[quote=@Ellri] [@ScreenAcne] It may have come across slightly unclear... How much lore, [b]not [/b]in interest checks, so not the summaries. As example, the RP we're currently building has multiple lore documents, with one of them being over 10 pages without being close to done. [/quote] Oh, motherfucking. Right. I'm fucking. Working without barely any sleep. Sorry, cousin. I think, it motherfucking depends on the use. Bro. If its between you and already established RP'ers. I mean, my whole deal in the interest check shit kind of translate to the RPs themselves too. In truth, stories can't have too much, motherfucking lore. Look at Harry Potter, how much shit was introduced each book when there was already a lot. It's all about sizable chunks and cutting the feast into a meals for the brain with good organisation. The biggest worry you might have, is that you have so much lore concerning one topic that players who join might feel their input is invalidated because everything has been built. But, like. That can be, motherfucking avoided by allowing players to introducing lore stuff clearly as accessories to their story. If you do that, they'll feel more validated in their actions when the world reacts to it. Like...you can have this lore about this supreme court of magic, like. Trialing people with truth potions and if one of your dudes creates a thing that makes it not work. You can have like blatant murderers past the trials, and like. The whole entire systems has to be redone. While...if its like...no. you can't change that, no matter how hard you try or how much development you have. If the lore is played as stone destiny shit it can be a cage and not a stage for the writing fun.