[quote=@LokiLeo789] So what should the overall population of Amestris as a whole? Would somthing from 5,000 to 10,000 people be a stretch. Then in terms of millitay strength, which I need to reorganize, I imagine about 15 to 20% of the population wouldn't be a stretch since Sin is sporting both a fulltime Pro army and a conscripted army. [/quote] Not sure about the overall population (seems fine) but the militarised proportion is too high unless it's predominantly reserves. Full-time soldiers need food and supplies and don't contribute too much to the economy (maybe brute labour in strength training?) so the city needs to support them as well as itself. So it would probably depend on directly on how high Amartia's taxes are and how much industry is in his payroll. Say a tenth of each family's production in a city of just under 10,000, assuming each family is self-sufficient. Atrocious maths aside that's ~~9000 producers feeding and clothing 900 government workers total, ignoring extra demigod expenses. That number obviously gets way bigger assuming that Amartia also gets tax from the surrounding countryside (he will), but the bigger the army relative to the city, the more the city needs to be organised like a massive barracks, which needs even more infrastructure (ask Kangutso) [i]or[/i] the more the army needs to be based on an elite core and a moshpit of reserves. And now I just got ninja'd by Cyclone who said basically the same thing. Goodness. [quote=@Cyclone]17,500 characters are on the post so far though, so when it finally does come out it might be something worthy of what Termite would make. :lol[/quote] I'm [i]extremely excited[/i] and also [i]mildly scared[/i] DON'T LOOK AT ME LIKE THAT GUYS I'M A REALLY BAD ROLE MODEL ;-;