[@TheUnknowable] 1) Victor Vincent has been paranoid about secrecy, probably because he doesn't want anybody to steal his invention(s.) However, there really isn't anything to find in most of the computers. They are running a few custom written programs, have a couple of files for automating the control systems, and maybe a saved game of Civilization on the machines. There isn't even an outside junction to get to the internet. They are in every way as bare-bones as the warehouse you have been training in. However, knowing Victor, he is not likely to digitize things anyway. He is very much hands-on and when he cannot work physically, he is writing it on paper. Daubs, on the other hand, does everything on his smart phone. 2) This is just a 1 shot adventure. The game is open to any other GM (even if we want to bust out a rules system, or if someone wants to snatch some GM time and use my game) after this point. I will not be taking on Adventure 2 so that we I do not become THE GM, and also so that we can root out our talented GMs and see what they have to bring to the table. Beyond that, I have not heard anybody suggest or request to run anything other than a quick "I have a few ideas." I would imagine it will occur much like any other gaming group where someone says "I was thinking about running this game, what you guys think?"