[quote=@Legion02] [@ClocktowerEchos] Sorry but def not going to do that. I'll drop the undead though. And the ancestral units for now. But a big part about the Fallen Elves is that there are VERY FEW of them. Every Fallen One is a powerhouse in his own right but there are even less of them than there are High Elves. They use and abuse the native humans for their own use. Besides, they have no advanced tech at all. Not even gunpowder. So that's a weakness too. I'd like to keep the beasts too cause I'd personally think that they add some extra flavour to the roster. Some real examples of how the Fallen Elves belief that they stand above nature. Might drop a Elvensworn unit or two though. [b]EDIT:[/b] Also wanted to point out: it's not because I got an extensive roster does it mean that I got a large army. [/quote] Not having gunpowder isn't a disadvantage in the Warhammer world and in this world; Chaos, Beastmen, Elves, Orks, they all kick ass without guns. My biggest issue is probably the fact that they don't really feel like "Fallen Elves" as much as they feel like "Elven pricks who subjugated a whole bunch of humans". Could just be something on my side though. Also, two minor things of note: 1) You should probably change the flag/symbol, Risen is using the same one for his elves so you two might wanna talk something out or something 2) Cavalry aren't large. Large is for something that is actually large/monstorous. Stuff like Giants and oversized beasts and Steam tanks, some dude on a horse isn't exactly "large" in comparassion to that. Not all factions need to fill out every single "type" of unit. Wouldn't make much sense for the dwarves to have a large unit that wasn't some type of war machine would it?