[quote=@Savo] Ok, so I kinda delayed on stating my opinion on the iv and ev stuff, but the more I look at it, the more like a game this is chalking up to be versus being a roleplay with a story and narrative. First off, I have to say that we should leave the ev and iv stuff to showdown; just... give whatever ivs and evs your pokemon in that retrospect. As much as I like showdown, I would say it should function as a last resort for disagreements if you can't come to the conclusion over who should win the battle. The reason for this is it just comes down to you hit your opponent and they just hit back. No dodging, no neat strategies, nothing except back and forth hitting. If anything, I'm ok with stats being included, but more so denote their constitution and physical makeup. To be honest, even the most disadvantaged pokemon could turn the battle around on someone who has elemental superiority with just some clever thinking. I'm pretty sure that I would be sour about watching my character lose not because he was outsmarted, but because tactics were forgone for better power. Like I said, showdown is fun, but it halts any creativity into using the environment or your pokemons moves in a unique way (i.e. Runes example of iron tail for defense as opposed to offense). So in a nutshell, can we not do all of this iv ev stuff and reduce it just to showdown? I might not be the best at writing fight scenes, but I know they can be more fun than using a battle simulation, at least in my opinion. Some of the stuff is ok, I won't lie, like the incubation stuff; it could help hatch an egg you find quickly and adding certain cost to those seems fair since it is rather expensive to make and such, along with beneficial. But please don't make make this too gamey. [/quote] You bring a good point, and I assure you there is a story and a plot that has to go with being centered around team nexus, I'm just trying to set things up for the rest of the game and features.