It sounds like your concept could use being fleshed out a little [@6slyboy6] I haven't had too many sandbox/slice of life combo games really turn into anything more than "listen to this cool idea" sort of thing. I've noticed that they have a tendency to have buckets of drama heaped on them just to try to make SOMETHING happen. I DO like colonist thing, that is usually pretty diverse in plots, and pretty easy to generate them. [@TheUnknowable]Dude, I have been wanting to do a game that keeps actual invention and development as a world changer. I tried to run something along those lines called Broken Utopia that is basically at the end of the stone age, beginning of the copper age and your characters have knowledge from the modern era. I think people view it as a lot of work or flat out confusing, though. So far as I go, I'm kind of hungry to do (run or play) some classic fantasy only keep it character driven instead of a dungeon crawl. I also was thinking of having it to where combat and danger is not determined by the players (use of a rules light or rules system could be an option but not required) so that it stays exciting.