[hider=This Time I Might Just Disappear] [center][h2][u][b]Prisoner Data Form[/b][/u][/h2] [h3]Kao Tesra Em'dyn[/h3] [hider=Photograph][img]http://i.imgur.com/ozJsJFX.png[/img][/hider][/center] [b]Aliases:[/b] Ghost [b]Prisoner ID Number:[/b] 4304 [b]Species:[/b] Lanun [b]Gender:[/b] Female [b]Age:[/b] 29 [b]Former Faction:[/b] Unaffiliated [b]Physical Description:[/b]() [hider=Description Form] [b]Height:[/b] 5'7'' [b]Weight:[/b] 93 lb. [b]Eye Description:[/b] Crimson [b]Hair Description:[/b] N/A [b]Skin Description:[/b] Light Blue [b]Scars, Birthmarks, or other Identifying Traits:[/b] Tesra's arm flaps are colored in a vibrant shade of red to green. She has heavy scarring on her right shoulder and upper chest [b]Description of Clothing/Armor:[/b] When not dressed to blend in or perform subterfuge, Tesra either dresses casually or wears leathers and protective gear typical for those who spend time in space, as seen in the above security photograph. On infiltration or combat missions, Tesra can usually be found wearing a Lanurian-ized variant of [url=https://s-media-cache-ak0.pinimg.com/736x/4c/da/e7/4cdae7aa0d65b112dabff7a0754938f1.jpg]this armor[/url] sans vest pouches. Under the hood she tends to wear glare-reduction goggles with a collapsible protective facemask as seen [url=http://orig13.deviantart.net/df32/f/2011/020/4/f/210111_by_torei-d37mjqd.jpg]here[/url] in case things get hairy. [/hider] [b]Bionic Limbs/Synthetic Organs/Robotic Augmentations:[/b] Tesra has a bionic replacement for her arm just below the shoulder. Her bionic arm has a hidden attachment for shooting a magnetic grappling hook, and the joints in her arms and legs are reinforced to allow her to climb and drop from a height more easily. [b]Weapons of Choice:[/b] -[url=https://www.filepicker.io/api/file/BP6KiIRJSDmUSx0fgZUD]LF-7 Kidelk Rifle[/url], modified: A collapsible, semi-automatic sniper rifle adapted from a hunting rifle design, the Kidelk has a seven-round clip and comes standard with a built in suppressor and an electronic firing pin, making it well suited for infiltration and assassinations. Tesra modified her rifle to fire specialized knockout darts in addition to your standard conventional ammunition. -[url=http://i.imgur.com/mtWG2y7.jpg]FD-X5 Eastwood[/url]: An older human design, the Eastwood is a standard twelve-round pistol, simple but reliable. Not to mention it fits better in her webbed hand. Comes with a detachable suppressor and laser sight, as well as concussive ammunition for nonlethal take downs. -Shaped Charges: Effective and simple, these are Tesra's ace in the hole for dealing with pesky obstacles that can't be avoided, snuck around, or hacked into. Comes in three fun flavors; HE, EMP, and Concussive. -Shunt: Tesra's built in CPU can help her break into most computer networks, but if the firewall is too good or the system is an older one, Tesra can force her way into the system with a retractable metal spike in her bionic hand that she can jam into the innards of a computer system to aggressively make a connection. Needless to say, a retractable metal spike in your hand makes for a pretty good defensive melee weapon as well. Just ask Robocop. [b]Charges/Sentences:[/b] Tesra is currently serving time for seventy four counts of grand theft and burglary, several counts of second-degree murder and assault, and a plethora of minor charges for property damage and other minor crimes. Due to the sheer volume of the charges brought against her in multiple courts of law, she has been transferred to the LMSIF to serve a virtual life sentence. [b]Skills:[/b] -Must Have Been Your Imagination: Tesra is an unrepentant expert at making sure you don't know where she is. Whether it's slipping past a guard unnoticed, losing pursuers around a tight corner, or fishing a key out of an unsuspecting sucker's pocket, Tesra's ability to become and remain undetected is impressive to say the least. -Tes Be Nimble, Tes Be Quick: Any obstacle that can be removed with a bit of athleticism, speed, and good reflexes is no match for someone like Tesra. Comes standard with being an expert, thief really, and her cybernetics, equipment, and Lanun physiology make it so much easier. -Lock? What Lock?: What kind of thief would Tesra be if she couldn't pick a lock? Needless to say, Tesra is quite adept at bypassing both physical security systems such as safes and locks and electronic systems as well, thanks to the hacking software stored in the computer on her brain. -It's Nap Time: Sometimes there's just a guard or a bystander that you just can't slip by unnoticed. A well-aimed shot or a sneaky attack from behind can take care of those problems, and luckily for Tesra she's quite good at both of these. -Right Where I Want You: Stemming from her days as a cunning businesswoman as well as a cunning thief, Tesra has a knack for saying just the right thing or doing just the right action to annoy, frustrate, or simply piss someone off enough for them to take a swing at her. It's handy for creating a distraction, and people tend to get careless and spill precious information when they lose their heads. -It's All In The Details: As Tesra can attest to, pulling off the perfect heist takes meticulous thought and careful observation. To that end, she is always quick to notice even the smallest, most seemingly insignificant observations and use them to her advantage. [b]Flaws:[/b] -Lone Sovac: A master thief works best on their own. Tesra has no strong aversion to working in a group, but she clearly isn't comfortable with the idea of relying on someone else, or someone relying on her, when she's working. -Don't Hit Me I'm Squishy: Tesra's sneaky, quick, and a damned good shot, but she's not exactly Rocky Balboa. She can take a hit or two, but in a drawn out firefight or face-to-face brawl she's not going to last very long. -Water! Need Water!: Like most Lanurians, Tesra doesn't bode well in dry, hot environments without special equipment or medication. -Purveyor of Shenanigans: What's the harm in a little mischief now and again? That seems to be Tesra's motto on missions, as she will often go out of her way to do something risky or time consuming either to show off or just to amuse herself. Knocking out a bodyguard with a leap across a dangerous platform rather then safely sneaking up behind them, taking the time to position two bodies so one has his face in the other's crotch, that sort of thing. [b]Personality:[/b] [hider=Psyche Evaluation of Prisoner 2313] [u][indent]Session #01 - Doctor Marinov[/indent][/u] Marinov: "Please state your name for the record." Tesra: "Kao Tesra Em'dyn. Miss Kao, if you're naughty. What's yours?" Marinov: "Do you know why you are here?" Tesra: "Wow, that's a odd name for a human, Mr. Do You Know. Were you raised by Trevalians or were your parents just new age we-" Marinov: "That was a question, not an answer, Tesra. Do you know why you are here?" Tesra: "Well the guards said I was due for a psyche evaluation so they dragged me-" Marinov: "Why you are AT THIS FACILITY, Tesra. As it what CRIME were you charged with." Tesra: "Oh. Well, theft. Lots and lots of theft. Kind of surprised you don't know that." [sup][b][indent]Doctor's Note: Subject seems belligerent and disruptive, possibly directed towards authority figures?[/indent][/b][/sup] [sup]Opening interview redacted for brevity, besides continued backtalk from subject no unusual activity reported.[/sup] Marinov: Right, I want you to take a look at [url=http://b1969d.medialib.glogster.com/media/3242a90f1ec3e3e833420d3112162273063d05bdbcc42f2f23af23f38c200a79/ink-blot.jpg]this[/url] picture and tell me what you see. Tesra: Looks like an ink stain. [sup]Brief pause[/sup] Marinov: Yes, it's an ink stain, but I'm asking what it looks like to you. Tesra: I already told you, it looks like an ink stain. Marinov: ...No, I mean, does this remind you of anything? Tesra: Well it reminds me I have to do laundry later. Marinov: Stop thinking of it as a stain, what does this appear to RESEMBLE, Tesra? Tesra: It appears to resemble an ink stain. Man, this is the easiest test I've ever- Marinov: I KNOW IT IS AN INK STAIN, THE IDEA IS TO LOOK AT THE STAIN AND TELL ME WHAT THE SHAPE OF IT REMINDS YOU OF. [b]NOW WHAT DOES THIS LOOK LIKE TO YOU?[/b] Tesra: It looks like a mustard stain. [sup]Interviewer assaulted the subject at this point, terminating the testing. Dr. Marinov was severely reprimanded and put on suspension following the incident. Subject was treated for mild bruising and reassigned to new specialist to finish interview.[/sup] [u][indent]Session #01b - Doctor Kaminski[/indent][/u] Kaminski: Good evening Tesra. I apologize for Marinov's behavior, he was always a bit temperamental. Tesra: Eh, no worries. Going to be feeling this for the next few days though. Kaminski: Right, how about we continue where we left off before. What does [url=http://b1969d.medialib.glogster.com/media/3242a90f1ec3e3e833420d3112162273063d05bdbcc42f2f23af23f38c200a79/ink-blot.jpg]this[/url] resemble to you? Tesra: Hmm...looks like two people having a hushed conversation. Kaminski: And [url=http://www.theepochtimes.com/n3/eet-content/uploads/2015/08/17/Inkblot1.png]this [/url]one? Tesra: Hey it looks like me! Kaminski: Just [url=https://thatcricketblog.files.wordpress.com/2012/11/inkblot6.gif]this [/url]one left... Tesra: Oh, that looks kinda like me sneaking up behind a guard to scare him! BOO! [sup][b][indent]Doctor's Note: There is a clear predilection towards secrecy and isolation, possibly narcissism as well. Whether this is just a byproduct of her criminal activities or not is uncertain.[/indent][/b][/sup] Kaminski: Alright, we're going to try some word association now. I'll say a word and you tell me what it reminds you of, okay? Tesra: Sure, sounds fun. Kaminski: Dog Tesra: That's a pet thing right? Uh, friend! Kaminski: House Tesra: Safe Kaminski: Night Tesra: Shadow Kaminski: Thief Tesra: Master! Kaminski: Light Tesra: Search Kaminski: Mother [sup]Brief pause[/sup] Kaminski: Miss Tesra? Tesra: I'm sorry, it's just...I miss her sometimes, you know. *sniffs* Kaminski: I understand. Tesra: Can...c-can I get a hug? [sup]Hug provided.[/sup] [sup][b][indent]Doctor's Note: Remainder of evaluation removed for brevity. Results inconclusive but the subject comes across as mentally sound and well-adjusted, given her background. Recommend continued sessions to complete analysis.[/indent][/b][/sup] Supplemental: Kao Tesra Em'dyn attempted to escape from the facility shortly after the above session concluded. Security camera footage reviewed after the incident revealed that Tesra had lifted security cards from both Marinov and Kaminski during their respective interviews, which were used to facilitate her escape attempt. All further testing is to be suspended, as the subject is clearly much more manipulative and clever then previously indicated. Frankly you should have known better then to trust a dangerous convict like this one, even if they aren't hardened psychopaths like Meiner's patient. -Dr. Herrman Supplemental 2: Actually I believe her escape has given us some valuable insight, as in all likelihood she would have made it even farther if she didn't stop at the kennels to try and rescue her pet Sovac. While she is clearly more clever and crafty then she lets on, I believe her affection for the pet shows that there might be some truth to the behavior she displayed in the interviews, possibly a side that she doesn't show to people she doesn't entirely trust. We're going to need further testing if she's supposed to be part of this team you keep talking about, anyway. -Dr. Kaminski[/hider] [b]Personal Biography:[/b] Kao Tesra Em'dyn, the third child of a clutch of eight, was born on the Lanun world of Eolo, a colonial world old enough to have a few reasonably impressive cities but young enough to still be growing and expanding rapidly. Fortunate enough to have a happy childhood and a well-adjusted family, Tesra was always a troublemaker and a prankster, gleefully playing jokes on her siblings and causing mischief wherever she went. While her behavior was never mean-spirited in any way, Tesra's parents didn't want their daughter to squander her intelligence on practical jokes, so they sent her to the Lanurian Academy to get a quality education. While it didn't cure her roguish behavior entirely, it did spark Tesra's interest in technology enough to pursue a career in electronics and computers. While at school, she befriended a business savvy Vaxir by the name of Cardaleer Echass Zadra who had the idea of founding a tech company to handle security and resources for new companies founded on developing colonial worlds. They agreed to work together to build such a company, returning to Tesra's homeworld after they graduated to found Kao-Zadra Securities. KZS did well the first few years, and Tesra was happily busying herself with the technical aspects of the job, even going so far as to install a neural CPU to help her interact with computers, while Cardaleer managed the actual business and finances. The company went through a few struggles, but together the pair of young upstarts weathered them like champs, and Tesra felt that with a loyal friend at her side, a respectable business, and an important role in society, things couldn't get much better. Things instead got much worse. Unbeknownst to Tesra, Cardaleer had a very different motivation for founding KZS. Rather then securing the networks of colonial interests on Eolo and other worlds, the Vaxir had been selling security information to gangs and thieves for a tidy profit. Cardaleer made sure to hide all traces of his theft and transactions, especially from the happily naive Tesra, but he finally bit off more then he could chew when he sold network codes to the Switchblades, an intergalactic organized crime syndicate, not realizing that some of the codes he gave were incorrect. After the theft was exposed and the police began investigating the security leak at KZS, Cardaleer, always the crafty one, told the Switchblades that Tesra had been the one who botched the codes while simultaneously planting evidence and giving testimony that the codes leaked due to Tesra's incompetence rather then his own misdeeds. Tesra had been visiting family in one of the less urban areas of Eolo when all this had happened, and was kept in the dark about the theft thanks to some behind the scenes work by Cardaleer. When she was taking the shuttle home, eager to get back to work after some time away, a stranger in a dark coat approached her. Before she could react, the man snarled at her that she should not have crossed the Switchblades, drew a gun, and fired six times into her upper chest and shoulder. Tesra was rushed to the nearest medical center, barely holding onto life, when the police came to place her under arrest for the security breach. With the assassination attempt seemingly a confirmation of her involvement with the Switchblades, the case was rushed to trial and she was charged with gross negligence for the security leak. She managed to avoid prison out of sympathy for her condition, having lost her arm to the assassination attempt, but her life as she knew it was over. Shunned by her family and friends and left poor, maimed, and with no future to speak of, Tesra's mind snapped like a toothpick. Her old, mischievous ways coming back in full force, Tesra came to the simple conclusion that she had died and come back to life, and that with the second chance she got she was going to do whatever the hell she wanted and have a damn good time doing it. Committing her first criminal action by hacking into the now defunct KZS servers, she did some snooping and quickly found out the real story behind her 'friends' misdeeds. No longer trusting the authorities to do the job, she passed on the information to the Switchblades, who were none too pleased about the deception. Shortly thereafter, Cardaleer mysteriously vanished, and Tesra was given a shiny new bionic arm by a 'distant relative'. Realizing she had a knack for snooping around in places where she didn't belong, Tesra moved to Lanuria to lay low for a while and hone her newfound skills, starting small with pickpocketing and burglaries. As she got better at thieving and began to rake in more and more money, she used her computer skills to launder the money she was taking in and reemerged as a private investor, quietly putting her ill-gotten gains into legitimate businesses and investments to disguise the real source of her income. Her talents only improved in time, and as word of a mischievous prankster of a thief named Ghost began to spread through Federation territory, Tesra was happily living a life of luxury and all but thumbing her nose at the authorities who were trying to find her. The law caught up to her on the end though. After years of tracking the elusive thief, the Federation authorities managed to lure Ghost into a trap, spreading rumors about a potentially massive payday and waiting for the thief to make her move. Tesra happily obliged, only to find nothing waiting for her but an empty vault and a veritable legion of law enforcement officers from across the galaxy. Much to their surprise, Tesra burst into laughter when she was caught and surrendered without a fight, reportedly telling the lead officer that the capture was "one the best pranks she'd ever seen in her life". With the sheer volume of crimes she was charged for, she was quickly transferred to the LMSIF to serve a virtual life sentence behind bars. [b]Personal Belongings:[/b] ([b]THIS DOES NOT INCLUDE WEAPONS/ARMOR.[/b] -Lockpicking kit -Joy buzzer -Sovac treats -Fruity chewing gum -A set of markers -Silver locket necklace, damaged and missing a picture -Bag of marbles -LanuPlay ED, a handheld gaming device. [b]Other:[/b] Tesra has a lovely pet Sovac named Sigmund, and she'd love to take him on this adventure if the GM allows it. c: [b]Theme song[/b]: [youtube]https://www.youtube.com/watch?v=YlEb3L1PIco[/youtube] [/hider] [hider=Lanun] [center][h2]Lanun[/h2][/center] [b]Home Planet:[/b] Lanuria [b]Brief Summary of their Home Planet:[/b] Lanuria is a terrestrial world, slightly smaller then the Earth. Like Earth it has a nitrogen/oxygen atmosphere, but unlike Earth about 85% of the surface is covered in ocean, with wet environments on rough terrain like rainforests and marshes covering most of the land. Scientific evidence suggests that the planet once had greater land coverage and was in fact home to another species of similar intelligence to the Lanun which went extinct when the oceans grew to cover most of the planet for unknown reasons. Despite the lack of space, the amphibious Lanun have developed the technology to build sprawling urban centers on both land and sea, many of which serve as cultural and cosmopolitan trade hubs throughout the galaxy. Lanuria possesses a thriving ecosystem, with most of the deeply diverse wildlife being amphibious or entirely aquatic. Among the more famous animals inhabiting Lanuria are [url=http://static.fjcdn.com/pictures/Shark_639d96_1566792.jpg]Sovacs[/url], amphibious pack creatures described as something of a cross between a wolf and a shark, and Yeronids, a strange amorphous creature that exist both in the wild and as domesticated house pets. Objectively the most famous animal on Lanuria, however, is the [url=http://3.bp.blogspot.com/-5vN2DlGb6NQ/TmwOz0L5r7I/AAAAAAAAAE0/hd1s2jBKc6w/s1600/water_dragon_by_alphapower-d47riai.jpg]Losynek Drake[/url], a draconic sea creature well-regarded for its grace, beauty, and intelligence. The Drake is held with such high regard by the Lanun that it has come to serve as a symbol not just for the planet but for the Lanun people as well. Using advanced eco-friendly technology, the Lanun have been able to build a civilization on their world that coincides peacefully with the myriad of wildlife that inhabits their world. [b]Empires This Race Belongs To:[/b] Most Lanun fall under the banner of the Lanurian Collective. [b]Member of the Galactic Federation?:[/b] Yes! [b]Number of Colonies:[/b] 16 [b]General Appearance:[/b] Hailing from an aquatic world, the slightly diminutive and incredibly lithe Lanun share similar biological and physical features with aqautic creatures across the galaxy. They are warm-blooded amphibians who lay clutches of eggs, often up to a dozen, rather then having live births. Typically standing around five and a half feet tall, the Lanun have smooth, sleek skin that comes in cool, aquatic colors, with retractable flaps under their arms and on the sides of their necks and shoulders that come in more vibrant shades. They have slim but wiry musculature, and their four fingered hands are webbed and end in claws, while their digitigrade legs end in three-toed cloven hooves. A capacious set of lungs among other features allow them to hold their breath underwater for nearly an hour at a time, and their four eyes, normally colored in the same vibrant shades as their arm flaps, can see incredibly well both below and above the waves. The Lanun also have pointed horns on their head, and while they are omnivores most Lanun prefer high-energy diets of meats and starches. They are also built for wet environments, and need special treatments in order to survive for long periods of time in arid or dry regions. Males and females are sometimes difficult to distinguish from one another, though males usually have more pronounced horns then the females and a slightly more top-heavy build. [b]Average Life Span:[/b] They have a similar life span to humans, though they reach adulthood earlier around the age of 14. [b]Galactic Rarity:[/b] The Lanun are quite common in the Galaxy, especially in wet or terrestrial worlds. [b]Primary Governmental Structure:[/b] The Lanurian Collective is what can best be described as undergoing the transition from an imperial monarchy to a constitutional monarchy. Due to efforts both inside and outside of Lanurian society, a powerful head of state is being phased away in favor of elected councils and sub-councils who can better manage planetary affairs then a singular ruler. For the most part the Councils are the de facto heads of state for the Collective, though the royal family does tend to dictate the direction in which the Collective is going, so to say. [b]Brief Description of Culture:[/b] The Lanun are great believers in the power of change, harmony, and innovation. Always looking to the future, they tend to view the world around them in a state of flux, and that rather then fight the chaos it is best to take things as they come and to keep an open mind. It's not uncommon for Lanun to have wildly different views on how society and morality functions, and while the Lanun generally shun anything they believe would lead to oppression and stagnation, the only constant thing about Lanun culture is that it's not constant at all. [i]To ebb and flow is to be Lanun[/i], one popular saying goes, [i]and there is no greater crime then to fight the tide[/i]. [b]Special Traits/Racial Abilities:[/b] -Highly dexterous, natural swimmers and climbers. -Very good endurance, able to survive without oxygen for an hour. -Highly energy efficient, can run and perform physical activities for much longer then most species, including humans. -Excellent eyesight both above and below water. -Vulnerable in dry environments without special treatment. [b]Race Age:[/b] Roughly 250,000 years old. [b]Brief History of the Race:[/b] One of the younger races of the Galactic Federation outside of the humans, the Lanun had only just begun exploring planets when they made first contact with the Federation, leading to a veritable explosion of technology that allowed them to quickly ascend to the galactic stage. Thanks to a high population growth and their obsession with change and innovation, the Lanun quickly established themselves as one of the major races in the galaxy, if not the most stable one. [b]Major Technological Innovations/Inventions:[/b] While it is not a uniquely Lanurian innovation, the Lanun are considered pioneers in the creation of highly efficient, eco-friendly technology, with their innovative architecture, inventions, and city designs being used by races and empires all across the Federation to create strong, productive colonies and settlements. They are also highly regarded for their work in modern cybernetic augmentation, and are credited with the invention of the Ladovir Neural Interface, which has made both advanced and generic cybernetic augmentation much safer and efficient. [b]Expanded Cultural Overview:[/b] In keeping with their philosophy of constant change, the Lanun do not enforce or insist upon a unified faith for their people. While there are a sizable minority of Lanun who chose to worship nature Deities from Lanuria, traditional religion as a whole has generally given way to a philosophical belief known as the Flowing Tide. It is a pseudo-humanist belief that is centered around the values of individual agency, rationality, and the willingness to accept change and flux as positive things in life. The Flowing Tide has some mild popularity among other species besides the Lanun as well, thanks to its accepting and egalitarian beliefs. Despite their love of progression, the Lanun do have a plethora of traditions and celebrations centered around nature and the passing of time. Perhaps the most famous is the Lanurian Wave Festival, a week long celebration of the beginning of the traditional Lanurian calendar year. Dressed the streets, the buildings, and themselves in vibrant oranges and blues, Lanurians will congregate in their great cities and celebrate the coming of the new year with extravagant parades, music, dancing, and feasting. The spectacle is a sight to behold, and Lanun and non-Lanun alike flock to Lanuria every year just to experience the biggest and most extravagant Life Festival right in the Lanurian capital. As a contrast to the pageantry of the Wave Festival, celebrations for the hatching and coming of age of Lanurian young are considered private affairs, restricted to close family and friends (which, given the high birth rate of the Lanun, is still an impressive size). The youth of the Lanun are often encouraged at a young age to explore the world and chart their own course, with the knowledge that they have a home to come back to and a family that will support them no matter what choices they make. Burials at sea are common for the Lanun, and funerals are seen not as somber, sad affairs but as celebrations of the life and accomplishments of the deceased. The Lanun find that they get along well with other species thanks to the accommodating nature of their way of life. Shrewd and clever, the Lanun have a reputation as being the scientific 'heart' of the Federation, and their presence in diplomatic circles is notable as well. Their eagerness to pursue new technologies has led to some strife with more traditionalist views in the Federation as Lanun scientists struggle against what they feel are unfair restrictions, such as the heavy regulation of AI technology. Lanun naming conventions are somewhat unusual. They are usually given three names, with the first being a family name, the second being the given name. A Lanun's third name is chosen by themselves upon reaching adulthood, and typically is chosen by their owners to reflect their interests, beliefs, or professions. It's not uncommon for a Lanun's third name to change constantly over their lifetime, and the practice has given a lot of grief to non-Lanun bureaucrats and officials who have to deal with that practice. [b]Expanded History:[/b] Much of the true history of the Lanun is descended from oral accounts and scant written records. Archaeological evidence, however, suggest that at some point in the past Lanuria was a great deal dyer then it once was, and that there was an intelligent humanoid species predating the Lanun that lived on the planet. Due to an ecological disaster, however, the sea levels rose to the position they are today, and the pre-Lanun species went extinct. Oral records and mythology tells that the Lanun were slaves to this precursor species, commonly called the Baniku, and that they came to replace them as the dominant species when the sea flooded and made the planet more habitable to them, though this account is obviously difficult to prove. The Lanun spent much of their pre-industrial history as nomadic tribes and small kingdoms, living along the coasts, frequently clashing with one another over what little territory there was. Technology progressed at a slow but steady rate, and Lanun technology was at about the level of pre-medieval Europe when there was suddenly an unusually massive surge in technological advancement. Myth and legend attributes this to the work of brilliant kings and leaders as well as divine intervention, while historians believe that the sudden advance of technological growth might have come from an alien device that accidentally crashed on the planet. Whatever the cause, the technological growth allowed the Lanun to create industry and farmland in amphibious and eco-friendly structures without the massive amount of effort needed to make the land workable. With the new technology came cultural and social advancement as well, and as what were once tribes began to group together in larger confederations, nation-states, and empires, the Lanun began sending out ships to explore the mysterious depths of space. They had already begun to extensively colonize their home system when an exploration pod launched by the Ranos Empire made first contact with the Galactic Federation. Emboldened by the discovery that they were not alone in the galaxy and eager to see the benefits of becoming a part of the Federation, the Empress of Ranos began to make a grand push for unification of the Lanun. Thanks to her impressive negotiation skills (and a bit of help from the Federation), the Lanun managed to unite without a bloody civil war, and the three great powers signed the Collective Accords, uniting the three dominant powers under the banner of a new Lanurian Collective. [b]Other:[/b] (Nothing yet but I'm definitely going to be putting more stuff here when it comes to me :P ) [/hider]