[hider=Ugroth Moklib] Name: Ugroth Moklib. Age: 40. Race: Ogre. Appearance: [hider=General body make] [img]https://s-media-cache-ak0.pinimg.com/736x/fe/75/0c/fe750cbf0e53d06e9133f802ba46b4cb.jpg[/img] [/hider] Ugroth stands at 11'5" slightly above average for members of his settlement and weighs in at a hefty 700lbs. He also wears a large, thick fur pelt from one of his former companion, a rather powerful bear, as a token of remembrance but also for comfort in particularly cold areas. Personality: Ugroth for the most part is quite a stoic character not much for getting worked up over much unless its quite serious or something he is passionate about. He maintains an intelligence slightly above the average human commoner, quite the feat for an ogre but not unheard of, which often tends to surprise some of the other races he meets. He tends towards patience and restraint rather than brutish violence though he is more than capable of providing it in spades when the need arises. Being as large as he is the ogre is rather considerate when possible to the smaller or weaker races though he doesn't underestimate they're abilities to do good or bad towards him or his kind. Abilities: Ugroth is a keen hunter of the northern mountains, tundra/boreal forest, and the snowy wastes though he has hunted elsewhere. His good vision and patience allows him to wait for an opportune moment to strike rather than a hasty attack which is quite the benefit when the prey is often more than capable of defending themselves from equally dangerous natural predators. He is well practiced in the use of both manufactured and improvised projectiles for hunting as well as war purposes if need be showing great skill for an ogre in such matters. For long trips into the wilderness he learned the woodsman's craft for surviving in the harsh terrain when in the forests while he has learned over time several other tricks to survive wherever his game does as well. Like all of his race he shares the incredible strength and fortitude that comes with being an ogre though being large hosts many problems of its own. Salvaged Item: Ugroth kept hold of his simple hunting axe, mostly for chopping wood or the occasional tough boned animal. [hider=History]Ugroth Moklib was born while the ogres were still roving nomads on a trek north looking for lands to sustain them with less hostilities surrounding them. His father, Lakrogoth, was often quite busy coordinating the band's warriors with his leader and commander but he made time to be with his two sons and daughter when possible where as his mother, Penlithesh, was who the children spent the most time with. He was the younger of the two brothers often having little competitions with his older sibling between learning how to fight, build, or hunt/gather from both parents and other relatives. Working with the animals and hunting seemed to suit the young ogre well though he had much to learn still about the wilds around them. A well known woodsman took Ugroth under his wing as the younger showed more promise teaching him as best he could the lifestyle and the dangers of such a profession but there was no dissuading the up and coming hunter. He was still rather young during the time of his settlement's namesake leader's reign and was one of the older children sheltered inside of the wagon fort when the battle took place. Both he and his brother took to throwing rocks, javelins, or whatever else could cause harm at the humans and/or dwarves from the safety of the fortification. Whether or not it accomplished much it was an empowering thing join in with some of the elders who did much the same thing with a great deal more skill. Despite the little moment of glory it was a day of grieving for all of them but the honor of they're people was served by the now hero Ogtanash who would leave them to continue the same cause, a note that struck true with Urgoth's older brother who had always wanted to be a renowned warrior like his father and Lugresh. When his father took up the mantle of leader they saw less of each other though he was always given encouragement to do what he wished so long as he did it well and with honor which has colored the younger ogre to this day. As such he has made it his mission in life to become a master of the wilds among ogres and possibly beyond if he can manage. Up until recently it has seen most of his focus gaining him good name among the ogres for his deeds which has followed him to the other settlements where he decided to travel to in an attempt to learn of the lands and creatures. His father sent him a message of the proposition and there was little chance Ugroth was going to decline the chance to explore a new wilderness so the ogre did the only thing he could do, make the trek to Lezan to meetup with the rest of his fellow travelers and board the Arrowhead for the new land. [/hider] Nation of Origin: The Lugresh Settlement. Nation Lore: [hider=Ogre Lore]The Lugresh ogres have been moving around the continent for a long time in nomadic bands and only in recent years have they begun to settle down, they live an upwards of two to three hundred years though few reach this age and those that do are heavily respected. Some of the individuals or families have taken up residence in the forest or plains, even a small one the fringes of the desert attesting to the group's ability to settle most anywhere given time, the other groups being the Kordash, Mortagash, and Frengal settlements respectively though smaller groups can be found separate from these three. They preferred being on the move as during the wars staying long enough to keep themselves fed often became difficult though unless desperate the group would keep moving for better picking and if not the safety of local towns was not at all guaranteed. There were few qualms about retaliatory attacks against any and all aggressors by the ogre band as a whole with every individual trained to fight from childhood alongside other important tasks. The counter offensives by the large beings tended to leave whole lines of men dead or scattered from the thunderous charge of a couple columns of warriors. Whether raiding of towns occurred or not often depended on how severe the initiating attack was but the ogres seemed quite proficient at it or even razing whole offending towns. This mentality of self protection from the other races seemed to get the picture across to many that just letting them pass by was far safer than actually attempting a fight with them as if the ogres figured they were being followed they would set up rudimentary but effective traps to convince the pursuers to turn back. They however were not against trade so when the rare deal appeared it was always taken into consideration provided it was an acceptable one for both sides. Ogre laborers and mercenaries could also be found among the other nations in the continent occasionally and though not always looked upon kindly they're usefulness was hard to turn down despite the fee attached to them. They were only involved in one major battle having gotten caught between two armies, one of dwarves and one of humans, over a mountain pass which the dwarves were less than willing to give up. Ogres and humans have rarely gotten along in most cases and the dwarves had yet to make any real opinions of the big folk though they were unknowingly trespassing near a city entrance under an overhanging cliff so it was not something that could be let go. Lugresh Akorlig was the current and most successful leader of the time had attempted a parley with both sides initially though it was more of a hope than an expectation of actual talking. He assembled the best of his warriors, himself and a couple others clad in full scale armor which was exceedingly rare at the time, prepared themselves for a bloody defense of the most direct route for both opposing forces while the rest defended the sides of the wagon camp which had become akin to a fortification when locked together. There was a great amount of pressure against the ogres but they refused to give ground for a second and Lugresh was thought to have struck down a couple hundred opponents both dwarf and human with his massive war maul fighting as if he was possessed. He and quite a few others fell but the incredible casualties being caused both by the attempts on the ogre encampment as well as fighting between them forced the two smaller races to back down eventually. The band took the time to mourn the dead as the warriors they were before an important ritual took place among them, allowing the great shaman, an ogre with a almost unheard of talent for magic, to inspect all candidates for leadership of the ogre people. It was not noticed until towards the end of the ceremony that the Lugresh's oldest son Ogtanash went out to both the camps of the human and dwarf forces donning his father's red stained armor and weapon demanding trial by combat for both leaders who refused diplomacy before the battle considering it an insult to his people. He however found that several were involved among the dwarves and humans so he proceeded to challenge them all at once. The ogre felt they had been dishonored by being forced to fight a battle with no hopes of talks beforehand as well as causing the death of his father among other in the process. The dwarven commander refused to sentence his own men to death and went alone to the chosen duel ground declaring if any where to die for his mistake it would be him alone who bore the weight of guilt by fighting to the death, a practice which the ogre is said to have measured many by. The human commander brought all who were involved though he waited until he was the last to face Ogtanash's wrath having stood no chance despite allowing his men to warm up the ogre beforehand. On his return to the encampment he refused all claim to leadership and rather decided to go strike out on his own to do much the same elsewhere, defending the honor of those who could not themselves. In the absence of the former leader's eldest they looked to his best remaining warriors and one Lakrogoth Moklib, Lugresh's second in command for military matters, was decided upon and his first act was to construct two monuments in concert with the nearby dwarves to never allow themselves to forget what happened. To this day Lugresh's Stand and Ogtanash's Journey remain a permanent fixture as well as a symbol for what became an alliance between the two races despite initial differences. Since then the times of peace were a great boon to the ogres allowing them to settle not so far from allies and friends in the mountains in an area where other races would struggle they thrive hunting and taming great beasts in the north, building the foundation for what could be the first ogre city at The Lugresh Settlement, and making true diplomatic ties with the other races beyond temporary pacts or other less permanent fixtures. They have become the sworn allies of the Dwarves and great friends of the Oni by virtue of being not so different, orcs and their goblin cousins while rough around the edges are accepted equally for the most part, relations with humans and elves are still somewhat shaky at the best of times due to old conflicts though the ogres have no issues with the elves and are known to sympathize with the High Elves knowing full well how difficult being a less populous race is. The ogres were quite willing to send a representative of their own to the new lands as they quite liked the idea of a new mostly unexplored land to settle in and improve relations while doing it. Ugroth being an adventurous ogre with a love of wild untamed lands seemed a perfect fit for the task of representative and he was sent a message telling him where to go from his father who knew there was no chance of him passing it up. [/hider] Other: He is mildly upset over the loss of his handmade bow but a bit excited at the prospect of the new land despite the less than favorable situation. [/hider]