years, and finally humans due to their short lives is every ten years. His own family, and other Ulna, are usually on a wanted basis since he tries not to create strings to attach them, but he doesn't isolate himself from them. In addition his more positive qualities come out like his patience, value of actions, and creativity on problems that might otherwise prove difficult. [/indent] [color=#3D85C6]☽[/color] Conflict [color=#3D85C6]☾[/color] [indent] When he is met with a conflict, or nearly impossible to solve issue, Charles’ attitude sours. He becomes sarcastic and bitter in his tone, often subconsciously showing his irritation without realizing it. When he is approached with the fact of it, he often stubbornly dismisses it. In his experience, there's no problem that doesn't have a solution. Ever. Extremely independent, he has trouble trying to follow plans he doesn’t believe will work or believes to have a better way. This makes working under someone difficult for him since it usually feels like his independence and freedom is being taken away, a fact that makes him rather grouchy. This often results in him going his own way to solve a problem rather than stick around to help and it would take some serious measures to alter his mind on the matter, usually a friend.[/indent][/color] [h3][color=#FAF0E6][sup]இ[/sup][color=333333]...[/color][color=#7BCDC8][i]H[/i][/color]istory[color=333333]...[/color][sup]இ[/sup][/color][/h3][hr] [color=#FAF0E6][indent]Charles has lived a long time. So to list every single event in his life would be tedious and more akin to listing everything from the time he woke up to when he bed on a daily basis. Each section will summarize his experiences in that area, long or short depending on the influence, while the header will have the Location, Year, and Current Name he was going by at that point for reference. [/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8][u]England|Somewhere around 5th century (400 AD-500 AD)|Mordred Le Fay[/u][/color] [color=#3D85C6]☾[/color] [indent]Mordred was best known as Arthur’s murder, and greatest traitor. In many cases, they are right but as with many myths, these stories retold over and over have created twists and warps in the original truth which only one that had been present could shed some light upon. Charles, being Mordred, has that right and ability to do just that. In the story, or rather what it lacks to mention, was in reality Mordred was a tool to greater plot by his Aunt. What it was, he didn’t know for sure and to be honest, he doesn’t give a damn now. He doesn’t know exactly what lead to his family to hate his father but he knows how his role started. His mother Morgause, with help from her adopted sister Morgana, seduced her half brother into bed and while being possessed by a Licenti created him. Together with Morgana’s guidance, they raised them from his father’s influence. They whispered dark thoughts and seeped the need for revenge into his very core as the years went on. It all came to a boil and climax when Arthur learned of the truth upon Mordred’s sixteenth birthday. It was also the day of the curse that Morgana placed upon him, giving him eternal life and bringing his Ulna out during the ritual. This alter his life for years to come, but played no role quite yet. In fact, he wasn’t aware of the ability until about he clashed with her for the final time. Naturally his father, being the good man he was, tried to pry into his life and become the father he should’ve been. However, like many great figures, even Arthur was flawed. Instead of being truthful and accept the prejudice of his followers, revealing himself to be less than a Saint, the man hid the fact that Mordred was his biological son. He passed him off as his nephew much to Mordred’s mother’s grudging acceptance. Through many in the court suspected, none questioned the king’s words over the matter. This made shame and anger fester into dark thoughts, inflamed by Morgana herself, so then Mordred took the throne in Arthur’s absence, he truly believed what his Aunt has spoken. That Arthur would die on his quest for the holy grail and the only way to retain what his father had created was through fear, pain and misery. Predictably, Mordred’s actions summoned Arthur from the failed quest and he tried to take the throne away. Believing the man to be an imposture, Mordred refused to give it up. This lead to a war which brought Camelot crumbling down around the two bull headed individuals. Their final clash was upon the snowy banks of the England country, resulting in Mordred’s ‘death’ in the history books. The curse, however, had other ideas. His eyes snapped open and looked down, seeing the sword (not Excalibur) had finally been removed. His sight spotted stunned boy and his friends about to move his corpse to somewhere safe, likely ex-followers who believed in him. Sadly their lives were short lived. All killed by Morgana who had been standing there patiently waiting for him. She took a piece of his Anima that day... and he's been weaken ever since. When news of his father’s death greeted him, most would’ve assumed he would’ve felt relief or happiness. They would’ve been wrong. Instead there was a hollow void in the wake of the King’s death and it was in that moment, he finally realized what he had done and who to blame for it. Who was responsible for the death of his father. It was then he removed himself from history, choosing to live his life in isolation from his mother and Morgana.[/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8][u]Lost Colony, Roanoke Island within NC|16th century (1587-1590)|Henry Smith[/u][/color] [color=#3D85C6]☾[/color] [indent]It was some point during the 15th century that Mordred, now renamed as Henry Smith, found himself colonizing the new world. This was only one among many changes in his life. The others were that he had gained an interest in magic and while in secret, he practiced to become better at the one spell he knew. During the 1587 year, he lived within the settlement on Roanoke Island within North Carolina. For the first in two years, things were mild and peaceful compared to the more rowdy settlements where witchcraft rumors seemed to spread and ruins lives. It was those individuals he often avoided until the incident occurred in his home town. It seemed a small group of Licentia had declared this to be their feeding ground and within a span of a day, the entire colony up and vanished. Fortunately Henry was out secretly practicing his magic which was likely what saved his life. Upon approaching the town, he quickly noted the fires used to light the boundaries from wild animals had burned down or went out in some places. Naturally human fear would’ve kicked in but Henry no longer submitted to such emotion, mainly because he had little to lose anymore. His main concern was for his present family and pushed into the town. Nothing. Everyone had vanished, the hairs on Henry’s neck rose in alarm when he shortly discovered why: a Licentia in the form of several locust swarms. Being a mage, but inexperienced, Henry tried to fight it. It was pointless since the Licentia had more talent with magic and a great hunger, it quickly set upon him in a heartbeat. Being devoured from the outside in was one of the several painful events he had ever experienced and so he was grateful when another Licenti arrived to stop the pain. This one was named Archene, a particularly friendly creature which Henry later learned, had little issue chasing off the locust and helping him to the next town. Along the way, he asked questions that the healing immortal grudgingly explained before they parted ways. Throughout the ages, they crossed off and on, gaining semblance of respect and alliance when it was required. However, he never told what happened within the Lost Colony or that he was the sole survivor.[/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8][u]Pennsylvania area|American Revolutionary War (1760-1791)| James Whittaker, Jacob Barnes, Logan Creeds, etc[/u][/color] [color=#3D85C6]☾[/color] [indent]The call for independence gave Charles, now known as James Whittaker, a taste of brutal war. It was during this time he fought like a common soldier among the settlers who felt the British were being dictators and had little right to rule over their lives from across the sea. He was in numerous battles, each time taking another alias after he died in the fight. By the end of the stretch for independence, he had a bitter taste of victory and defeat over the lives lost over a simple idea. He found himself questioning if it was all worth it and vowed to avoid war in the future.[/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8][u]Nevada Territory| American Civil War (1861-65)| Angus Coldwell[/u][/color] [color=#3D85C6]☾[/color] [indent]This war was the most pointless of all in, Charles, now Angus Coldwell, opinion. It was newly formed nation’s early years and similar to a child tossing a temper when things weren’t happening the way they should. Brother fought brother, and families were divided over political aspects hidden under the guise of all men were created equal. While the president during that time might’ve actually believed it, Angus knew others within the political ranks weren’t as dedicated and the prejudice that followed proved him right. During the latter half of the period, he was drafted unwillingly into the war in order to supply income to his ‘adopted’ family. His father, crippled by disease, was more proud by his little white lie to serve than the money he wished he could bring in by other means. Another bloody war, and another bitter taste in his mouth was left when it ended.[/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8][u]New Orleans |Prohibition Within the USA (1920-33)| Nick Wild[/u][/color] [color=#3D85C6]☾[/color] [indent]Out of all the Eras, this one was among the better ones. It was before the Great Depression when he was Nick Wild, a runner for a squeak easy (illegal place where alcohol was sold). He had been shot, burned, arrested and worse but those times he knew what true friends were about. Even when the Law was against them, allowing him to create several remembered colleagues and whose' memories he will always value. However, his immortality allowed him to live past their lives as he once more slipped into the cracks of history.[/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8][u]Ominar| Present| Charles Aeon[/u][/color] [color=#3D85C6]☾[/color] [indent]Currently, Charles is now a professor working at the magic college within Ominar. He had a few families along the way, spreading his seed and genetics throughout time when his primal urges were still meaningful to him and he often found someone who kept him interested. Thankfully no one inherited his curse but he can’t image having a permanently 16 year old father, grandfather or older was on anyone’s wish list. It clearly wasn’t on his. For about a hundred years now he’s lead a mild life where he's chosen to retreat and instead blend with society for the most part. Due to his long life, he's never really became connected to the opposite gender, or even the same, making him develop an asexual view on sex, relationships and related topics. He’s been fortune enough to watch his child grow then produce a grandchild, his pride swelling for the first time in eons over the fact of seeing something apart of him grow and thrive. It has made the years he’s lived much less lonely since his last wife passed over hundred years ago.[/indent][/color] [h3][color=#FAF0E6][sup]இ[/sup][color=333333]...[/color][color=#7BCDC8][i]B[/i][/color] elongings| [/color][color=#7BCDC8][i]E[/i][/color]quipment[color=333333]...[/color][sup]இ[/sup][/h3][hr] [list] [*][h3][sub][color=#3D85C6]☽[/color] [color=#7BCDC8]Belongings[/color] [color=#3D85C6]☾[/color][/sub][/h3] [list] [*][color=#7BCDC8]Small Savings:[/color] Living for as long as he has, Charles has money squirreled away within several bank accounts. Namely for times when he feels the need to simply vanish and escape time itself, all hidden in various methods. He has investments in bonds, stocks, out of country accounts, businesses, and more under his name. [*][color=#7BCDC8]Home:[/color] Charles home is a bit old fashion. Mainly as it would remind many of the early 1800s when technological advancements were rather limited or available only to the wealthiest, a period he was very relaxed with. It is located within Ominar, the currently occupied city, and within the more respectable estate areas. This doesn’t mean it’s among the easier to pilfer from homes as Charles has design specialized, magic based traps all around for unwelcomed intruders and have them replaced monthly.[/list] [*][h3][sub][color=#3D85C6]☽[/color] [color=#7BCDC8]Equipment[/color] [color=#3D85C6]☾[/color][/sub][/h3] [list][*][color=#7BCDC8]Cell Phone:[/color] The one piece of required modernize equipment on his person at all times. Few people, Licentia, or rarely Prae will ever have this number, but when they do than they can always contact him. It’s untraceable by magical or scientific means as it costed a pretty penny to ensure. [*][color=#7BCDC8]Bead Bracelet:[/color] There’s a small collection of memories, about 4 to be clear, bound on a string about his wrist. The bracelet itself is able to up to about 10 memories total, so when a new bead is formed then it can easily be deposited there for storage. Likewise, there are few already placed there for when needed in an emergency as listed below. As long as these spells are active in a slot, their effects remain but once they are stored the ability to use it is nulled temporarily. [sub] All new spells will be ran through the GMs before being added[/sub] [indent] [h3][sub][color=#3D85C6]ღ[/color] [color=#7BCDC8]Spells: 3[/color] [color=#3D85C6]ღ[/color][/sub][/h3] [color=#7BCDC8]Distort[/color](Human) Casting Time: 1 action (5 seconds total, 8 seconds due to rustiness) per individual Range: Self or touch Duration: When used on a group of individuals or items, the spell will hold up to at least an hour. On himself alone, it raises the max time to 6 hours. It can be prematurely cancelled and does not require concentration to retain. This spell creates a mild obscuring effect upon the target by means of a thin layer of vis altering and effectively muddying the light rays that hit the target, scattering, blurring, and distorting them. It only affects small areas no larger than a foot in radius. The primary use of such a spell is to obscure one’s features from identification. It is not a combat spell or stealth granting spell. A layer of vis is placed over the specified surface of the target, which causes the scattering effect. A small glyph or sigil must be drawn upon the intended recipient, either person or object. It doesn’t affect anything but visible light, and would not stop a concentrated columnated ray of light that was coherent (laser, essentially). It offers no defensive or offensive effects, nor bonuses to stealth. A dispel magic or other type spell will immediately end the spell as well, scattering the Vis that makes up the distortion layer/field. [color=#7BCDC8]Earthquake[/color] (human)- Able to vibrate the earth's surface itself and create mini quakes that can be directed or spread out to rattle ground based enemies. Charles, when this spell is released, can influence the range, strength and location merely by uttering the word: Terra. It has a set range of 25 foot radius of his figure and usually his target has to be within sight. The max magnitude is about between 5.5-6 on the scale. [color=#7BCDC8]Lights Out[/color] (human)- Able to absorb every source of light within a set range, namely blocking out lights for about 6 meters, when activated. This includes all types of lights sources from lamps, candles, fires to magical such as fire flares and more. If it creates light at the time than it is snuffed out. The activated gesture is a finger snap and lasts for a quarter of an hour. Any light turned after the spell is activated isn't affected. Some light sources would have to be turned on, like candles, lamps, etc. while others flicker on themselves. [color=#7BCDC8]Teleport[/color] (human)- Charles can use this ability to teleport long distance to any location he’s placed a marker, which he has to place a rune upon, visualize the location and utter Reditum to teleport. While he has this spell in a slot, he can activate up to 3 runes for which he can teleport to. When the spell is set in motion, anything touching Charles is immediately taken with him and it can’t be stopped. It is difficult to use this spell in combat due to the need for time to active it. If a Rune is damaged or he is hit, then the spell is concelled out leaving him standing there. [h3][sub][color=#3D85C6]ღ[/color] [color=#7BCDC8]Traits: 1[/color] [color=#3D85C6]ღ[/color][/sub][/h3] [color=#7BCDC8] Healing[/color] (Prae)- Charles collected this once when a Prae Paladin ended up healing him after a fight, his Impression spell still active and unused. It was a rare time he ever encounter the species and during an extremely difficult fight against a human possessed by a Licenti. He has some knowledge in how to use this spell but he isn’t the best healer or as good as the Prae he obtained it from. The more grave the wound is, the longer it takes to heal. When activated, a swirl and slightly floral design tattoos itself appear across his face and neck line. [/indent] [/list][/list] [h3][color=#FAF0E6][sup]இ[/sup][color=333333]...[/color][color=#7BCDC8][i]C[/i][/color]apabilities[color=333333]...[/color][sup]இ[/sup][/color][/h3][hr] [color=#FAF0E6][color=#3D85C6]☽[/color] [color=#7BCDC8] Mental [/color] [color=#3D85C6]☾[/color] [indent][color=#7BCDC8]Long Lived:[/color] Due to Charles unnaturally extended life time, his intelligence comes from experience rather than the knowledge he’s obtained over the years. He’s not immune to humanity’s flaws like arrogance, ignorance, or worse because while Ulna are a subspecies of human, they are still just that. Instead he can see patterns in the delicate threads of life form and often come to his own, usually accurate, conclusions about the outcome. This can include things about people, events and more. However, he isn’t always right due to missing factors and so he never fully puts complete faith in his findings until evidence provides him with reason to do so. [color=#7BCDC8]Memory Beads:[/color] Due to Charles unique anatomy as a Ulna, he is able to push out memories or traits collected in his long life time. These memories form into marble sized, metallic hue beads that shift color like mother of pearl between silver, gold and bronze. They are then able to be attached to strings which are hung up and left somewhere safe until someone breaks them. These often contain DNA or Memories that would clutter his own and are currently are of no use to him presently. If it was left, this could create a unsavory reaction within the Ulna. When this race has too much DNA or memories collected, it clusters and tries to take over their original format, resulting in what Charles calls abominations. These abominations don’t resemble human, Licentia, or Prae in any sense of the word but rather someone had meshed, and mixed parts from each creature in a continually changing shape. The individual’s personality has vanished completely leaving a hollow shell which is acting according to the instinct of the most recent race collected. If broken by someone else other than him, these memories transfer over to the individual allowing them to see the scene from Charles’ point of view and possible note details that were overlooked by themselves or complete unknown. These also include thoughts produced within the moment allowing the affected individual to see how he saw it all, inside and out. They can be transferred back- leaving an impression echo behind- through touch of several moments where he can reform the bead once again. [indent][color=#3D85C6]Strengths:[/color] ✔ Able to store numerous memories and sort them, allowing them not to take up precious space within Charles’ head or body. This means when Charles breaks one, he can easily and quickly recover the information within that select bead at any time. ✔ This gives Charles access to a vast well of knowledge from his past whenever he wants. ✔ Another special trait is that the bead can transfer the memory to another merely by allowing them to break it as mentioned before, this way they see the scene from his point of view and noting what he did without giving inaccurate information. [color=#3D85C6]Limitations:[/color] ✘ When a bead is made from a memory, it’s completely voided from the mind and any information that is held can’t be accessed until the bead is broken by anyone. ✘ When broken, as when infused with Vis it becomes brittle, it transfers that memory to the individual who broke it. If it’s Charles, it adds to the stress of already existing traits or memories within Charles so he is limited to how many he can have at one time.[/indent][/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8]Physical[/color] [color=#3D85C6]☾[/color] [indent][color=#7BCDC8]Impression:[/color] When activated, Charles creates a thin layer of Vis about his entire body which when it mingles with outside Vis from spells, traits or other factors results in an impression being made. After this occurs, the Vis is then absorbed back into the Anima and floods the body with knowledge of how to produce the same effects. However, Charles lacks the mental knowledge gained from learning the spell right from the start and requires practice for effectiveness. These impressions, usually about 2 spells or traits at max, are stored until they either are switched into becoming active spells or traits or placed into beads to be stored in the future. [indent][color=#3D85C6]Strengths:[/color] ✔ Due to this ability, Charles can learn a large amount of spells varying in power within a short period of time. For a human, this would take years to master and fully utilize while Charles merely needs practice, a bit of time and effort to learn. ✔ The cushion created by the Vis is able to lessen magical damage but not physical, mainly because not all physical attacks require Vis to be painful. ✔ Over time, especially with combative types, Charles has learned a wide range of spells to use thanks to his encounter with human mages, Licentia and a few Prae. From these individual memories, he is able to create magic spell/traits sets for whatever the current occasion might require. [color=#3D85C6]Limitation:[/color] ✘ He has to prepare the Vis layer and get hit by the targeted spell, failing to do so will result in being unable to ‘collect’ the spell/trait desired. ✘ Any newly acquired spells are lacking in control so using it before Charles has examined and practiced with it will risk it backfiring on use. ✘ Since the Anima is so impressionable, he is limited to a set amount of spells/traits before things start to meddle with his DNA and hinder his individualism.[/indent][/indent] [indent][color=#7BCDC8]Cursed:[/color] Charles was cursed at a young age, on his sixteenth birthday. The terms of this curse has literally fixed his body in the permanent state of when it was casted upon him and granted him regeneration abilities. As far as he can tell, it’s impossible to kill him. Literally there’s nothing that he can’t heal from, examples being beheading to drowning and various other tried methods. However, it can be slowed or cease putting him into a sort of hibernation until it’s fixed, a fact he’s tried for a good portion of one era and wasn’t too thrilled about. The strange part is that his Anima seems impervious to damage, often when he's destroyed nearly his whole body there will always be a small, pingball sized object among the ashes. This is his Anima made into solid form, condensed and protected by his Vis. [indent][color=#3D85C6]Strengths:[/color] ✔ He is impossible to kill or keep permanently maimed, his body often reverting back to its original state through rapid healing. Charles has tried everything to commit suicide within a dark time in his life yet nothing has work, causing him to accept he will always live through everything done to him. ✔ Due to this ability, fear of death has long left Charles but his concern for others remains. Especially of those he loves. [color=#3D85C6]Limitations:[/color] ✘ While there’s no true way to kill him, damage done still affects him normally. The greater the damage done over all, the longer it takes to heal and regrowth of anything takes a good day or so. ✘ In truth, Charles hates the pain and sensation that follows getting hit so he often avoids it when he can. ✘ He has learned there’s one way to delay his healing: damaging his Anima heavily or removing it completely. Once cut out and stored, Charles body becomes corpse like and sets him into a sense of hibernation (not killed) until it’s returned. He also suspects his Anima can easily be manipulated or altered within this state which honestly gives him the shivers since one piece is already missing...Unknown to Charles, if his Anima was significantly damaged or destroyed than he would die. [/indent][/indent] [color=#3D85C6]☽[/color] [color=#7BCDC8]Magical/Technological[/color] [color=#3D85C6]☾[/color] [indent][color=#7BCDC8]Vis Manipulation:[/color] Since Ulna have extreme control over their Vis, Charles has used that his advantage and focused on it as a specialty. Charles can manipulate his own Vis into creating anything from simple weapons to simple trinkets, even additional limbs like wings or arms. This spell’s possibility is limited only by his mind, meaning he requires deep knowledge, understanding and more when creating an object made from pure Vis. When he focuses on it, his mind manipulates and molds his own Vis into the needed design creating a see through metallic item made from complete energy. On touch it feels as it should, acts to laws of physics as it was designed to, and over all appears to be nearly identical to the real thing. There’s only two differences. When outside forces attempt to absorb it, the density of the Vis makes it rather difficult and often requires minutes to hours to break down depending on the object’s size and design. And Charles can control it within its logical limits of its design. [indent][color=#7BCDC8]Strengths:[/color] ✔ Since they are primarily made of his Vis, they are more durable than natural things and require more effort from outside influences to absorb or change. When formed, they act according to design he has set before hand. ✔ This can range from things as simple as walls to block attacks to wings in order to fly namely if he understands the anatomy behind it. ✔ Since it is his own Vis, he has it anywhere so there’s little need for outside aids or devices, through he does keep them on hand time to time out of habit. The thought over the item/subject determines the time and Vis required to make it. [color=#7BCDC8]Limitations:[/color] ✘ Charles is unable to create true life, so anything with its own mind is out of the question and any attempt is usually more akin to a one command golem. (which is another sub spell) ✘ Complicated items such as guns, buildings, or similar items are beyond this magic's skills. Any attempts are brittle imitations and not very good ones which makes the attempts a pure waste of Vis. ✘ Charles can control the item but what he can do is limited by its design. If he creates a chest, he can slam shut the lid or slide it away but it can’t literally change shape into something else.[/indent] [/indent] [indent][color=#7BCDC8]Vis Golems:[/color] Intimations of life, Vis Golems are Vis formed into various shapes depending on Charles’ mood. They have the same metallic, see through quality as his constructs, but these creatures aren’t living. Instead they are single minded and merely can only follow basic commands, much like a dog. This might explain Charles chose for their shape, but on special needs or requests, he can form other more unique shapes to the golems. However, their ‘minds’ are unaltered and follow the same command function. Charles can produce anywhere from 1-10 for each pack, through extreme use will slowly drain and weaken him over time during the fight. [indent][color=#7BCDC8]Strength:[/color] ✔ These creatures act independently of Charles, enabling an ideal distraction or to supplement his own tactics. They are aware enough of his next movements that he’s never been hurt or injured by their attack, often their Vis disappearing on impact then being reabsorbed again. ✔ When fully formed, he merely has to give a single command much like the behavior of a loyal dog to send the beast into motion. Their dense Vis allows them to last for 12 hours max at default. Deterioration happens faster when that energy reserve is extended for other combative activities, their shape gradually faded away. [color=#7BCDC8]Limits:[/color] ✘ These creatures aren’t independent thinkers or alive so they won’t do anything else commanded. This command they will follow through until the very end unless Charles is around to change it. ✘ Being purely of Vis, they aren’t able to take a beating like a real dog and keep on going. When either an instant kill attack finds its mark and hits, the Golem immediately crumples back into its original state like a house of cards. ✘ When a creature is down, Charles has to reform a brand new one to replace it and over time it can exhaust him despite his Vis control.[/indent][/indent] [/color] [/hider]